ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

Status
Thread Closed: Not open for further replies.
So when new players buy the game, they won't be able to buy horizons, so will never be able to land on non-atmospheric planets.
I agree there is some confusion here. The pertinent question is imo the planet tech. FD have not spelled it out but it was imo implied that odyssey as a whole won't support VR.

Which will mean vr users will literally be stuck on horizons...... So none of the planet tech and none of the other tweaks and improvements that for instance base game players got when horizons landed..
If this happens they what still active non VR player is going to continue to play on the old code when there is nothing hardware wide to stop them playing on the new engine? So the old build will potentially become a barely used one very quickly, vR players will very soon be like the Mac players or the 32 bit players.

The other option is that the new planet tech doesn't touch planets without atmosphere at all and those ice planets which were used as a hook to keep us from moaning in 2017 to get us to play beyond (look at this amazing content but it won't be ready for launch... That sounds familiar) now becomes paid content for odyssey .

Imagine the outcry if fleet carriers became a paid DLC? And yet to me making the improved ice worlds paid DLC would be far worse than fleet carriers.

TLDR we can't know for sure but the tone of FDs response makes it sound to me like NONE of the new engine stuff will work in VR including those ice planets I have been holding out for for 3 years.
Either non VR players will get to move over to odyssey with the horizons feature set making vr horizons a ghost town
OR
FD have pay gated all planet surface improvement
OR
Their announcement of odyssey not supporting VR was needlessly poorly worded. Imo
 
Last edited:
Using a button to get out and walk on a planet makes sense from a paid DLC perspective, as they can just not show that button option for those without the DLC. However, I have to say I'm disappointed we can't walk around the ship or stations as that would be awesome.

Not supporting VR makes no sense whatsoever to me, particularly seeing as it was one of the first major titles to do so. I'm not upset about it as I hate VR but I feel for those who have invested a lot of money in it.
 
I agree there is some confusion here. The pertinent question is imo the planet tech. FD have not spelled it out but it was imo implied that odyssey as a whole won't support VR.
Yup, I can't see it happening any other way.

Which will mean vr users will literally be stuck on horizons...... So none of the planet tech and none of the other tweaks and improvements that for instance base game players got when horizons landed..
If this happens they what still active non VR player is going to continue to play on the old code when there is nothing hardware wide to stop them playing on the new engine? So the old build will potentially become a barely used one very quickly, VR players will very soon be like the Mac players or the 32 bit players.
Some of that planetary tech may well filter down to non-atmospheric planets for VR users to see, I don't think it's the planetary tech that's the issue, but yeah, I agree that these atmospheric planets should be available for people to land on. Maybe they should have a horizons+ version that you get when you buy Odyssey that allows you to fly down and land, use your SRV but doesn't allow the FPP gameplay. That's shouldn't be too difficult to do I would have thought. But I don't know how it's been implemented.

The other option is that the new planet tech doesn't touch planets without atmosphere at all and those ice planets which were used as a hook to keep us from moaning in 2017 to get us to play beyond (look at this amazing content but it won't be ready for launch... That sounds familiar) now becomes paid content for odyssey.
I don't think that will be necessary, see above.

Imagine the outcry if fleet carriers became a paid DLC? And yet to me making the improved ice worlds paid DLC would be far worse than fleet carriers.
Again, see above.

TLDR we can't know for sure but the tone of FDs response makes it sound to me like NONE of the new engine stuff will work in VR including those ice planets I have been holding out for for 3 years.
Either non VR players will get to move over to odyssey with the horizons feature set making vr horizons a ghost town
OR
FD have pay gated all planet surface improvement
OR
Their announcement of odyssey not supporting VR was needlessly poorly worded. Imo
They specifically mentioned nausea which makes me thing it's the FPP part which is the biggest issue.

I fail to see how the planetary tech would be impossible or difficult for VR unless they are using a lot of sprites.
 
Just to add my 2centz...
I feel it would be sad to lose the Vr experience; although I only ever had the dk2, putting it on for the first time and sitting on the floor of my spaceship leaning against the cockpit (my sofa) with a beer in my hand watching the stars and planets through the canopy was one of the singular astounding gaming experiences for me!
 
LMAO you actually believe EVERY SINGLE ELITE DANGEROUS PLAYER actually participated in that? LOLOLOLOL

You know damn well that VR users flocked to that poll because of how riled up they are, and most standard users probably didn't even know the poll existed.

I wouldn't trust some biased reddit poll worth a damn.
I didn't vote there. I only read reddit.
 

Deleted member 251664

D
I think FD made the decision of not initially support VR (kind of statement which the company used often in the past to keep bad news ambiguous, without no further explanations) is not based on market statistics but more on developers' technical inability to deliver up to the community's expectations despite the copious time at disposal.
 
They specifically mentioned nausea which makes me thing it's the FPP part which is the biggest issue.

I fail to see how the planetary tech would be impossible or difficult for VR unless they are using a lot of sprites.

I find that really hard to swallow.

According to your statement, if that's true, someone or some people at FD couldn't stomach something in VR, so because they can't, FD have decided no one can.

And thus, no VR??

Erm...
 
I find that really hard to swallow.

According to your statement, if that's true, someone or some people at FD couldn't stomach something in VR, so because they can't, FD have decided no one can.

And thus, no VR??

Erm...
Personally I think it's more about time. I doubt the planetary tech would be an issue. It would be all about the UI when in FPP as that would likely have to be very different for a normal 2D environment. We all know it can be done, but it's likely a timing issue more then anything. So I'm hopeful that they will see how many people are upset about it and commit to a VR update shortly after release.
 
Well, I expressed my great disappointment in the forums regarding the lack of VR for Odyssey or an acceptable solution for VR players. I can't do anything else, it's Frontier's choice. I don't care about the technicals problems of the developers, it's not my problem. I'm just a "customer" who buys a product. If it suits me I buy otherwise I will look elsewhere.
I don't see any point in continuing with Horizon (Just for info, I'm triple 140, 15 billion credits, Corvette, Cutter, etc ... all almost fully equipped (guardians and engineers) Not much else to do. Sad day for me.
 
I think FD made the decision of not initially support VR (kind of statement which the company used often in the past to keep bad news ambiguous, without no further explanations) is not based on market statistics but more on developers' technical inability to deliver up to the community's expectations despite the copious time at disposal.

It will be a purely commercial decision based on the now "inclusion" of , as Yamik's puts it, Console Peasants. They were not a consideration in 2014 so they could muck around with VR.

So these days absolutely no way do you hold back the release of money making paid extra content to have features only the minority of customers use, which are VR PC users.

If i had to make an educated guess, i would say 75%+ of the "total" playerbase play on Pancake, TV or monitor, VR are most certainly the minority, especially when the VR headsets cost what, or more than whan a current generation console does, and many VR headsets cost more than what next gen consoles will when released soon.

I think they will develop VR for PC users for EDO, once sales for Pancake users die down, they will spend time and money developing VR for those extra sales.
 
A week ago I was very happy... going about my business of gathering materials in readiness to engineer. Spent many weeks on that grind so far (I missed out on the introduction of the engineers because I was on the far side of the galaxy in an un-engineered Asp Explorer... been playing catch-up ever since. Also for about four months, I was stuck on a planet experiencing an issue following the 3.3 update that caused immense issues with my VR and making the game unplayable. I was in constant communication with FDev support team and cooperated with all their instructions as I was passed from one operative to another. Goodness knows how many times I sent in video clips, diagx files, repeated the problem to a different person. Always remained positive and supported because I wanted the game to succeed, I wanted my flying experience to continue!


And now I feel empty as I listen to excited voices and watch livestreams from well known players. I don't get it! I am puzzled.

What breaks it for VR? Is it a new engine that generates the new planet stuff... or is it just the introduction of space legs?

I remember the introduction of the avatar mode in flight sim... simmers used it briefly... novelty faded and then they went back to the real challenge of flying. And ED in VR, Flight Assist Off, is a real challenge... introduce atmosphere and turbulance on a planet surface and you would have youtube clips of unbelievable talent from superb pilots... throw high gravity into the mix and then there's a real challenge to gather that rare and precious material/artifact... based on skill and not grind (or the ability to walk). Just imagine how popular certain locations would become just for the challenge... and the prize.

Anyway... opportunity lost. I said in an earlier post that I was not going to comment further but I don't seem to be able to get rid of the pain. I read posts of members stating 'No VR... No Buy' This is not an option for me... I've already bought it! £150 for a lifetime pass (I think that was the price I paid... ish), what did I get for that? Cobra MkIV, Beyond, Horizons, the opportunity to buy ARX's and... Dumped. Yes I get Odyssey... but its not a product I would have bought.

Again... Oh well! looks like the end of the road is on the horizon for VR users, a minority... along with PC users. If you're on PC and use VR... you might be stuffed :unsure:
 
Well, I expressed my great disappointment in the forums regarding the lack of VR for Odyssey or an acceptable solution for VR players. I can't do anything else, it's Frontier's choice. I don't care about the technicals problems of the developers, it's not my problem. I'm just a "customer" who buys a product. If it suits me I buy otherwise I will look elsewhere.
I don't see any point in continuing with Horizon (Just for info, I'm triple 140, 15 billion credits, Corvette, Cutter, etc ... all almost fully equipped (guardians and engineers) Not much else to do. Sad day for me.

Your duty with your 15B credits, buy that Fleet Carrier and all modules, name it "EDO VR Charity" fully stock it, make it "open" and park it somewhere needed, funding it's use for several years with your remaining credits. By the time you return EDO will have it's VR release (2023, maybe) and you can have fun building up your wealth again.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom