Ships Over engineered Type 10

My next project because I can. A ridiculously over engineered PvE Type 10 with stupid resistance. I just wanted to see what people thought of the build. Sorry about the long link. I think it would be fun in a Haz Res or High CZ.

 
My next project because I can. A ridiculously over engineered PvE Type 10 with stupid resistance. I just wanted to see what people thought of the build. Sorry about the long link. I think it would be fun in a Haz Res or High CZ.
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PVE? Prismatics?
They don't usually mix well

PVE means filling a lot of buckets and prismatics are usually one use only followed by some recharge time on the pad of some station.
Also stupid resistances are not that good in pve since collisions are a thing and a thing that deal damage in absolute values. Plus some of them Anacondas and Pythons seem to favor plasmas (also absolute damage)


How about this one?
Granted way less resists (still better absolutel value), but 3 times better recharge rate, a SLF hangar and the 8B SCB is providing more juice than a 7 plus a 6

Edit: plus a heat sink - the SCB with no heat sinks might give your ship a nice crust :)

Edit2: And i would suggest to swap one small mc for a small pulse long range laser turret with emissive and swap the engineer to the corrosive mc to high capacity instead of overcharge
 
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PVE? Prismatics?
They don't usually mix well

PVE means filling a lot of buckets and prismatics are usually one use only followed by some recharge time on the pad of some station.
Also stupid resistances are not that good in pve since collisions are a thing and a thing that deal damage in absolute values. Plus some of them Anacondas and Pythons seem to favor plasmas (also absolute damage)


How about this one?
Granted way less resists (still better absolutel value), but 3 times better recharge rate, a SLF hangar and the 8B SCB is providing more juice than a 7 plus a 6

Edit: plus a heat sink - the SCB with no heat sinks might give your ship a nice crust :)

Edit2: And i would suggest to swap one small mc for a small pulse long range laser turret with emissive and swap the engineer to the corrosive mc to high capacity instead of overcharge

I am thinking Prismatics because a type 10 is not going to be avoiding getting hit any time soon. and in a hot fight I figure more up front is going to be worth more to me in the long run. as for the SCB I am hoping that the three thermal vent beams can decepate enough heat quickly enough to offset the build up from the SCB's. I've been palying around with the massive resist builds in CZ lately and have to say that I prefer them over a more moderate resist build with high front end Health, then again I could be wrong about the benefits.
 
I am thinking Prismatics because a type 10 is not going to be avoiding getting hit any time soon. and in a hot fight I figure more up front is going to be worth more to me in the long run. as for the SCB I am hoping that the three thermal vent beams can decepate enough heat quickly enough to offset the build up from the SCB's. I've been palying around with the massive resist builds in CZ lately and have to say that I prefer them over a more moderate resist build with high front end Health, then again I could be wrong about the benefits.

Well, if high resists are really your thing - go for it, but do it with a Bi-weave. You really need the fast recharge, especially in a CZ
Eventually trade in some hrp for extra gsrp.

For fast chaining CZ i usually run a 3600 MJ bi-weave corvette with 2x 7B SCB (usually popping 1 each during a single heatsink), 1 huge mc rest lasers.
And when i get focused by the entire SpecOps wing, thos 3600 MJ are not near enough and i have to start popping SCB's
And a T-10 is a way larger and slower target than a Corvette

This is dropping the Fuel Scoop and the SLF, and trades some HRP for MRP and GSRP for a 2550 MJ 8C bi-weave. But the weak distributer won't cope to recharge it at less than 4 pips to shields
Also it's better to chain both SCB on a single heatsink for 1000 mj recharge (bind scb and heat sink to keys, hit scb and heat sink, count to 5, hit another scb)
 
My next project because I can. A ridiculously over engineered PvE Type 10 with stupid resistance. I just wanted to see what people thought of the build. Sorry about the long link. I think it would be fun in a Haz Res or High CZ.


For most PvE applications I'd recommend using Bi-Weave shields.

My wing support type-10 is running 8c bu-weaves and while not as strong as your priamatics will rebuild in 1:45 with full restoration in another 1:45.

If I power down my boosters for the rebuild I can get shields back in just 44 seconds.
 
My next project because I can. A ridiculously over engineered PvE Type 10 with stupid resistance. I just wanted to see what people thought of the build. Sorry about the long link. I think it would be fun in a Haz Res or High CZ.

This has to be the most bizarre shield build I've ever seen. Holy res aug
 
My next project because I can. A ridiculously over engineered PvE Type 10 with stupid resistance. I just wanted to see what people thought of the build. Sorry about the long link. I think it would be fun in a Haz Res or High CZ.
...
I liked your vision of protection as a great resistance. I understand that in order to compensate for the guard shield amplifiers. But there are a few questions.
1. Different types of weapons (e.g. the same plasma) also do absolute damage.
2. After (in my opinion 50%) there is a big penalty for adding resistance and so you can easily replace 4-5 boosters with volume ones and you will even benefit from it.
 
All heavy duty G5 shield boosters plus 1 G5 resistance augmented plus 1 G5 thermal resistance all super capacitors ups your shield E/K/T ratings to 10,080 / 7,922 / 8,400 mj. I find this formula works well pretty much for any ship.
No. It depends on the modification of the shield.
 
These numbers are for the OP's specific ship with his current shield modifications. I changed his boosters without saving the build to confirm them.
1. I answered to something that wasn't for anyone. ( > I find this formula works well pretty much for any ship.)
2. If you just replace 3 amplifiers with protection and super capacitors, you get it:
10.666 / 8.351 / 8.889
( if 4 to: 10.846 / 8.465 / 9.038 , the fifth is a little worse. )
And it's better than yours.
 
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1. I answered to something that wasn't for anyone. ( > I find this formula works well pretty much for any ship.)
2. If you just replace 3 amplifiers with protection and super capacitors, you get it:
10.666 / 8.351 / 8.889
( if 4 to: 10.846 / 8.465 / 9.038 , the fifth is a little worse. )
And it's better than yours.
Cool! T'll try them out. Thanks.
 
I liked your vision of protection as a great resistance. I understand that in order to compensate for the guard shield amplifiers. But there are a few questions.
1. Different types of weapons (e.g. the same plasma) also do absolute damage.
2. After (in my opinion 50%) there is a big penalty for adding resistance and so you can easily replace 4-5 boosters with volume ones and you will even benefit from it.

I can't say that it is my interpretation. Credit has to go to Down 2 Earth Astronomy it is the shield setup he uses on his Cucumber Corvette build. I simply like it I have played around with it in both High CZ's and Haz Res's. I have to say that with resists of 70% especially against Delta wings my shields just do not drop more than one ring unless I start ramming. even with absolute damage. it is quite game breaking, granted this is for PvE only. Then again the corvette on its own is game breaking.
 
I can't say that it is my interpretation. Credit has to go to Down 2 Earth Astronomy it is the shield setup he uses on his Cucumber Corvette build. I simply like it I have played around with it in both High CZ's and Haz Res's. I have to say that with resists of 70% especially against Delta wings my shields just do not drop more than one ring unless I start ramming. even with absolute damage. it is quite game breaking, granted this is for PvE only. Then again the corvette on its own is game breaking.
Not sure why you think the Vette is game breaking. The Cutter definitely is though.

Like I said, this is an extremely bizarre shield build but it actually has me very curious and wanting to try it. However, Down to Earth Astronomy's ship building and engineering knowledge is mostly horrible. His videos on where to find things have been extremely helpful but his ship building and engineering vids make me cringe.
I really suggest going elsewhere for help with building ships.
 
With that build, the shields would be vulnerable to PA that does absolute damage, as well as having a low (for its size) hull rating which for phasing is scary. Also, you will have to make really, really sure about never losing shields, because your powerplant is made out of thin chocolate and rails will fillet it senseless.
 
With that build, the shields would be vulnerable to PA that does absolute damage, as well as having a low (for its size) hull rating which for phasing is scary. Also, you will have to make really, really sure about never losing shields, because your powerplant is made out of thin chocolate and rails will fillet it senseless.

For PvP I agree, but as it's for PvE I can see the high res low absolute shield working ok. Not much to worry about the really nasty engineered PAs and the banks restore a lot more HP compared to the usual PvP-build shields. But I never would take that into a PvP fight, it would be lost before it even started and not only because it's a T-10.
 
For PvP I agree, but as it's for PvE I can see the high res low absolute shield working ok. Not much to worry about the really nasty engineered PAs and the banks restore a lot more HP compared to the usual PvP-build shields. But I never would take that into a PvP fight, it would be lost before it even started and not only because it's a T-10.

Indeed, but the design really is lop sided for PvE- there is no point to having 4K hull if the aim is never to drop your shields- but also that powerplant is toast without MRPs- 120 odd points is asking for trouble, one or two lucky hits and you are looking at 50% power, and two more and its game over.

To me its an all or nothing build- if you are not facing phasing (which is only in pirate lord wing missions or medium+ CZs really) then stuff more into the shield and keep it topped up- however the OP mentions CZs, and spec ops have nasty engineered weapons that don't care about resistances.

Back in the day I made something similar but in Corvette terms, and found high resistance (but low overall strength) shields to only be useful against security since they always ran lasers and MCs. But these days cops also have missiles and other funky stuff, and a lot more ships have PA (especially in CZs). Since the T-10 is not exactly spry its going to get pelted, so you need to chonk up one way or the other but not try to do both.

In the end try it- its not a lethally compromised build, just one that will need tweaking.
 
Indeed, but the design really is lop sided for PvE- there is no point to having 4K hull if the aim is never to drop your shields- but also that powerplant is toast without MRPs- 120 odd points is asking for trouble, one or two lucky hits and you are looking at 50% power, and two more and its game over.

To me its an all or nothing build- if you are not facing phasing (which is only in pirate lord wing missions or medium+ CZs really) then stuff more into the shield and keep it topped up- however the OP mentions CZs, and spec ops have nasty engineered weapons that don't care about resistances.

Back in the day I made something similar but in Corvette terms, and found high resistance (but low overall strength) shields to only be useful against security since they always ran lasers and MCs. But these days cops also have missiles and other funky stuff, and a lot more ships have PA (especially in CZs). Since the T-10 is not exactly spry its going to get pelted, so you need to chonk up one way or the other but not try to do both.

In the end try it- its not a lethally compromised build, just one that will need tweaking.
Not really a topic, but by the way.

I've always been surprised to see all the NPCs have missiles. As soon as in PVE your shield falls, you start falling asleep with missiles on all sides.

Maybe a large number of slots for weapons in the T-10 and a button to switch groups are needed not only to put all the weapons in one group ?
 
Not really a topic, but by the way.

I've always been surprised to see all the NPCs have missiles. As soon as in PVE your shield falls, you start falling asleep with missiles on all sides.

Maybe a large number of slots for weapons in the T-10 and a button to switch groups are needed not only to put all the weapons in one group ?

If you mean is it possible to have selective deployment of weapons (i.e. not all at once) its a nice idea.
 
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