ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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Will Elite Dangerous: Odyssey be included in my Lifetime Expansion Pass?
While Elite Dangerous: Odyssey is a paid expansion, we're happy to confirm that yes, this expansion will absolutely be included in the Lifetime Expansion Pass for free.
So Kickstarter Alpha/Premium Beta backers get it too?
 
Not an unreasonable assumption, but this is not established fact.

This is extrapolated from two things: CMs writing plain and simple that the Pancake Era won't be compatible with VR at launch, and CMs on the stream saying "VR will remain fully compatible with horizons".
And quite likely cheaper to do back then. Today's hardware is more demanding
Quite the opposite. Dev kits back then were around 600GBP if I am not mistaken, and whole VR remained prohibitorily expensive until Oculus Summer of Rift sale happened. And it started a slow decline of prices. As for hardware, if you can play recent game releases, you can play VR. Here are the recommended specs for Oculus Rift S:
and here for Valve Index:
 
The sad part for me is that VR players truly feel like the game is over for them without VR. I can't wrap my head around that, because I've always felt the game looked fantastic in 2D. Though maybe it's a bit like having a high quality audio solution, you just never want to go back to consumer audio once you experience a pro set.

That’s right, it does feel like the end of the game for those of us who think ED on a flatscreen is just another space game we have no reason to play while EDVR is a chance to live in an Asimov novel. The only version of ED we care about just got EOLed. It’s possible to play in 2D, but frankly I have a lot of better 2D games in my backlog. ED’s entire value to me is inseparably linked to the VR experience.

For your analogy with audio I’d compare VR to listening to the 1812 overture performed by a live orchestra with cannons vs 2D being more like hearing it on a harmonica.
 
Thanks for the update FD really positive that there will be major expansion for the game and i look forward to more details going forward. I do however have a few questions regarding internal spaces and the missions system which also looks to have had a major overhaul and hope you can answer them or let me know if these can be answered at some future point.

1. Internal spaces (small) : will you be using procedural tech in their internal layout with changes to atmosphere and placement. Will these tie into the new mission system, and will NPCs dynamically populate and defend them from your actions?

2. Large internal spaces : space stations, bases. will procedural tech be used to create a labyrinth of internal spaces, again populated by various NPCs from local gangs to large 'faction' groups who will recognise and act accordingly. (I understand you created a spy game that was discontinued that included this type of dynamic content).

3. Player agency : have you developed new methods of creating faction affiliations and adding greater agency for gamers, will factions offer hidden and unique missions for those with long term standing allowing a player to follow the entire trail of missions a faction is operating to further their goals. will we be able to find out these goals? will there be missions that use this knowledge to make things easier.

4. The discovery/The scout/The patrol : will there be greater incentives for cmdrs to remain in SRV's or on foot for significant periods. Will there be instances where cmdrs will remain in normal cruise to give a true war pilot experience and take advantage of the amazing draw distances.

5. Missions content and dynamism: will missions get greater verity, in terms of procedural and dynamic content. for example you are paid to eliminate someone who turns out to be peaceful and will need protecting or overwhelming odds that force you to change sides.

Again the potential of Elite and the game you are developing leaves each announcement open to high expectations making it hard to frame my questions so forgive me if their too wide eyed.

I wish you all the best of luck with the development and launch, which can only be seen as positive for the game and its continued development.
 
The only reason many are playing Elite is because its VR otherwise we'd be playing star citizen or any other countless FPS flat games.

Precisely this. FDev is so out of touch if they think that Elite is actually a good game.

It's an AMAZING VR EXPERIENCE, but as a game - with it's horribly borked gameplay loops and a plethora of underdeveloped or half-baked (or just downright idiotic) features - it falls FLAT on its 2D face. ;)
 
Thanks for the update FD really positive that there will be major expansion for the game and i look forward to more details going forward. I do however have a few questions regarding internal spaces and the missions system which also looks to have had a major overhaul and hope you can answer them or let me know if these can be answered at some future point.

1. Internal spaces (small) : will you be using procedural tech in their internal layout with changes to atmosphere and placement. Will these tie into the new mission system, and will NPCs dynamically populate and defend them from your actions?

2. Large internal spaces : space stations, bases. will procedural tech be used to create a labyrinth of internal spaces, again populated by various NPCs from local gangs to large 'faction' groups who will recognise and act accordingly. (I understand you created a spy game that was discontinued that included this type of dynamic content).

3. Player agency : have you developed new methods of creating faction affiliations and adding greater agency for gamers, will factions offer hidden and unique missions for those with long term standing allowing a player to follow the entire trail of missions a faction is operating to further their goals. will we be able to find out these goals? will there be missions that use this knowledge to make things easier.

4. The discovery/The scout/The patrol : will there be greater incentives for cmdrs to remain in SRV's or on foot for significant periods. Will there be instances where cmdrs will remain in normal cruise to give a true war pilot experience and take advantage of the amazing draw distances.

5. Missions content and dynamism: will missions get greater verity, in terms of procedural and dynamic content. for example you are paid to eliminate someone who turns out to be peaceful and will need protecting or overwhelming odds that force you to change sides.

Again the potential of Elite and the game you are developing leaves each announcement open to high expectations making it hard to frame my questions so forgive me if their too wide eyed.

I wish you all the best of luck with the development and launch, which can only be seen as positive for the game and its continued development.
The above post is not VR related so I'm not going to rant about VR again in this message, however CMDR Valleys does ask some very interesting questions, and if those are answered the answers he gets from Frontier will be very insightful into how the new game will feel. +1 for a great post.
 
At long last, the big announcement is here. My two cents:

The sizzle reel (i.e. video) is nice and certainly piques my interest! However, it is just a trailer as, as far as I can tell, it wasn't comprised of actual in-game gameplay. So, it doesn't hold much significance to me besides generating a bit of anticipation to see that concept in action in actual gameplay.

Of greater interest to me is the details found in the press release. There is a lot of stuff in there! I guess I can now understand why work on our existing game has come almost to a standstill. Based on what is in the PR, the current version of ED seems like it might be antiquated when the New Era is released (much as Horizons made the base ED game become something of a dead-end).

I do have concerns, though. Reading that PR, it seems like a ton of work is going into making ED into an intense FPS. I don't necessarily want that. If the entirety of the new content is going to be centered around me landing on barren worlds (which I do like!) and taking ground-based missions where I am constantly having to shoot it out on foot with NPCs or other players, well, that's not what ED is to me. With the exception of the mention of a whole new class of planets to land on (again, huzzah! 💕), there was nothing else that concerned my favorite part of ED: space exploration and living and working in outer space.

So, consider my overall reaction to be cautiously positive certainly - any aggressive development of ED will always be good news to me! - but I am also holding out for more. Yeah, that sounds gluttonous, but I really want the outer space portion of ED to grow along with our space feet. I hope we get further announcements about what is planned for Old Man Black (as C. J. Cherryh once described outer space).

Lastly, and most importantly: will the New Era bring a refresh to the launcher? 🤔:p
 
Not sure what's hard to understand here. We (the VR fanbois) can't play Odyssey in VR, and we simply refuse to play a subpar 2D monitor version. We are simply being excluded from all the new content.
No, I completely understand that. I think the sentiment I'm specifically referring to is the idea that VR has been "removed" or "dropped", as if we've already been able to play Odyssey in VR, but Frontier have somehow taken something away. When in reality it's not so much that we're losing something we currently have, but that we're not getting something new.

I'd love to be able to play Odyssey in VR myself. And it remains to be seen if the non-walking parts of Odyssey will also be inaccessible in VR. Things such as (hypothetically) atmospheric landings and other space- ship-based features. Or if the parts of Odyssey that will not be VR-compatible will just be the on-foot fps elements. I don't know, but I'm curious to find out.

Semi-related, I wonder how many first-person-shooter games there are out there right now that are designed specifically to be used in both VR and pancake 2D modes? I can't really think of any.. Other than mods, about all I can come up with is Skyrim, but those were two separate developments. It certainly would be quite the feat for Frontier to do that.

[EDIT] I should have said "ship-based features" rather than "space-based features"
 
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