Mapping joystick 'slider' to FSS frequency [Solved]

Hey there,

I've been working through my controller mappings recently to try and best optimise them and wondered if it was possible to map a 'slider' (pictured below) to the FSS frequency. Currently I can only get it to map so that if it is in a positive position it will just scan right, and a negative position will scan left. What I would like to achieve is the slider map directly so that it's position is reflected in the frequency (i.e. if it is 36% of the way up, then the FSS frequency will be 36% over to the right). Can this be done? If not, what works best for you? I am currently using the rudder on the back of them throttle, but a slider feels like it would be the best way of doing this. (I have the TM16000 joystick and throttle if that info helps).

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Thanks!
 
question does anyone know of an fss filter whilst in fss mode that will only show planets or moons ie system bodys
rather than signal sources like weapons fire for eg as I do find myself zooming in on them when my intended scan is planets or moons only
 
question does anyone know of an fss filter whilst in fss mode that will only show planets or moons ie system bodys
rather than signal sources like weapons fire for eg as I do find myself zooming in on them when my intended scan is planets or moons only

I don't think it does, but they should always appear in the same frequency bands each time. I find that things like weapons fire and anything else that is not a body is always right at the bottom/left most end of the spectrum.

Hope that helps
 
I wouldn't use your joystick for the FSS. Instead, use a scroll mouse, which is much quicker and easier. Tune with the scroll wheel, zoom with the left and right buttons. Move the main curser with the mouse axes. If you have a press button scroll wheel, you can use that to enter and leave the FSS.
 
I wouldn't use your joystick for the FSS. Instead, use a scroll mouse, which is much quicker and easier. Tune with the scroll wheel, zoom with the left and right buttons. Move the main curser with the mouse axes. If you have a press button scroll wheel, you can use that to enter and leave the FSS.

Thanks for the advice. I'll give that a go and see how it compares for me. Currently I have mapped the frequency to the scroll wheel on the side of my throttle. It is okay, but means I need to scroll it with my pinky unless I want to change my entire grip
 
Thanks for the advice. I'll give that a go and see how it compares for me. Currently I have mapped the frequency to the scroll wheel on the side of my throttle. It is okay, but means I need to scroll it with my pinky unless I want to change my entire grip
You can have two buttons or keys for each command, so you can bind both the mouse and your joystick and choose whichever takes your fancy during your playing, but I can guarantee which you'll prefer.
 
You can have two buttons or keys for each command, so you can bind both the mouse and your joystick and choose whichever takes your fancy during your playing, but I can guarantee which you'll prefer.

I finally got this working and it works so well! Thank you :) I had an issue at first because I had a copy of my preset in the bindings folder. Turns out that stops binding from saving correctly, but once I figured that out I have not utilized the mouse for FSS, Surface Scanner and free camera.

Then I had a brainfart and figured. Why not just map the main throttle axis.
It's not used in FSS mode.

I ended up using this too as my mouse scroll starts really slow, like it takes a moment to reach full acceleration.
 
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I ended up using this too as my mouse scroll starts really slow, like it takes a moment to reach full acceleration.
Under where you bind the controls is a sensitivity slider that you have to adjust to your particular mouse. When adjusted, a mouse is quicker and more convenient. There are two sensitivity sliders, one for the main axes and one for the tuning.
 
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