How "Space Legs" should be implemented (in my opinion)

Well you got me there, FTL travel is magic (and I assume by Anaconda you're referring to the weight? It's not just the Annie, the T9 is barely heavier than air, all the ships have borked weight). For my fix of genuinely quite realistic spacecraft combat (which entails significant compromises in fun and playability) I go with Children of a Dead Earth. It's great for what it is.

However, none of that (which is largely, AFAIK, inherited lore debt from their decades of games) justifies making the game significantly less realistic by introducing non-rotational artificial gravity. The game right now is more realistic than a lot of space games (admittedly not saying much) and I hope it stays that way. Especially because they do have realistic artificial gravity in game, rotational gravity, and that would have no reason to exist if magic artificial gravity came along.
It's much cheaper to set a space station rotating than to coat the many square miles of surface area with dark matter...;)
The common and circulation areas of a star ship on the other could not spin so paint it on or clump around in technology right out of the 18th century future... I know what my choice would be!
 

Deleted member 110222

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It used to be on Mac. :p
Fair enough. Still it won't happen.

Actually, the evidence suggests that VR is what is going to get dropped from Elite, not traditional monitors.

I find it very interesting that all mention of VR has been removed from this game's marketing.
 
It's much cheaper to set a space station rotating than to coat the many square miles of surface area with dark matter...;)
The common and circulation areas of a star ship on the other could not spin so paint it on or clump around in technology right out of the 18th century future... I know what my choice would be!
That's not realistic. The fact that some space magic exists in the game isn't a good reason to replace all of the cool science stuff with space magic. And besides, gameplay is more important than what you think is cool, and zero-g + low g + mid g + high g is much more varied and interesting gameplay than just "artificial gravity"
 
That's not realistic. The fact that some space magic exists in the game isn't a good reason to replace all of the cool science stuff with space magic. And besides, gameplay is more important than what you think is cool, and zero-g + low g + mid g + high g is much more varied and interesting gameplay than just "artificial gravity"
I'm not denying it, I'm simply stating that if you want to go that way there's a lot of fluffing gonna go on, much more hand wavium than you'll see if they introduce Grav plates for ships,
have you not noticed that there's a limit on the amount of persistent objects in a system, and what you're asking and what you're feeling would be good will be very demanding on servers and your PC, I was playing a different game the other day (Medieval Engineers) and in the settings there was a slider with warning about raising too high the number of objects created when a thing was destroyed the highest was 64... I know, it's a different game and things are things, but if you have objects with trajectories and enough rouge players someone will find a weak spot.

What about the outposts... how does rotation work there, don't tell me everyone has Iron boots, and all the bottles and papers and cheese and stuff is magnetic... just say it's grav plates and be done with it.
 
Fair enough. Still it won't happen.

Actually, the evidence suggests that VR is what is going to get dropped from Elite, not traditional monitors.

I find it very interesting that all mention of VR has been removed from this game's marketing.

Does it though?

Yes the new site revamp dumped an excitable 'made for VR' page from the early days.

But it also culled a load of other stuff from the front page too.

September 2018:

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Now:

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I don't think they're dumping HOTAS support just because of that, do you? ;)

Don't get me wrong, they could drop VR support if it's too tricky. It's certainly possible. I'm not sure that front page rejig is enough evidence that they will though. (Just as their continued support for the new Rift S & Index models doesn't mean they'll definitely continue to do so for the 'New Era' etc).
 
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Deleted member 110222

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Does it though?

Yes the new site revamp dumped an excitable 'made for VR' page from the early days.

But it also culled a load of other stuff from the front page too.




I don't think they're dumping HOTAS support just because of that, do you? ;)

Don't get me wrong, they could drop VR support if it's too tricky. It's certainly possible. I'm not sure that front page rejig is enough evidence that they will though. (Just as their continued support for the new Rift S & Index models doesn't mean they've definitely continue to do so for the 'New Era' etc).
Certainly more in my favour than a meaningless "abandon flat screen" post though, which has nothing to base itself upon as Space legs are not even confirmed as coming ever.
 
I would not mind making Elite VR only. If nothing else to quiet all the people shouting that VR support will have to be dropped. :p

You SWINE! I've been telling myself for YEARS "It's shiny but I can't justify a VR headset.... " And there you go making the one suggestion that if FD take it up I'd have no freakin' choice....
 
No. I am referring to the fact that the gravitational field inside a spherical shell is zero. This follows directly from Gauss’ law.
The pull from the center of a sphere would be equal, yes, (like being a penny between two equal magnets, but we're talking about a cylinder and rotation, were the proposed grav plate tech used to line the inside it would be too expensive... every floor and level would have to be coated,
 
The pull from the center of a sphere would be equal, yes, (like being a penny between two equal magnets, but we're talking about a cylinder and rotation, were the proposed grav plate tech used to line the inside it would be too expensive... every floor and level would have to be coated,
Please give the functional form of your proposed mass distribution and your maths.

That the gravitational field inside a spherical shell is zero anywhere inside the shell is a fundamental ant trivial result in Newtonian gravity.
 
I'm not denying it, I'm simply stating that if you want to go that way there's a lot of fluffing gonna go on, much more hand wavium than you'll see if they introduce Grav plates for ships,
have you not noticed that there's a limit on the amount of persistent objects in a system, and what you're asking and what you're feeling would be good will be very demanding on servers and your PC, I was playing a different game the other day (Medieval Engineers) and in the settings there was a slider with warning about raising too high the number of objects created when a thing was destroyed the highest was 64... I know, it's a different game and things are things, but if you have objects with trajectories and enough rouge players someone will find a weak spot.

What about the outposts... how does rotation work there, don't tell me everyone has Iron boots, and all the bottles and papers and cheese and stuff is magnetic... just say it's grav plates and be done with it.

ED already has a completely functional zero-g physics and collision engine, a functional variable-g physics and collision engine, and a way of transitioning between them well. The engine is perfectly capable of handling the same realistic gravity the series has had in lore for decades and it has been capable of handling it since Horizons. If you're arguing zero-g is too performance intensive so they should just go with 1g everywhere, you're arguing for scrapping all ship flight mechanics and replacing them with just FPS mechanics, in which case I'd actually have to agree with the dumb "They're turning Elite into CoD!!!!" hysteria.

Does it though?

Yes the new site revamp dumped an excitable 'made for VR' page from the early days.

But it also culled a load of other stuff from the front page too.




I don't think they're dumping HOTAS support just because of that, do you? ;)

Don't get me wrong, they could drop VR support if it's too tricky. It's certainly possible. I'm not sure that front page rejig is enough evidence that they will though. (Just as their continued support for the new Rift S & Index models doesn't mean they'll definitely continue to do so for the 'New Era' etc).

I didn't know that about the HOTAS, that's actually a bit reassuring, thank you...
 
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