VR support 'not at launch' for Odyssey

Viajero

Volunteer Moderator
But, if you read "Not at Launch" for Odyssey VR support, it makes it reasonably clear that Odyssey (and its enhancements) cannot be launched in VR (as Horizons content cannot be launched in Base game) so a VR user would be unable to interact with Odyssey content (although it could interesting if they intermixed - I can almost hear the salty "My CMDR was headshot by a ganker in Odyssey" cries were that possible 🤣) as they cannot launch Odyssey in VR... Sotrr, it is circular, but has been made pretty obvious by the "No VR" announcement.

As I read it, just as Horizons is a seperate item in the launcher, so will Odyssey be, and ne'er will the twain meet ;)
Would that also mean the new “stunning” planetary tech and upgraded visuals do not impact Horizons related planets?
 
Problem is the current situation with base/horizons.
Sure you can play the base game without horizons.
Do you get the same out of it?

If the situation will be the same with horizons/odyssey, then
sure I can continue playing in horizons, I just won't get all game loops and
all ships and propably none of the totally overpowered new gadgets odyssey will bring.

To early to say? Yes.

Precedent shows the older game version is crapped on by the new one, while pretending both are equally viable?
Seems so.
Personally I think it doesn't help when people make up random nonsense.

I can definitely see the issue when you can only use VR in the non odyssey versions. Even though I don't use VR (I own a Rift but don't like it) I would be happy to wait a month longer for a VR compatible version. It would be even better to get VR working for the atmospheric landings part and I believe that's not even an unrealistic wish.
That space legs wouldn't get VR support was always a reasonable assumption, I remember countless discussions about it over the last years. I hope that nobody is seriously surprised about that.

Anyway, we moved from 'the game is abandoned and Braben took all your money to buy a new Ferrari' to 'the next DLC will not have VR support'. I guess that's a good thing.
 
Would that also mean the new “stunning” planetary tech and upgraded visuals do not impact Horizons related planets?
It appears that way: don't forget that Frontier needs to sell Odyssey and if they 'gift' the new planetary tech to those that don't buy it the shareholder could get rather upset.
 
It appears that way: don't forget that Frontier needs to sell Odyssey and if they 'gift' the new planetary tech to those that don't buy it the shareholder could get rather upset.
IIRC the base game benefits from Horizons planets as well. I guess it will be the same thing with Odyssey.
 

Viajero

Volunteer Moderator
It appears that way: don't forget that Frontier needs to sell Odyssey and if they 'gift' the new planetary tech to those that don't buy it the shareholder could get rather upset.
I was hoping that Horizons planets would at least benefit from the new terrain tech etc And that players booting just Horizons would be able to see it. While atmospheres or other atmospheric related effects and first person gameplay strictly kept in Odyssey planets.
 
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I don't care much for the fps stuff.

As long we get the planetary tech I'm fine with it. No problem using the Xbox controller and doing the fps stuff on the couch using the TV. If they plan to block access to planets completely for VR users, that would be a major blow. Although I have been absorbed by IL2 & Aerofly in VR, DCS too, so I get a good dose of super realistic atmospheric flight.
Why not do the fps stuff with an xbox controller in VR?!
 
I was hoping that Horizons planets would at least benefit from the new terrain tech etc And that players booting just Horixone would be able to see it. While atmospheres or other atmospheric related effects and first person gameplay strictly kept in Odyssey planets.
I suspect it is a vain hope for the above mentioned commercial reasons.
There is a suggestion post on the forums which proposes a compromise: VR players pay for Odyssey but would get the equivalent of Horizons but with the new planet tech.
 
I was hoping that Horizons planets would at least benefit from the new terrain tech etc And that players booting just Horizons would be able to see it. While atmospheres or other atmospheric related effects and first person gameplay strictly kept in Odyssey planets.

Unless the terrain generation improvements are only applied to a new type of planet that non-Odyssey owners cannot descend to (and there are plenty we can't fly over in Horizons) then everyone is going to have to see these changes; you can't have two different surface geometries for two players in the same instance.
 
Unless the terrain generation improvements are only applied to a new type of planet that non-Odyssey owners cannot descend to (and there are plenty we can't fly over in Horizons) then everyone is going to have to see these changes; you can't have two different surface geometries for two players in the same instance.
The example they showed seems to be one of those that currently we can't land on, so that appears to be it yeah. Horizons users might still get better surface rendering on the current non atmospheric planets I suppose, but I don't want to hope even for that atm.
 

Viajero

Volunteer Moderator
I suspect it is a vain hope for the above mentioned commercial reasons.
There is a suggestion post on the forums which proposes a compromise: VR players pay for Odyssey but would get the equivalent of Horizons but with the new planet tech.
Yeah, fair enough. Would make indeed sense. You want to see the new planetary tech? Well you need Odyssey for any kind of planet then, atmosphere or not.

With regards to VR we do not really know yet where the tech limitation is. Is it the actual terrain tech that kills frames? The atmospheric effects? Combination of both? Etc.
 
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Yeah, fair enough. Would make indeed sense. You want to see the new planetary tech? Well you need Odyssey for any kind of planet then, Horizons, atmosphere or not.

With regards to VR we do not really know yet where the tech limitation is. Is it the actual terrain tech that kills frames? The atmospheric effects? Combination of both? Etc.

No trolling here. but did you see somewhere there would be atmospherics effects ?
 

Viajero

Volunteer Moderator
No trolling here. but did you see somewhere there would be atmospherics effects ?
Other than the thin atmo in the teaser? No. Can change that to “potential” or “eventual” atmo effects if you prefer. Was just speculating.
 
I'm afraid it is. They've confirmed that Odessey will not support VR at launch. If you want VR then you'll have to stick with Horizons

I watched the stream, they mentioned that they will clarify with the devs. No FPS or yet to be announced Odessey content in VR is fine, many want to know about backwards compatibility, planetary tech, flying through atmospheres in VR.

The base game still receives visual updates. I have a feeling the FPS stuff is bolted on like SRV gameplay.
 
motion sickness.
As a relatively experienced VR player I think I can say that, yes, (inverse) motion sickness can be an issue. However, there are ways around that and I do not believe that motion sickness in a first person setting would be significantly more worrisome than SRV driving, particularly not if remaining seated. I think most VR players would be perfectly happy to accept that controls were not motion controls (I would even prefer to switch to K+M for a seated FPS) and gameplay was seated. Switching from seated to room scale would be a real hassle anyway, not to mention switching from HOTAS to motion controllers - particularly if you have motion controllers that are strapped to your hands like the Index controllers.
 
I don't think the controller is the problem, but a combination of the level of detail (hardware limitations) and motion sickness.
If Dirty rally 2 can deal with the level of detail then so can Elite and how about we worry about the motion sickness. I imagine most of us have played enough VR games to get our VR legs.
 
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