Or if you prefer Jim Sterling rambling over the original commentary.
Honestly, it looks really nice. Getting both Sekiro and AC vibes off of it.
Just...don't. I've watched every single scrap of video on this since way before it was announced...Source: https://www.youtube.com/watch?v=Ur0pQblaZcE
Or if you prefer Jim Sterling rambling over the original commentary.
Source: https://www.youtube.com/watch?v=MBOHg_zXD8M
Honestly, it looks really nice. Getting both Sekiro and AC vibes off of it.
Oh yeah, I'm not buying a PS4 at the end of its life just because of this.Just...don't. I've watched every single scrap of video on this since way before it was announced...
The only game I would have happily sold my Xbox and bought a Playstation just to play it...still gutted that Sony are complete buttocks with this exclusivity nonsense. Get it on PC and be done with it I say![]()
I'll ask around the island and see if anyone fancies swapping a PS4 for my Xbox one X...I've barely turned the thing on since RDR2 came out on PC....which is the sole reason I bought it in the first place. I had my time on Xbox...a few years worth before I bit the bullet and wandered back to PC. I gave my old Xbox one to a mate for his kids. I'm certainly not going to actually buy another console one way or t'other, be it next gen or not...but I'll certainly swap the Xbox one X for a PS4.Oh yeah, I'm not buying a PS4 at the end of its life just because of this.
But I do plan on buying one of the next gen consoles and this may be one of the deciding factors in which one do I get. That is - if it receives an upgraded PS5 version later on.
And yeah, I'm really allergic to exlusives. I hate Epic store for this, but at least this is a in-house Sony project so I can kind of understand that. Their choice, their loss I guess.
I hate ALL controllers, to be honest.I'll ask around the island and see if anyone fancies swapping a PS4 for my Xbox one X...I've barely turned the thing on since RDR2 came out on PC....which is the sole reason I bought it in the first place. I had my time on Xbox...a few years worth before I bit the bullet and wandered back to PC. I gave my old Xbox one to a mate for his kids. I'm certainly not going to actually buy another console one way or t'other, be it next gen or not...but I'll certainly swap the Xbox one X for a PS4.
I still hate PS controllers though...never could get to grips with them.
I agree. Sort of. I think it depends how much you care about one aspect of the game vs the other. In the case of Tomb Raider, I would much much much much much rather play with a pad to get analogue stick movement and the more immediate sense of tactility when platforming, at the expense of pointer-perfect weapon aiming. Especially when the combat in Tomb Raider is so much more about positioning and strategic use of distractions and suppressing fire than it is about pixel-perfect aiming.I hate ALL controllers, to be honest.
That being said, having recently played Jedi Fallen Order - I did buy an Xbox Elite controller for PC and I did actually get used to it. Mainly because it's highly customizable and programable and I do appreciate the rather comfortable design. I still can't imagine playing anything that involves aiming on it, though. I've tried Shadow of the Tomb Raider on it just for the laughs and switched back to KB+M almost immediately. Platforming - great. Bow - aaaargh.
As for PS, I've only ever had one - PS3 - and I only played two games on it and I enjoyed them but DIDN'T get used to the controller, so that's saying something I guess.![]()
It depends what your muscle memory is comfortable with...I play a few competitive FPS games like Battlefield, Titanfall2 and CoD modern warfare on PC with an Xbox elite controller and I'm consistently middle to top of the leaderboard....but I played on Xbox for nearly 10 years so my reactions and muscle memory are tied to using the controller. I tried going back to M/KB for FPS games...but frankly... I sucked. I found I had to keep looking down at the keyboard for key combos etc...not a good idea in an FPS shooter, especially since I use a Tobii 4C for head/eye tracking as well.I agree. Sort of. I think it depends how much you care about one aspect of the game vs the other. In the case of Tomb Raider, I would much much much much much rather play with a pad to get analogue stick movement and the more immediate sense of tactility when platforming, at the expense of pointer-perfect weapon aiming. Especially when the combat in Tomb Raider is so much more about positioning and strategic use of distractions and suppressing fire than it is about pixel-perfect aiming.
But then I hear people talking about playing something like Doom Eternal with a pad, and a cold shiver goes up my spine.
Yeah I've often thought about (but not seriously looked at) something like that. It does seem like the best of both worlds, although the thumbstick position looks like it would be uncomfortable to me.It depends what your muscle memory is comfortable with...I play a few competitive FPS games like Battlefield, Titanfall2 and CoD modern warfare on PC with an Xbox elite controller and I'm consistently middle to top of the leaderboard....but I played on Xbox for nearly 10 years so my reactions and muscle memory are tied to using the controller. I tried going back to M/KB for FPS games...but frankly... I sucked. I found I had to keep looking down at the keyboard for key combos etc...not a good idea in an FPS shooter.
I also use a Logitech G13 and mouse...the analogue thumbstick on that works similarly to the controller but using mouse for headlook suits me fine with the macro keys being right under my fingertips, it's a lot more comfortable and faster for me than M/KB alone.
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Not if Ui and controls are made for controller use. I've tried too many games that were just ported for cheap.it's on PC as far as i know, problem solved.
Is Ghosts of Tsushima released now?...DamnBeen playing this today. Lush game. Really stunning.
Out today.Is Ghosts of Tsushima released now?...Damn
Wow that's really cool. Not every game needs to have minimal HUD, but I really appreciate when games are able to pull off an information rich environment without resorting to the usual tropes.This game is amazing. The graphics are stunning, the attention to detail is stunning. Got some really nice features in it.
One is the 'waypoint' solution. You select somewhere on the map to go, to reduce the HUD content, there is no compass but the wind blows in the general direction you need to go. Because of the environment, leaves on trees, long grass, this is really easy to follow. It's really inventive. Just incase you aren't able to pick up on it, you can stroke the touchpad and it gusts the wind, making it abundantly clear. Brilliant.
Another feature is where there are areas for upgrades, again, to reduce the need for a cluttered HUD, this is done by animals in the environment. So one example is a fox you see. You follow the fox and it leads you to an area where you get a 'progression point' is a clumsy way of putting it. Another one is a golden bird, it kind of just appears in the game, you follow it and it leads you to a different 'progression point'. The beauty of these is they are both enviromental and if, for whatever reason, you don't want to do that right now, it doesn't bang you on th head about it. It doesn't automatically steer your vision to it. They appear and you can follow or not. Really nice.
Probably my favourite feature/mechanism is the wind, as stated above it blows in the direction you need to go. You set the way point on the map, then follow the wind in the game. Like most games of this type, there are collectables. Be it Assassins, GTA or Red Dead, I've always had to resort to out of game help to locate them all. Not in this game. With ability points that you earn you can unlock a feature that will allow you to set the wind to blow in the direction of whichever collectables you are after. You come across many in the game as it is but this feature that allows you to mop up the rest is brilliant. I never really liked using out of game stuff.