List of long standing (small) requests

  • Keybinding for docking requests
  • Proper customization HUD colours
  • Faster to way to restock 200+ limpets
  • Nicer way to manage limpet ignore lists
  • Improved renderings for NPC pictures
I will add the HUD customization colors
For the moment I will not add the other ones because I don't recall them as long standing requests. If someone else agrees with your list I will report them as well in the OP.
 
I'm preparing this thread as a resume of some of the most common and long standing Small requests. Small doesn't necessarely mean easy in terms of game coding: we don't know the code so what we suppose to be easy it's maybe difficult on the coding side and vice-versa. So in this case Small means things that we would expect in small updates and not game changer or associated to new game mechanics.
  • Universal Limpet Controller: required to have a more flexible ship outfitting to interact with various random missions
  • Fix missing moons orbit lines in VR in the FSS interface: yes this bug is still there
  • Fuel Jettison: required especially by explorers when they need those extra 2-3 LY jump range not achievable because of fuel weight in the tanks
  • Launch Cancel Request: when you press by mistake Launch at the starport and during the platform movement you remember you forgot something (limpets, srv, whatever) and you don't want to go forth and back. It can also happens by mistake at Fleet Carriers and during a jump count-down could be a disaster if you're not able to dock again. Alternatively we should be able to request docking again without the distance restriction nor the need to leave the station.
  • Additional graphical identification marks for planets with biological and gelogical signal: additional identifications in the navigation panel and in the system map to localize these planets after the FSS scan without the need to note them down on paper (impossible in VR of course).
  • "Terraformable" identifcation in the FSS: in the FSS interface, on the planet information panel the "Terraformable" information is missing. It should be added as it is in the system map (thanks @Bigmaec)
  • People shadow movement in the control towers: add some shadow moving forth and back behind the control tower windows to give more life to starports.
  • Crew on board: add crew to the free seats in the cockpits (where available)
  • Improve supercruise acceleration leaving planets: many complained that it takes too much time to accelerate when leaving a planet and they avoid planet bases for this reason (it could be an engineering experimental effect as well)
  • Supercruise smoother transition: a smoother transition when approaching orbital starports and planet rings for example
  • More variations in hyperjump tunnel animation: it's always the same since years. There should be a larger number of these animations and these should randomly change at every jump.
  • Thargoids interactions: system with Thargoids Incursions or Invaded by them (Pleiades sector for example) should be more dangerous and the encounters shouldn't be optional. You should be properly equipped before venturing there. What remains optional is the choice to travel there, not the chance to meet them.
  • Targoids attack near stations in real time and during rescue operations: we know this is already possible as it was used during the Gnosis failed jump to the Cone Sector, but it was never reused later... why?!
  • More dangerous Black Holes: their current rating is "Harmless" when they should actually be at least "Deadly" (thanks @CMDR Nathan Atterlein).
  • Improved Outfitting menu: add options to filter module types and save/load ship outfitting configurations.
  • HUD customization colours: being able to change the HUD colour theme. It is already possible through 3rd party tools but this has unfortunately unwanted effects on other graphical interfaces (thanks @JohnRoberts)
  • Bugged Planets Rendering in the System Map: many times, opening the system map after the honk, some planets appear empty/without texture (thanks @Vandaahl)
Approved. Right on, CMDR
 
A common one: we should NOT have to "confirm" a 15-second menu log!

Happened today. At a Guardian site in an SRV, just shot up some Sentinels, more were around but not yet attacking. Creeping slowly along, ready to pop up the turret...

...Knock on the door. Nobody else within earshot. Exit to menu, 15 second delay. Couldn't wait, another knock on the door. Dammit! Had to abandon ED. Luckily the Sentinels hadn't found the SRV by the time I got back (parcel delivery).

WHY won't FDev fix this???

Edit: Now on Issue Tracker here, this is so obviously useless that I'm reporting it as a bug. Upvotes welcome.
 
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