ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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But if that were the case wouldn’t PvP players be entitled to expect the game continued to support their preferred gameplay?! :)
Absutely PVP may be a minority activity in ED bit I would not ask for its removal. If you mean pvP in VR o wouldn't ask for that to be blocked either I was just saying a hypothetical ascenario that some have said where VR made PvP unfair in open. I don't buy it myself mind you

Also please note I put a smiley at the end i really am not anti PvP even if I don't enjoy it myself
 
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I love the tilting steam in VR, so false but I tilt my head left and right often for the fun of it :) 2d guys, you are so missing out on tilting steam, start a thread! Odyssey with tilting steam v no Odyseey? You know where my vote is.
shhh. dont mention the great advances in tilting steam tech. us vr players enjoy on a day to day basis.
 
I have a question...
When in Horizons or the base game we all accrue credits, materials, ranks, ships etc. When we take part in any beta those resources are available to us but any additional i.e. the purchase of a fleet carrier is lost when the beta ends... because it runs on a separate server I think. If I play on Horizons and then switch to the base game... do I take my new hard earned credits with me and any rankings etc... or are they lost?

I ask this because I am sure I have started Elite Dangerous by accident before now and had the same credits (I need to do a test later I think).

If credits and ranks in one version are carried over to another... then Odyssey (I'm a LEP... so I've already bought it) becomes a 2D experience to tolerate in solo mode whilst gathering the new stuff and Horizons the Flight Assist Off, Open Play game VR experience... until VR in Odyssey is clarified... or VR is dumped completely.

I'm just thinking out loud on a keyboard really. If Elite Horizons with VR was new and launched (for sale) at the same time as Odyssey: New Era... New Legs, I know where my money would be going.

Ooo! I am so sore... and bitter... I need to go and do some physical work... there must be an old tree stump somewhere or some rocks that need breaking up with a toffee hammer!
 
We’re still reading everything, rest assured! :)

Thank you for reading through all this feedback, FDev.

I'm disappointed that Elite Odyssey will not support VR at launch, but I totally understand if you intend to add it after launch to give it the attention needed to do it well. I'm afraid, given the wording of recent posts, that you are unwilling to commit to supporting VR at all.

I'd like to hear that you are still committed to bringing VR to Odyssey even if it happens after launch.

To me, VR is the best thing about Elite. It transforms the game from an OK space sim into the thing I daydreamed about as a kid: actually being the pilot of a spaceship and exploring the galaxy. Elite has always been a VR game to me, and to hear that I won't be able to continue playing in VR to follow it into the future is really disheartening. I really want to experience Odyssey in VR. I can wait, but I don't want to wait for something that won't ever happen. If VR is not added to Odyssey, then I just won't purchase it.

If it takes another 6 months after launch of Odyssey to get VR to a good place, then great! I just don't want VR to be completely left behind in the future of the game. I would feel much better if I heard that you are still committed to VR in the long run.

It's just so good in VR. It's really a transforming experience. I'm really sad to think that the future of Elite Dangerous will simply leave it all behind.

I know I shouldn't emotionally invest myself in this game and this topic to the degree I have, but damn. It's been a tough year, a tough week, and this news just hasn't helped me one bit.
 
I have a question...
When in Horizons or the base game we all accrue credits, materials, ranks, ships etc. When we take part in any beta those resources are available to us but any additional i.e. the purchase of a fleet carrier is lost when the beta ends... because it runs on a separate server I think. If I play on Horizons and then switch to the base game... do I take my new hard earned credits with me and any rankings etc... or are they lost?
You take them with you; because whether you play Horizons or the base game, you have a single shared online account which represents your commander.
The beta differs, because they clone that single account for the beta, typically from an old backup (several weeks old).

If credits and ranks in one version are carried over to another... then Odyssey (I'm a LEP... so I've already bought it) becomes a 2D experience to tolerate in solo mode whilst gathering the new stuff and Horizons the Flight Assist Off, Open Play game VR experience... until VR in Odyssey is clarified... or VR is dumped completely.
I would "assume" Odyssey will share the same single account and all credits etc.
 
Just had a thought, FD say they want to offer "that same experience without compromise" and are therefore dropping VR. But hang on, as every VR player will agree the experience in the entire game in VR is soooo much better than 2d. Surely asking VR users to go back to 2d is a massive compromise that contradicts their own statement? Surely FD should drop 2d and make it a VR only game???
 
Just had a thought, FD say they want to offer "that same experience without compromise" and are therefore dropping VR. But hang on, as every VR player will agree the experience in the entire game in VR is soooo much better than 2d. Surely asking VR users to go back to 2d is a massive compromise that contradicts their own statement? Surely FD should drop 2d and make it a VR only game???
Now you're just being silly :cool:
 
Would that be the PvP which FD officially stated was a minority activity in ED ? ;) )
Hah! In all seriousness, I cannot do "walking" in VR without being sick, but I can manage the teleport mechanic.. but I just cannot see how that would translate to PvP. PvE it's absolutely fine as the AI can aim in milliseconds after you teleport, if it wanted to.

Of all the things I really hope that is not why VR got chucked under a bus. I.dont PvP anyway. IF that was the reason just lock it out of open like the high Res screenshots. But that said PvP is so unbalanced in ED with cotrol methods, engineering, multiscreen setups, network monitors, players using macros and scripts.... I really don't think VR should be considered the unfair advantage to not allow it in PVP
I doubt it was concerns over PvP. My "impression" is that it's either a technical issue (tho, presuambly this will use their VR capable Cobra engine?) or a quality/gameplay issue with getting it to "feel" good in VR, and dealing with the whole walking vs teleporting and that's where PvP might come into it. How do you do PvP FPS with teleport movement? I just cannot see it - probably just a lack of imagination on my part as apparently it's been done.
 
You take them with you; because whether you play Horizons or the base game, you have a single shared online account which represents your commander.
The beta differs, because they clone that single account for the beta, typically from an old backup (several weeks old).


I would "assume" Odyssey will share the same single account and all credits etc.
But what happens if you play in 2D Odyssey and you finish your FPS session on an atmosphere planet, sit on a rock, rest your nerf gun against a nice green tree and take a deep breath of clean air before switching off for the night. Next day you switch on and decide you fancy a bit of VR. What on earth (or not on earth) happens?
 
Hi Alec,

We’re still reading everything, rest assured! :)

We don’t have any more details at the moment on how that split would work yet, however we’ve heard the questions and the feedback. We’ll be sharing more information closer to release.

To reiterate (it’s a long thread, things easily get lost!) you will still be able to play the base game and Horizons with VR, that isn’t changing.

Cheers,

Tim

Please pass to the team, that we NEED a DEFINITE answer. A definite YES or NO for POST-LAUNCH VR SUPPORT.

We need to know if it's an end for VR Elite or not. Please understand, that for some of us, going back to monitor gameplay is NOT AN OPTION. Period. :)
If Elite is to drop VR support, then it's the end of the road for some of us and we at the very least DESERVE a QUICK, HONEST answer about this. For all the financial support we have given you over the years as customers.
 
All parts of Serious Sam VR disagree with that sentence :p It is great. Didn't try multiplayer with pancakers but I know it's possible.
Going off the YouTubes .. this seems like co-op and not PvP, right? And.. the player doesn't move, they're stationary. I can't imagine this being a good fit for Elite, as players are going to want to move about their ship, planetary bases, etc.
 
I do have some questions that FD no doubt can't or won't answer right now, but if VR (and maybe head tracking) peeps are being locked out of Odyssey, and if Odyssey is run on new tech (new engine?) how long will Horizons and the base game be supported?

I mean, ED v1 and Horizons were the same engine so it's easy to crossover support. But can FD manage to support two completely different engines? I have doubts.

So then what happens to Horizon players? Do they end up playing a static snapshot of the universe that is no longer integrated, or does Horizons get pulled forcing VR players to either play the base game or dump the VR set on the floor and play Odyssey?
 
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Going off the YouTubes .. this seems like co-op and not PvP, right? And.. the player doesn't move, they're stationary. I can't imagine this being a good fit for Elite, as players are going to want to move about their ship, planetary bases, etc.
Steam page for SS3 VR BFE said:
Multiplayer – Fight against each other or other teams in various multiplayer versus modes like Deathmatch, Team Deathmatch, Capture the Flag, Last Man Standing, Last Team Standing and Instant Kill. Or, you know, play nice and game together in Standard Co-Op, Classic Co-Op and Coin-Op Co-Op. Op op!
 
Out of curiosity, how long do you use VR and do you have some inner ear problems, motion sickness of somesuch that could contribute to that? Usually people adapt over time.
I use VR for hours and hours without issue as long as I'm flying my ship. It's the SRV, and games where I "walk" that turn my stomach. IRL I can read a book in a car without any motion sickness. But, I do get motion sick on boats (but then I don't travel by boat often). I haven't tried to "push through" the motion sickness in games with walking mechanics, instead I either switch over to the teleport mechanism or (if not supported) I don't buy/play them in the first place.
 
Hah! In all seriousness, I cannot do "walking" in VR without being sick, but I can manage the teleport mechanic.. but I just cannot see how that would translate to PvP. PvE it's absolutely fine as the AI can aim in milliseconds after you teleport, if it wanted to.


I doubt it was concerns over PvP. My "impression" is that it's either a technical issue (tho, presuambly this will use their VR capable Cobra engine?) or a quality/gameplay issue with getting it to "feel" good in VR, and dealing with the whole walking vs teleporting and that's where PvP might come into it. How do you do PvP FPS with teleport movement? I just cannot see it - probably just a lack of imagination on my part as apparently it's been done.

You know teleporting FPS would be insanely good, take aim and bang they disappear only to appear again on some rock behind you, but of course before they take aim you've jumped, great fun. And let's be honest, Captain Kirk and Spock were doing this decades ago!
 
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