ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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My apologies I should have removed your name from the phrase. It was intended as a general point not specific to yourself.
Apology accepted, I'm not looking to fall out with anyone here, I'm simply campaigning to get the decision to revoke VR overturned, so I've no interest in petty squabbling.

That’s what about 1 headset to every thousand people given that some here have bought at least two.
You could say something similar about Elite as a product, ~95 million steam accounts, and many non steam gamers, including millions of consoles, and ~3.5 million copies of elite sold, and quite a few players of elite own more than one copy as alt accounts.
 
The only thing(s) I want to know is with the new surface tech?:-
Rain - Y/N?
Rivers/Oceans - Y/N?
Clouds - Y/N?
Fog - Y/N?
Weather - Y/N?
Storms - Y/N?
Lightening - Y/N?
Aurora - Y/N?
Procedural plant life with sensible nods to science - Y/N?

Surely it can't just be detailed deserts to walk around? Because what was all that fuss year(s) ago about super detailed ice planets, and why was its tech delayed if not for a more encompassing development?

I doubt I'll be fussed about a FPS experience in ED as I very much doubt it'll compete with dedicated FPS experiences/titles already available. So I'm simply interested in if the new planetary tech will at long last bring some overdue bar raising depth and variety to exploration.

I fear then answer to all your questions will be a fat 'N'.
 
Dreams has just put VR into Beta. A sign that a first party developer is investing in it going forward. They wouldn't do that if there wasn't the expectation of continued VR support. Sony is serious about VR going forward. If that's translates into high adoption rates is anyone's guess but Sony will be pushing it.

Which is great, but does not help FD who believe VR is too much trouble right now. Who knows, if the PS5 does push VR to critical mass numbers then you might see FD think about VR because there is money to be had at the end of it.
 
Biggest problem for me with VR in ED is lack of sight on keyboard and controllers etc. It's enough to drive me back to using an EdTracker instead...

Plus I find the reduced graphical fidelity (compared to a monitor) annoying at times too...
It's a shame Frontier never utilised the keyboard in the ship for use in VR. As for lack of graphical fidelity that will soon be a thing of the past. The new HP Reverb G2 that is on pre-order (in the US) and is being released in autumn/fall is an example of that. 2160 x 2160 LCD panel per eye. 9.3 million pixels. 2.5 times that of the Oculus Quest. $599. Awesome.
 
Wouldn't take every Tom Richard and Harry to buy a top end PC to make VR mainstream...

...With time headsets, and computers specifications improve & prices drop. Furthermore, many of the All in One headsets like oculus quest are getting more and more powerful, Qualcomm, producer of most mobile devices CPU's has unveiled their next-gen CPU, and there is also the proliferation of cloud-based streaming virtual PC's like shadow PC, GeForce Now etc. To a console owner who is used to have to pay a subscription fee to access the internet / online gaming to their console provider may find a £300PC/laptop + a small recurring subscription to a virtual computing host acceptable.

Which is longhand for Soon™, and dependent on other factors like available internet bandwidth, provider, and a whole host of other variables.

Five years time? I expect VR to be about mainstream and a major focus for many studios. In ED terms the game will be spent by the time VR gets to that point- I half expect an ED sequel to be what you want.
 
And yet from all metrics its not the moneyspinner killer product. If games like HL:Alyx make people hack it to be playable without VR rather than buy a headset to play it you have to wonder whats more important. VR is nice to have, but its not the game itself.
I think you'll find way more hacking trying to get flat games playing in VR. Personally VR makes the game, it makes the game an experience, I would never have started ED without it.
 
My post isn't about VR it's about changing genres from a space fighter to an FPS. I don't have VR, and I've always believe it would fail as a niche, and I was right.
You are right VR as niche product has failed it might not have become mainstream but it is too widespread to be called a niche product, you can even see it on prime time TV being used in a home makeover show.
 
You just can't fly DCS or any other credible flightsim without VR these days, it makes all the difference and you won't go back once you tried (and are immune to VR sickness). Just the same as with ED for many, including me. VR here makes all the difference. For DCS, they tested the FA-18 with real FA-18 pilots, and IIRC those said the sim basically behaves correctly, but only VR comes close to the real thing and pancake mode is just cumbersome even with headtracking. Look up C.W. "Mover" Lemoine (I think), there are YT videos about the comparison.

I can understand the guys not being able to run VR thinking it's an exclusive | neglible feature made for others, but then, such stances tend to remind me of the Evil Prince from Shrek 1: "Some of you may die, but that's a price I'm willing to pay". Nice. Losing VR support in ED is a major thing and IIRC unprecedented, a huge step back and just saddening. YMMV.

O7,
🙃
That is the thing that is bothering me, the motion sickness. I haven’t played FPS type games in ages because that bouncing up and down of the screen when you are moving which is supposed to make you think you are running makes me want to hurl after about 20 minutes. I know someone who plays the flight part of ED in VR, but comes out to use the SRV due to motion sickness. What I need is to try it and see how I get on, but at a few hundred pounds that is an expensive experiment.
 
Which is longhand for Soon™, and dependent on other factors like available internet bandwidth, provider, and a whole host of other variables.

Five years time? I expect VR to be about mainstream and a major focus for many studios. In ED terms the game will be spent by the time VR gets to that point- I half expect an ED sequel to be what you want.
Five years time Star Citizen will be in beta, so maybe they will think about adding VR?! :)
 
Well, the revolution is always soon- right now FD seem to think VR on balance will impede ED:Os release, so its on hold, which suggests VR is not a prime motivator for what is a major release.
Or maybe there is a mechanic in the update that doesn't quite work in VR. Like forced animations for leaving the cockpit for instance.
 
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