Yes let's start demanding something that may very well not be in the pipeline at all and certainly never stated as definitely absolutely coming.
Most of the expected features players have are based on off the cuff remark that basically amounted to "it would be cool if..."
Apparently that means it must happens and what people paid for even though it isn't. :|
We believe that each stage will be incredible, and the result truly breathtaking. What you will see on the worlds will be a mix of procedurally generated content, particularly the landscapes, cloudscapes, compositions and so on, mixed with hand-crafted elements.
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Planetary landing in Frontier
Concept piece for planetary landing in Elite: Dangerous
We intend to continue expanding the game both with new content and new features. A good example of this is planetary landings. We have an ambitious goal for landings to include new gameplay and a rich variety of worlds to explore. To achieve our goal we want the planets to come to life.
For example, our current roadmap is to add (in no particular order):
Landing/ driving / prospecting on airless rocky planets, moons & asteroids[DONE]- Walking around interiors and combative boarding of other ships
- Combat and other interactions with other players and AIs in the internal areas of star ports
- Accessing richly detailed planetary surfaces
Yes we're going to have landing on planets but there is a lot of detail that's written on that that's really important. So, for example, if you were to then have a follow-up question what will be there when you land on the planet, that's what's been concerning us a lot. If you imagine every planet when you get down to the surface is just a differently coloured how it map that would be very, very disappointing, even with lovely atmospheric effects. What I want to see down on the planet is is interesting things, city scapes, even animals, life, trees, being a big game hunter. All of the things that we've been very, very excited about but for a long time we want to be able to realize, and the amount of work to create those things is so huge we want to do it properly.
Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future. ~ AMA - 26th May 2016
...atmospheric landings remains something we are still working towards and the whole studio, including David, is very keen to implement. We'd like to be able to give you an idea of the rough timeframe for it, but unfortunately that’s not possible at the moment - we don’t want to make potentially empty promises to you. June 2017
Fair enough. Alas no time frame was given and no announcements have been made regarding end of support/development.The language regarding atmospheric landings was way stronger than 'would be cool', and was used in LEP marketing materials and at the point of sale:
Newsletter 32: 'To Launch, and Beyond with the Lifetime Expansion Pass'
Elite Dangerous Expansion Pass Store Page - [IE the point of sale] (circa July 2014):
Newsletter 29: Lifetime Expansion Pass - to be withdrawn from sale
Elite Dangerous Development Plan
Etc etc.
FDev have subsequently re-iterated their intention to tackle them:
NB:
The Lave Radio interview with Braben
Which covered design thoughts + some ongoing skunkwork on:
Excerpt:
- Inhabited atmospheric worlds
- Gas giant gameplay
- Complex animal life
Source: https://youtu.be/ypIq3fg9nMM
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OP is totally within their rights to both expect FDev to attempt them, and for them to be the focus of a paid expansion, and so significant in nature.
That said, the overwhelming evidence suggest the upcoming expansion is focused on Legs:
- The ‘leak’ has hit all its predictions to date. It says Legs. (FPS, Thargs in the flesh etc)
- There was bonus ‘leakage’ from the new ARX site which aligned with the above. (New weapon and building categories).
- The files have showed signs of Legs work
- The old plan was for the second PDLC to feature legs
So expecting Atmos to come any time soon does seem like a hiding to nothing.
But hey, we all gotta believe
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Oh, sure, I can get knee-deep in the Hooplah with this.Did I mention this before? Oh yes, last year. Off to McDonalds to get a Big Mac. I can count on them.![]()
There is plenty of space in Wales at the moment.as long as space whales are there.
Did I mention this before? Oh yes, last year. Off to McDonalds to get a Big Mac. I can count on them.![]()
Did I mention this before? Oh yes, last year. Off to McDonalds to get a Big Mac. I can count on them.![]()
You know, if we end up with legs and go walking around on icy worlds that'll enable the possibility of slips and falls. Or skates.Step 1: Access rocky or icy worlds that have an atmosphere but are no less barren than the worlds we can land on now. Think present-day Mars. Features that would need to be added are the atmospheric flight model and atmospheric sky. This would also be a significant release for terrain generation including such things as surface liquids if the generated atmosphere type and temperature permit - also lava flows for worlds with active vulcanism. The atmosphere is unbreatheable. Any population will be in bases similar to those on airless worlds.
I was actually expecting that gas giants would be the first on the release list since you don't actually have to make "ground" for them - just make it very, very foggy, limited visibility, etc. You never see that "thing" coming at you until the last second.Step 2: Now that we have an atmospheric flight model and sky, we have a pathway into the atmosphere of gas giants. The atmospheric flight model will need to be expanded to include both a pressure hazard and heat hazard as you go deeper, setting a limit purely by ship survivability. Note that players will die "from a case of stupid" here. FD should take note of this in advance and armor themselves against the forum salt, because you know it will happen. Make it so that very hull-tanky ships can withstand more pressure before they implode and you die. Gas mining is now a thing. Floating outposts that stay at a roughly constant altitude by adjusting their bouyancy in the atmosphere but otherwise drift around. Some of the lighter-hulled ships will be unable to reach the deeper outposts.
Agreed - it may be possible to land the ship and have it float (or hover just over the surface), dropping the submersible into the water, then dismiss the ship (like we do now). One challenge might be returning to the ship during a storm, complicating things with waves preventing the ship from hovering close enough to the water to get the SRV picked up).Step 3: Now that we have a pressure model, we can have waterworld access. Add a "submersible SRV", but the mechanics of its launch and recovery will probably look more like a SLF. What the heck, that's already coded. Even the deepest ocean trenches on a 1G world will present no presseure hazard to any but the lightest ships but on a 10G world? There will be more "deaths by stupid" trying to plumb the depths of those waterworlds in anything but a hull-tank. Allow greater depths in the submersible. Be kind and have "recall ship" when your submersible is too deep for your ship to survive have the ship stay at a safe depth above you. Undersea outposts. Floating bases. Atmo may be breathable but outside a floating base there is no above-sea-level terrain.
I assume this would include ammonia worlds of both gas giant / terrestrial world types. They might do this earlier IF they really want to push forth the Thargoid story-line (I said "if").Step 4: UNPOPULATED worlds with a biosphere (atmo probably not breatheable but might be on terrafrming candidate worlds). No population centers aside from maybe isolated camps if you're otherwise within the bubble, and not many of those. Flight/legs will need no expansions for this step. The big deal here is that this would be THE major flora/fauna release, along with potentially adding marine life to the waterworlds, cloud-whales to gas giants etc.
That's going to be the hard one, in my opinion. I'm sure there's a few people here and there living on these already. Would we just land wherever we want or will we need to get a permit, get "nav locked" to land at an airport / spaceport on populated worlds (you know, to keep from cluttering up the airways and make sure we pay our landing fees, etc)? Of course, on a primitive ELW, we SHOULD be able to land anywhere. Just watch out for the wild life, especially that thing that looks like a tank with legs that wants to mate with your AspX.Step 5: Populated worlds with biospheres and all atmo types including breatheable. We finally get to land on ELWs. Make towns and cities.
Makes perfect sense to me to have FD release them in chunks like that. Some people might want legs and some don't. Others might want gas giants and don't care about rocky worlds but mining on the ground could be something I could get into as well.So at least 5 major releases to get to being able to land on any world we find, with the inevitable rounds of bugfixes between them, each one building on the last.
Oh, sure, I can get knee-deep in the Hooplah with this.
Even if they only start with gas giants, as long as space whales are there.
I have a problem wondering why Frontier cannot add this to the game.
UPDATE: Thanks for all the replies just to let the Frontier Devs know many players like me playing this game for decades want to land in cities on Earth like we did in past versions of this game. New players would probably also love it. We don't need other systems doing this so take Earth as the Beta test. While we are at it open up a moon base that we can land on with your standard graphics you already use for planetary stations.
Earth cities will need larger graphics. It can be easily done on the PC. Maybe not so well on consoles but lower rez on them resolves the problem for now.
We don't need it to be perfect per 'space legs' or any other future game ideas even running around in a SRV. What I want is a great looking city, seeing great sunrises and sunsets with clouds and atmosphere. With your awesome camera controls I can look around a lot better than the limitations of Frontier: Elite II.
Maybe in the past it was so easy to land at New York City, Tokyo or many others. I have a problem wondering why Frontier cannot add this to the game. I would love to know how I could help getting here...Maybe I could help. PM me.
But in years past it took awhile for ED to go from beige planets to something more colorful. Maybe a decent looking atmosphere is harder.
Regards
On consoles we are currently getting half of asteroids.
Guess we can count on half of the buildings too...