You’ve got yourself into a weird place when you’re objecting to people not buying a product they don’t want.
Very odd.
Your curious delight at all this is also making you jump to some broad assumptions.
We know that a comparable title, NMS, saw a lot of overlap between their player base and the VR community, with
1/4 of all VR owners owning NMS (before the VR update):
If something similar were to hold for ED’s comparably geeky, sci-fi fanbase, that would mean over a million potential customers. Still a small pool to draw from comparatively, but with
3.5mil units of the base game sold over its lifetime, possibly more than 'a speck in the profit margin'
Classic gamers are ED’s primary concern, no doubt. That’s always been clear, makes total sense, and is just writ large by Odyssey.
But presuming VR heads don’t have an impact on FDev’s bottom line (with all that entails for any future support), is certainly still a presumption at this point.
Now carry on with your bizarre anti-VR campaign. 5 more posts should kill it off I reckon