Newcomer / Intro Can you overthrow a government/regime?

I just noticed, that some systems are communist systems. Can you somehow overthrow the regime? Or can you somehow fight the regime?
 
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Sure, we have 62 systems, it is lots of peoples entire game. It's called the Bgs and.there is an entire forum section where people discuss it's wierdness.
Beware of the Communists, there is a large player group that supports them all over the bubble.


Can you be more specific? I guess I have a lot of reading to do in order to understand what is or isn't possible in this game.
 
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Those godless commies are everywhere, even (whispers) on this forum and under your bed. If you see a cluster of communist systems, it's very likely there's a group looking after that faction, including NPC factions.

I'd add that the BGS guides in these forums were largely put together by a prominent member of one of the most well-known communist factions. Good luck overthrowing the expert.
 
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I wonder why moderator edited my post, where I stated, that when we dealt with commies in 1989, we made one mistake, we weren't thorough... Why is that now alowed to be said here? It is violating any rules?
 
Those godless commies are everywhere, even (whispers) on this forum and under your bed. If you see a cluster of communist systems, it's very likely there's a group looking after that faction, including NPC factions.

I'd add that the BGS guides in these forums were largely put together by a prominent member of one of the most well-known communist factions. Good luck overthrowing the expert.
SO can you like declare war on them, try to eradicate them?
 
There a no IRL politics rule on the forum.

If a mod has edited your post, you'll probably get a PM soon explaining why. You can always PM a moderator to find out for sure.
 
Ohhh... I just noticed a note from the moderator, that I should not engage in political discussions... SO you can have a political aspoects in the game, but you cannot discuss them? Like you have commies in the game, but you can't say you don't like them and explain some reasons? :)
 
OK, I will change my rhetorics: if I engage in eradication of commies in ED, we NEED to be thorough, they tend to be like mold, you miss a spot and they grow again...
 
Ohhh... I just noticed a note from the moderator, that I should not engage in political discussions... SO you can have a political aspoects in the game, but you cannot discuss them? Like you have commies in the game, but you can't say you don't like them and explain some reasons? :)
That's right. The game and the BGS is a dystopian sci-fi game.

IRL political discussions used to be permitted in the off-topic section of the forum, but those discussions were often fractious and so were banned.
 
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Since I just completed couple of missions and left the bubble exploring, I just assume: if I want to undermine a ruling faction, I start supporting local opposing factions, right? And occasionally blowing up ships that serve the ruling faction... right? :)
If so, the game has just improved a lot for me... :)
 
Since I just completed couple of missions and left the bubble exploring, I just assume: if I want to undermine a ruling faction, I start supporting local opposing factions, right? And occasionally blowing up ships that serve the ruling faction... right? :)
If so, the game has just improved a lot for me... :)

More or less correct, yes. BGS manipulation in support of a favoured faction - or against a player group or faction - is the "end game" many veteran players hang around and keep playing for, once they've got all the money and own all the ships.

For every minor faction in the game, you can see two indicator bars. One of those bars is Reputation - this indicates what that faction thinks of you, personally. You start the game being Neutral with every faction. Factions pay higher rewards and offer bonus missions to people who have a high Reputation with them, and their cops, goons and space stations will start shooting at you for no reason if you have an extremely low Reputation. This does not, however, directly affect that faction's status in the game.

The second bar is Influence. This is an indicator of how prestigious and powerful that faction is within that star system. The faction with the highest Influence is, almost always, the controller of the largest and wealthiest space station and therefore considered the ruling faction of the star system. If you wish to overthrow the Red Rebels of System X and bring peace and order to System X, then it is Influence that you wish to change. To do this, the easiest way is to support the other factions. Do missions for the other factions, and not the Red Rebels. Go bounty-hunting, and hand in bounty vouchers issued by the other factions (and refuse to hand in any bounties issued by the Red Rebels). If there is a starport in the system controlled by someone other than the Reds, go there and support that station by selling trade goods for a profit and by handing in exploration data. You can also actively undermine the Red Rebels by indulging in black market trading, or killing Red Rebel cops and civilian ships, or accepting and then deliberately failing Red Rebel missions, though all of these things accrue negative Reputation and will eventually make your life in Red Rebel territory difficult and dangerous if you keep doing them.

The next obvious question to ask is, "Can a single player change the course of the galaxy, or at least a solar system?". To which the answer is "yes". Systems with a lower population are easier to change, but the biggest determinant is whether or not anybody is opposing you in your efforts to instigate regime change. If it's a system nobody else cares about, and you can check the System Traffic Report when docked at a station to see if there are any other CMDRs flying about in that system, then regime change can be very quick. And yes, even Communist systems can be reclaimed by the forces of niceness, if it's a Communist system that the Red Sphere doesn't care about. I've done it myself, on more than one occasion.

Regime change always requires a week-long "conflict", which is triggered whenever two factions are brought to the point of having the same influence level. That conflict might be an actual war, or it might be an "election". Wars are, predictably, resolved by going into combat zones and winning battles by blowing up as many enemy ships as you can; whichever side blows up more ships over the course of a day wins a victory point for their side, and the side with the most victory points at the end of the week is the winner. "Elections" are fought when the two factions in conflict have similar ideologies (eg. two Democracies, or two Corporations, or a Dictatorship vs a Patronage, or a Democracy vs a Confederacy) and they are resolved through non-violent means: whichever side can do the most missions, hand in the most exploration data, or whatever other activity that doesn't result in blowing people up, over the course of the week, becomes the winner. Anarchists, being the violent criminal scum that they are, never have Elections. Communists are ambiguous; sometimes they are Social-aligned and have Elections with Democracies, sometimes they are Authoritarian-aligned and have elections with Dictatorships. It's impossible to tell until the conflict starts, which it will be.

At the end of the conflict, the "winners" take control of the most significant installation owned by the "losers". Only one station changes hands during a conflict; if the enemy owns multiple stations, then you will have to cause multiple wars in order to seize them all. But if your faction is fighting the controlling faction of the system, then winning that first war will result in the good guys claiming control of the system; if you cause any subsequent wars, you risk your team losing the system again. Note that conflicts can still be fought between two factions even if neither of those factions controls the system, but if neither faction owns any assets, then no conflict takes place when their influence levels match.
 
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