Highest grade should be a 100% boost. The 3 variations are 25%, 50% and 100%
Yeah, when I finally went back to Beagle Point and out to Ishum's reach a year or two ago I had beefed up my Asp so it had a roughly 62Ly jump range on 1/3 tank of fuel. I used a fair amount of synthesis to get there, plenty of 120Ly hops.So theoretically, I could go ~133lys in one hop... wow, that's akin to making the Kessel run in under 12 parsecs.
There are more than a few - go up and down and there are countless places you can reach only with long range and either a synthesis boost or a neutron supercharge. Not mandatory of course, but lots of fun.As long as you can get your jump range over 33 light years you can pretty much get to any point on the Galactic plane with enough time and patience.
There are a couple of anomalies above and below the plane (such as Goliath's rest) but 33 light years should be enough.
Just trying to understand what I want from an explorer ship.
As far as I am aware the longest jump range that is needed to reach one of the most distant stars which is Ishum's Reach is ~83Ly, and so it is only possible to reach it using FSD Synthesis. If you wanted to reach that system you would need a ship with a jump range of 41.5Ly. (though I have just seen your additional answer about not having Horizons, so that is a long term goal)
I still think the Asp Explorer is the best Exploration ship for manoeuvrability and visibility. I spent the first 3 years of the game in my 32Ly Asp, and took it all the way around the galaxy even to Beagle Point before I decided to actually get around to engineering it.
Someone already mentioned that, but I didn't see any numbers. That is within the range of the fleet carriers, right? I imagine there will be a bit of a gold rush once those are available.The rim of the galaxy is fairly smooth - no system is that far away from another. Going up and down is another story entirely - there are systems requiring a 330LY jump to reach, in which case 83LY would have to be your base range!
Yeah. I guess I was thinking of starship ranges; 330LY is achievable if you have neutron stars at either end to send you there and back again. There are systems needing even more range than that. But yes a Fleet Carrier will do it no problem. There will be many systems above and below the plane that we’ll be able to reach with their 500LY range.Someone already mentioned that, but I didn't see any numbers. That is within the range of the fleet carriers, right? I imagine there will be a bit of a gold rush once those are available.
Yeah. I guess I was thinking of starship ranges; 330LY is achievable if you have neutron stars at either end to send you there and back again. There are systems needing even more range than that. But yes a Fleet Carrier will do it no problem. There will be many systems above and below the plane that we’ll be able to reach with their 500LY range.
I kinda wish I had enough time to be on that frontier. As it stands... well I'm probably better of in the galactic core. It will be well explored by the time I'm ready to purchase a carrier.Yeah. I guess I was thinking of starship ranges; 330LY is achievable if you have neutron stars at either end to send you there and back again. There are systems needing even more range than that. But yes a Fleet Carrier will do it no problem. There will be many systems above and below the plane that we’ll be able to reach with their 500LY range.
I really hope this happens. And that they don’t give us the map next time.Perhaps as was possible in the original game, they'll be able to jump to another galaxy.
Excluding the really far out solitary systems, there should be only a handful of systems in the procedurally-generated galaxy proper that remain unreachable.The real question now is; how many stars are there that are still outside of even fleet carrier range, if any?
I kinda wish I had enough time to be on that frontier. As it stands... well I'm probably better of in the galactic core. It will be well explored by the time I'm ready to purchase a carrier.
x4 multiplier, so 300%does the neutronstar boost give you 100%?
and can you stack it with the "material boost"?x4 multiplier, so 300%
No they don't stack with each other.and can you stack it with the "material boost"?
when you have a 60 ly ship you get up to 180ly with the neutron star and then 360ly with the material boost?
You’re not the first to wonder; alas, the answer is no.and can you stack it with the "material boost"?
when you have a 60 ly ship you get up to 180ly with the neutron star and then 360ly with the material boost?