EDIT #2: READ. THE. TOPIC. This is not me saying "I don't want VR" in the game. I do want VR in the game. This is me saying "Stop acting like VR could be easy shoved into Odyssey." Edit #3: Also I am focusing on adding VR to "legs". I 100% agree that VR while sitting in your ship and SRV should stay.
Ok I am hearing way too many players who don't understand how VR would be hard to put into FPS gameplay with an none-vr players. Some of the worst examples are people bringing up Skyrim/Fallout VR and other FPS to VR conversation's but they seem to not understand a major issues that VR with non-VR players in a game with PvP could create.
Hitboxes, huge issue. In most VR games likr Alyx, Fallout 4 VR, and Superhot VR, you can use VR to take cover and such. If I low my head to hide behind a box, my hitbox is now behind that box. The problem is, in a game with some VR players, and non-VR players, how would that work? How would my player model work? In the vast majority of VR games you are just a floating head with hands, anything more would require people to purchase a base station, and body tracking in VR has been glitchy at best recently, nowhere near ready for a game like Elite Dangerous.
So that means that VR players may have a pretty huge advantage, they would have much smaller hitbox being just a floating head, or they would require base stations and still have a advantage being able to use cover in a way a non-VR person could not. I doubt Elite Odd is going to add in a "snap to" cover system.
The other side of the problem is that if they don't make any changes to the hitboxes for VR players than suddenly VR players are at a huge disadvantage. Because their hitboxes won't like up with where their vison is, they would need to try and keep their heads very still to avoid their camera separating from their actual hitboxes. A terrible solution would be to let them see their own character model, which would probably cause clipping issues with the camera and at that point the game may as well be third person.
"Ok but what if they just fix the camera to the models head? Well that makes two main issues, camera and movement. Starting with movement, VR FPS games tend to move much slower than non-VR FPS because you don't want to disorient the player or make them queezy. Now I am sure someone is already thinking "HA, I CAN TAKE IT!" sure maybe you can, but a lot of people can't.
Now for the other problem with a fixed camera. Let's say Fdev tries adding VR by making the VR camera fixed to the player's head, basically VR lets you look around like freelook but nothign else. One issue is that making the VR headset only control where you look would probably allow VR players to look behind them without moving character model. It probably wouldn't look good, and it would probably play horribly. Think of it, if you have a gun out, but your in VR with a fixed camera and VR just controls camera direction, does your gun and crosshair follow the VR camera? Does that mean I can turn my heard around and shoot my gun at a target behind me without moving my body? If I am down sights where does the camera go? These are things I don't think can work in VR. At this point you might as well just play normally and I am sure the game will have a "freelook" camera in leg mode.
Quick note btw, I am not trying to verbally bash the people that want VR, I understand perfectly. I just recently got a Valve Index and am loving VR. But I also understand how putting it in Odyssey would be very difficult. People comparing it to "Well they made Fallout, and doom, and skyrim, and even modders turned half life 2 in VR!" Yeah people have made VR into games that didn't originally support it and it worked out fine. But those games were vastly different from Elite Dangerous, with almost all of them being singleplayer or cooperative. I have yet to see a competitive FPS game that wasn't built for VR, suddenly add VR into it's multiplayer game for both VR and none-VR players. Edit: Since it wasn't obvious enough the first time. I want them to put VR in the game, I would love to have VR in the game. I am not saying "Don't add VR" or "They can't add VR." I am saying "Please stop acting like adding VR would be some kind of easy task, because it wouldn't be."
Ok I am hearing way too many players who don't understand how VR would be hard to put into FPS gameplay with an none-vr players. Some of the worst examples are people bringing up Skyrim/Fallout VR and other FPS to VR conversation's but they seem to not understand a major issues that VR with non-VR players in a game with PvP could create.
Hitboxes, huge issue. In most VR games likr Alyx, Fallout 4 VR, and Superhot VR, you can use VR to take cover and such. If I low my head to hide behind a box, my hitbox is now behind that box. The problem is, in a game with some VR players, and non-VR players, how would that work? How would my player model work? In the vast majority of VR games you are just a floating head with hands, anything more would require people to purchase a base station, and body tracking in VR has been glitchy at best recently, nowhere near ready for a game like Elite Dangerous.
So that means that VR players may have a pretty huge advantage, they would have much smaller hitbox being just a floating head, or they would require base stations and still have a advantage being able to use cover in a way a non-VR person could not. I doubt Elite Odd is going to add in a "snap to" cover system.
The other side of the problem is that if they don't make any changes to the hitboxes for VR players than suddenly VR players are at a huge disadvantage. Because their hitboxes won't like up with where their vison is, they would need to try and keep their heads very still to avoid their camera separating from their actual hitboxes. A terrible solution would be to let them see their own character model, which would probably cause clipping issues with the camera and at that point the game may as well be third person.
"Ok but what if they just fix the camera to the models head? Well that makes two main issues, camera and movement. Starting with movement, VR FPS games tend to move much slower than non-VR FPS because you don't want to disorient the player or make them queezy. Now I am sure someone is already thinking "HA, I CAN TAKE IT!" sure maybe you can, but a lot of people can't.
Now for the other problem with a fixed camera. Let's say Fdev tries adding VR by making the VR camera fixed to the player's head, basically VR lets you look around like freelook but nothign else. One issue is that making the VR headset only control where you look would probably allow VR players to look behind them without moving character model. It probably wouldn't look good, and it would probably play horribly. Think of it, if you have a gun out, but your in VR with a fixed camera and VR just controls camera direction, does your gun and crosshair follow the VR camera? Does that mean I can turn my heard around and shoot my gun at a target behind me without moving my body? If I am down sights where does the camera go? These are things I don't think can work in VR. At this point you might as well just play normally and I am sure the game will have a "freelook" camera in leg mode.
Quick note btw, I am not trying to verbally bash the people that want VR, I understand perfectly. I just recently got a Valve Index and am loving VR. But I also understand how putting it in Odyssey would be very difficult. People comparing it to "Well they made Fallout, and doom, and skyrim, and even modders turned half life 2 in VR!" Yeah people have made VR into games that didn't originally support it and it worked out fine. But those games were vastly different from Elite Dangerous, with almost all of them being singleplayer or cooperative. I have yet to see a competitive FPS game that wasn't built for VR, suddenly add VR into it's multiplayer game for both VR and none-VR players. Edit: Since it wasn't obvious enough the first time. I want them to put VR in the game, I would love to have VR in the game. I am not saying "Don't add VR" or "They can't add VR." I am saying "Please stop acting like adding VR would be some kind of easy task, because it wouldn't be."
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