Personal Weapons

The commodity descriptions for Battle, Non-Lethal, and Personal Weapons don't really say much. I think I've seen a logo for a company called Manticore on the side of a cannon.
 
I haven't encountered much, just some vague description of some rare goods and the mention of carbines in the audio logs of one of the generation ships
 
Us that official though? I thought they were having some sort of copyright issue with FD
As far as I know the copyright issues weren't with FD. I believe that FD were cool with it, but some chancers had picked up Ian Bell's rights and were either trying to make money or just cause problems and thought Spidermind games were small enough to bully.
 
Is the general understanding that they'd be fairly similar to now in their basic function? Much like the ship weapons being similar to now?

Is it reasonable to say space ships and stations are sufficiently strong to stop a bullet?

Would the only real issues be keeping purchase when firing in zero G and aiming difficulties in different gravity wells?
 
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Us that official though? I thought they were having some sort of copyright issue with FD

No Spindmind games have FDevs Blessing on the RPG and the Card Game, which FDev are helping with but Spindmind games suffered Kickstarter copywriter claim form another party.

However that doesn't mean what is in the RPG will match the Computer game as there are some differences already.

They have functionally the match of the ship weapons

For example
Ballistic Auto Pistol
Ballistic Heavy Pistol
Ballistic Carbine/SMG
Ballistic Rifle
Pulse Laser Pistol
Pulse Laser Rifle
Beam Laser
Rail Gun Rifle

But have some fluff wise "rare" weapons that add a bit of flavour

Just as there is a few articles from the old FFE journals including .303s for Big game hunting, and a duel using a thousand years of weapons

"The fight began with single combat at dawn, both fighters armed with sword, spear and slung shield and progressed in hourly stages (with breaks for electrolyte replenishment) through axe, mace and morning star to longbow, crossbow, musket and arquebuss. After lunch, duelling pistols, rapier and sabre gave way to Colt .45, Thompson machine gun and AK47 assault rifles. There was a brief break to clear the field and the opponents changed to hand-held rocket launchers and then, in a series of rapid changes up through the various assault lasers to the modern single-beam cobalt/argon vapouriser "


But they may not be canon either

In Elite Dangerous in game
Several System Descriptions include small arms manufacturers (some used for the rare weapons on the EDRPG)
LTT911
"The Most powerful handguns in the universe (made by Callaghan Firearms Corporation) are based in this system"
Tau-1 Eridani
Kinematic Armaments have outlets throughout independent space, but their main fabrication plant is within this system
"You want guns, we've got guns"

And we have three rare goods





Kamorin Historic Weapons sounds like a nice tie in to the Duel mentioned above.

And is actually an in lore in universal explanation for adding any personal weapon from any era to the game

There is also concept art of a hand wrist thingy
 

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Is the general understanding that responsible be fairly similar to now in their vasic function? Much like the ship weapons being similar to now?

Is it reasonable to say space ships and stations are sufficiently strong to stop a bullet?

Would the only real issues be keeping purchase when firing in zero G and aiming difficulties in different gravity wells?

A lot of things can stop a bullet, more context needed.

Bullet drop issues depends on muzzle velocity range and gravity

Burnt propellant in zero G closed environment would cause issues but probably not in a game
 
Callaghan Firearms Corporation

LOL, make 44 magnums I guess


A lot of things can stop a bullet, more context needed.

Bullet drop issues depends on muzzle velocity range and gravity

Burnt propellant in zero G closed environment would cause issues but probably not in a game

Pretty simple really, are hulls and spacestations fragile enough to be harmed bullet projectiles, which is a common theme in Sci-FI. I think ED has enough evidence to suggest they aren't

Bullet drop has nothing to do with velocity but everything to do with gravity, as I said above.

Burnt propellant wouldn't be a concern in zero g at all.
 
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LOL, make 44 magnums I guess




Pretty simple really, are hulls and spacestations fragile enough to be harmed bullet projectiles, which is a common theme in Sci-FI. I think ED has enough evidence to suggest they aren't

Bullet drop has nothing to do with velocity but everything to do with gravity, as I said above.

Burnt propellant wouldn't be a concern in zero g at all.

I just mean car windscreen can deflect bullets but also be harm by them depending on various factors so it shouldn't be a binary yes no

How is bullet drop not to to with velocity?

The velocity determines how far it travels whilst under the effect of the gravity, as so how much drop there will be at any given range.

If the target is 100 meters away and the bullet under constant downward acceleration due to gravity, the drop will vary depending on the time it takes to travel the 100 meters and the level of acceleration due to gravity.

So up close high gravity wont be a big factor.

The build up of particulates that don't settle due to gravity if what I was referring to.
 
While I don't know how FD are going to handle it, there aren't any problems with conventional firearms functioning in zero g or low g environments. The main issue is that if you do have to expose a gun to a hard vacuum it can cause problems but they aren't insurmountable. Here's a Scott Manley video about guns in space.

It is possible that FD will also include exotic sci fi weapons such as lasers, plasma weapons and rail guns, though the question is can you handwave a compact and light enough power source to be used in small arms. Rail guns seem the most plausible of the exotic weapons, requiring less energy that either an effective laser or plasma weapon. According to Shoddycast's video about Fallout 4's plasma rifles it take 2,99 Gigajoules to vaporise someone. If you go onto vaporising Super Mutants it needs a lot more and heats up to over 5 million Kelvin and the energy transferred is equivalent to 5 tons of TNT (about half the yield of the Davy Crockett nuclear 'bazooka')
 
I just mean car windscreen can deflect bullets but also be harm by them depending on various factors so it shouldn't be a binary yes no

How is bullet drop not to to with velocity?

The velocity determines how far it travels whilst under the effect of the gravity, as so how much drop there will be at any given range.

If the target is 100 meters away and the bullet under constant downward acceleration due to gravity, the drop will vary depending on the time it takes to travel the 100 meters and the level of acceleration due to gravity.

So up close high gravity wont be a big factor.

The build up of particulates that don't settle due to gravity if what I was referring to.

Velocity is a constant, more or less for any given weapon.
The issue is that in different G environments the ballistics of the weapon will change while the muzzle velocity remains the same, which will have a serious impact on accuracy.
The other issue in low G environments is that high-velocity guns will be nearing escape velocity. The atmosphere will be a factor too as varying wind resistance will muck up the sighting as well.

The atmosphere is more the issue with particulates. On earth, they are first stopped and then suspended by the atmosphere.
In a vacuum, they would just keep following the path of expansion, out of the barrel. They are so tiny gravity wouldn't really play much of a part, the lack of brownian motion in the atmosphere would be more of a concern.
 
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