VR support 'not at launch' for Odyssey

I am in the camp of not buying Odyssey due to VR being dropped but there are a few comments saying it would be easy to add which I think is a bit of an assumption. It's not just about switching mouselook to headlook, VR needs it's own UI to work properly (how many threads in the early days about unreadable text?>), locomotion would need to be worked out properly (motion sickness will be a big issue) and performance will likely be an issue yes most VR players have beefy PC's but that doesnt mean they could run the upgraded graphics of odyssey with no problem.

I'm not annoyed at fdev for dropping it even if I am bummed that the game is over for me for now.
It's not like they have to reinvent the wheel, plenty of solutions out there for motion sickness, solutions that work even if you'll turn them off eventually.
 
I'm not annoyed at fdev for dropping it even if I am bummed that the game is over for me for now.


It's not over until they blast opera at us in a polite request for us to leave...

Some potential good news obtained by UploadVR however:

In a follow up email we confirmed that VR support is still an open possibility sometime after launch, “with no defined date,” according to the company.
 
When I first started playing it was on my tv, but after I first played it in VR I can never go back to the old way. If Vr is not in Odyssey then I'm out. Sucks but I wont spend any more money or time on this if VR is not supported in the future updates, and DLC.
 
It'll be interesting to see how they go about feature distribution among the different clients (assuming oddysey will have it's own game client).
  • Will the graphical upgrade be available downstream to base/horizon/beyond..
  • Will there be non-EVA related features in oddysey only?
  • Will we be able to land on atmospherics in horizons/beyond?
It wouldn't be great if you have to switch game client everytime you want to do something in oddysey (or vice versa).
 
I don't care much for the fps stuff.

As long we get the planetary tech I'm fine with it. No problem using the Xbox controller and doing the fps stuff on the couch using the TV. If they plan to block access to planets completely for VR users, that would be a major blow. Although I have been absorbed by IL2 & Aerofly in VR, DCS too, so I get a good dose of super realistic atmospheric flight.
this.

Also, I find it odd that some in this thread are offended that some people will voice their approval or disapproval with their wallets. That's the entire point of leverage you have as a consumer.

You can tell who has and who has never been part of an effort to push for change. Money (and the withholding therein) is what makes businesses respond. More than any other way. If people want to close their purses until VR is implemented, that's their right and privilege. You should support them for doing so, not bemoan it. VR is just that impactful. If you haven't tried it, I hope you do one day. You'll understand then.
 
this.

Also, I find it odd that some in this thread are offended that some people will voice their approval or disapproval with their wallets. That's the entire point of leverage you have as a consumer.

You can tell who has and who has never been part of an effort to push for change. Money (and the withholding therein) is what makes businesses respond. More than any other way. If people want to close their purses until VR is implemented, that's their right and privilege. You should support them for doing so, not bemoan it. VR is just that impactful. If you haven't tried it, I hope you do one day. You'll understand then.
VR has no leverage. VR users are literally a speck in the profit margin. So no, I don't support people who feel entitled to demand something just because they decided to blow money on a niche fad equipment. In fact, the more they demand it, the more I hope it gets pillaged further.
 
Well it's certainly going to split the player base with those adamant about playing in VR sticking to Horizons. As a TrackIR user I wonder if even that will be supported as FPS with a 'detached head' like in ARMA requires specific design built into it. So head tracking users might well join the VR guys as well.
 
If VR support was maintained for in-ship and SRV experiences in Odyssey, I would have no reservations in purchasing the expansion on release, and would hold out a little hope for expanded VR support later.

If FDev review priorities and announce an estimated date for VR support set sometime after launch, then I would have no reservations purchasing the expansion on release, even if there is no initial VR support for in-ship and SRV experiences in Odyssey.
 
VR has no leverage. VR users are literally a speck in the profit margin. So no, I don't support people who feel entitled to demand something just because they decided to blow money on a niche fad equipment. In fact, the more they demand it, the more I hope it gets pillaged further.


You’ve got yourself into a weird place when you’re objecting to people not buying a product they don’t want.

Very odd.

Your curious delight at all this is also making you jump to some broad assumptions.

We know that a comparable title, NMS, saw a lot of overlap between their player base and the VR community, with 1/4 of all VR owners owning NMS (before the VR update):

"On the Venn diagram of people interested in VR and who already own No Man's Sky, there's a massive overlap. About one in four of the people who own a VR headset already own No Man's Sky. So we're talking about a free update for over a million people who will immediately be able to have a very cool VR game."


If something similar were to hold for ED’s comparably geeky, sci-fi fanbase, that would mean over a million potential customers. Still a small pool to draw from comparatively, but with 3.5mil units of the base game sold over its lifetime, possibly more than 'a speck in the profit margin' ;)

Classic gamers are ED’s primary concern, no doubt. That’s always been clear, makes total sense, and is just writ large by Odyssey.

But presuming VR heads don’t have an impact on FDev’s bottom line (with all that entails for any future support), is certainly still a presumption at this point.

Now carry on with your bizarre anti-VR campaign. 5 more posts should kill it off I reckon ;)
 
You’ve got yourself into a weird place when you’re objecting to people not buying a product they don’t want.

Very odd.

Your curious delight at all this is also making you jump to some broad assumptions.

We know that a comparable title, NMS, saw a lot of overlap between their player base and the VR community, with 1/4 of all VR owners owning NMS (before the VR update):




If something similar were to hold for ED’s comparably geeky, sci-fi fanbase, that would mean over a million potential customers. Still a small pool to draw from comparatively, but with 3.5mil units of the base game sold over its lifetime, possibly more than 'a speck in the profit margin' ;)

Classic gamers are ED’s primary concern, no doubt. That’s always been clear, makes total sense, and is just writ large by Odyssey.

But presuming VR heads don’t have an impact on FDev’s bottom line (with all that entails for any future support), is certainly still a presumption at this point.

Now carry on with your bizarre anti-VR campaign. 5 more posts should kill it off I reckon ;)
It's really quite simple. Marketing 101. You kiss the bupkis of those who bring in the money. As you can quite clearly see, no VR bupkis has been kissed by FDEV during this reveal. In fact, they've made it quite aware VR users can have a seat over there ----> and FDEV will get to them, eventually, maybe, after they serve the ones bringing the profit. So regardless of how much VR users are bringing in, they're not bringing in enough for FDEV to care. This means they are, in fact, not impacting FDEV's bottom line. VR users simply have no space leg to stand on.

I don't objject to them not buying something they don't want. I object to them thinking they have any sort of entitlement via their false sense of importance to FDEV and the game. I'll put it like this: if all us "pancakes" said "remove VR or we all quit", you'd have no more VR within a week.
 
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Something to consider.


This is an early release and oddly on the day sony was to have thier big ps5 reveal where games were going to be shown off. It was postponed but the trailer still dropped anyway.

It may be nothing but Sony has in the past paid for timed VR exclusivity in the past, this would be a great showcase if PSVR2 is ready for launch.
I think buying exclusivity is daft.
So they did so in a language that the rest of us don't understand? Or is it just an assumption in your head?
You know how Obi Wan pulled the "from a certain point of view" thing in RotJ? Yeah, its that.
 
It's really quite simple. Marketing 101. You kiss the bupkis of those who bring in the money. As you can quite clearly see, no VR bupkis has been kissed by FDEV during this reveal. In fact, they've made it quite aware VR users can have a seat over there ----> and FDEV will get to them, eventually, maybe, after they serve the ones bringing the profit. So regardless of how much VR users are bringing in, they're not bringing in enough for FDEV to care. This means they are, in fact, not impacting FDEV's bottom line. VR users simply have no space leg to stand on.

I don't objject to them not buying something they don't want. I object to them thinking they have any sort of entitlement via their false sense of importance to FDEV and the game. I'll put it like this: if all us "pancakes" said "remove VR or we all quit", you'd have no more VR within a week.

VR is an awesome way to experience the game which many people enjoy.
There is a significant and constantly growing VR game library.
There are reasonably priced headsets that offer good quality experiences, and which can perform well on perhaps the majority of gaming PCs.
Elite Dangerous was built for VR, was advertised as such, and is one of the highest, if not the highest rated home VR experiences on the market.
Next-Gen VR Headsets are focusing heavily on foveated rendering using eye tracking, which is an already developed technology that is a good way down its refinement path. This will very significantly reduce the PC hardware requirements of the new headsets, making entry into a VR setup more affordable, as well as improving performance and system capacity for graphical fidelity.

These and other reasons are why a forward-thinking FDev that also honours its game's VR roots will seriously consider the value proposition of maintaining VR support for all its Elite Dangerous releases, from both a reputation and future investment perspective, not to mention what I don't think is a negligible current VR player base.
 
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Sure was great being excited for a new Elite: Dangerous release. Too bad it didn't last longer than two days.

E: D is the VR killer app for me. It is awesome on VR. As a flipside, I've certainly never wanted to play any of it without VR and I'm not about to begin now. New expansion isn't on my radar in any way if it has nothing for VR. Removed from steam wishlist.
 
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Completely agree, went from very excited to very disappointed in 24 hours. Wont be supporting ED anymore, thank god for DCS world!
 
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