All these people who complain about VR absence need to turn their brain on think a little. I played ED in VR too and lets be honest it's completely different experience, but it's core is around the fact that you are seated. As in any other simulator.
If new update assumes competitive fps combat, npc & pvp (and it does) it's kinda naive to think it can be done in both 2D and 3D at the same time. How do you want to build a gameplay around VR folk who what ... teleport on a legde like in Half-Life: Alyx? Teleport or slide on few km surface on a planet? ... Riiiight.
Think multicrew, 2 people: one in VR, and second one with K+M landing on a station and decide to go to the bar to get drunk. While VR guy will struggle to get out of the ship for a few minutes, hitting walls, rotating head, choosing where to teleport, etc. K+M guy will be long drunk in a bar. The speed + precision of things you can do with these two fundamentally different approaches to movement / playing are just too different.
Those types of issues are just unsolvable since VR is quite experience for 1) the seated 2) or between VR and VR player only.
If new update assumes competitive fps combat, npc & pvp (and it does) it's kinda naive to think it can be done in both 2D and 3D at the same time. How do you want to build a gameplay around VR folk who what ... teleport on a legde like in Half-Life: Alyx? Teleport or slide on few km surface on a planet? ... Riiiight.
Think multicrew, 2 people: one in VR, and second one with K+M landing on a station and decide to go to the bar to get drunk. While VR guy will struggle to get out of the ship for a few minutes, hitting walls, rotating head, choosing where to teleport, etc. K+M guy will be long drunk in a bar. The speed + precision of things you can do with these two fundamentally different approaches to movement / playing are just too different.
Those types of issues are just unsolvable since VR is quite experience for 1) the seated 2) or between VR and VR player only.