Ships Back after 2 years. More internal compartments?

Hi all,
I have been playing this game since Kickstarter, but took a break a couple of years ago.
I am now back and see that with Beyond a few things have changed - exploration scanning and cockpit modes to name just a couple.
For my restart I find myself In my AspX in Maia, set up and ready to start exploring.
But it looks like I have more internal compartments than when I left it two years ago.
Can someone please confirm whether the AspX (and any other ships) have had their internal compartments increased, or changed?
I might be wrong, I might just have left them empty to reduce weight, but I just can’t remember.
I’ve searched all the forums but can’t find anything on this...
Please let me know if the Internals have changed.
Thanks in advance Commanders
 
Thank you for the prompt response.
This allows me to remodel as I had a class 1 scanner in a class 2 slot.
Hmmm... an extra SRV maybe?
Thanks again!
 
The old ADS+DSS which took up 2 slots had their functionality rolled into the FSS which is now built into every ship, so now any ship can be used for exploration to some degree. The new DSS is actually a new tool for exploration (despite sharing the same acronym) which allows you to "map" planets which basically finds POI's on a planetary surface.

It was one of the changes that I really did appreciate from FD as I now have more ships that I can set up as fully equipped explorers.
 
How are you finding the changes to scanning and exploration?

After adjusting to the Radio Telescope and the Planet mapping probes launcher, I rather like it compared to the bare bones we had before.
 
Not sure if that is directed at OP or myself, but if me I probably dislike it more than the old system. It's fast at finding different planet types but fairly bad for finding interesting orbital mechanics. I posted an example here for a system that I discovered that is only interesting on account of the planetary body configuration.

If you weren't looking for interesting celestial mechanics and focusing on planetary types, I think it is probably a positive thing, but not so much if you are looking for particular features not related to planet types.

EDIT: I should add I do really like the Orrery view, and do hope it gets expanded upon in the future.
 
I’m not impressed to be honest.
The honk still works great upon system entry. At that point I can then either move on (as before) fly up to the object(s) of interest (as before) or use the FSS (new).
So I’m glad that it is there to use if you want it, but you can still go the old way if you prefer.
The FSS is ok, but too fiddly and time consuming for me. Finding a body, zooming in, finding another, zooming in, and again, and again... Eesh!
I find this quite dull. It’s also incredibly dangerous! It can take some time whilst you’re sat in SuperCruise at the slowest speed - you’re an absolute sitting duck if there’s anyone else around, especially if you’re equipped for exploration. I won’t use it in Open that’s for sure!
But like I say, it’s kind of an optional extra, so fair enough. I do like how you can see the type of world it is before you decide to fly over and scan it further, that’s helpful.
I don’t like the new Detailed Surface Scanner though. Not at all. Too time consuming for my tastes. I was ok scanning a surface before, nice and easy, scan and move on. But now you’ve got these probes, and the efficiency bonus makes no sense. Why would the buyer of the map care how many probes you used when they’re infinite? Why would he pay you less if you go over a certain arbitrary number? Weird and nonsensical. This will definitely stop me scanning as many planets as I did before. Too much like hard work and now takes multiple times longer to scan. And again, you’re a sitting duck. Not for me.
Oh, and what’s with these new cockpit modes. Now I have to juggle fire groups AND cockpit modes? Why? What’s the point? Where’s the value? Complexity for complexity’s sake I think!
I was equipped for exploration when I restarted, but because of these changes, I ended up bounty hunting instead lol. I hope I haven’t come across as too negative, and I get how this might be a big improvement for the explorers out there. But to be honest, 90% of my game was combat/trading. I did want to get out more, but with these updates I think I’ll probably just stick to what I enjoy the most.
Ah well, back to my trusty old do-it-all Python methinks...
“Target destroyed” - great fun!
 
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Part of it might be time to get familiar with the new kit. I find FSS quick and easy now. Same with the DSS. Once you know how to position the probes for an optimum scan it takes hardly anytime at all. The efficiency target is very easy to get. I can scan a 7 probe planet with 6 even without upgrading the scanner and can have all 6 probes launched in a few seconds.
 
Part of it might be time to get familiar with the new kit. I find FSS quick and easy now. Same with the DSS. Once you know how to position the probes for an optimum scan it takes hardly anytime at all. The efficiency target is very easy to get. I can scan a 7 probe planet with 6 even without upgrading the scanner and can have all 6 probes launched in a few seconds.

Yes I’m sure that’s part of it. I’ll get used to it in time, although I do think it’s worse now. Main problem is I was never really an explorer anyway, and now it’s more laborious than it was before.
I’ll get myself out of Maia and head to Sag A. Will take it from there, if I’m ok with it I’ll head off in to deep space. If not, I’ll come back to the bubble and continue my bounty hunting, trading and rank progression missions...
 
I have been playing this game since Kickstarter, but took a break a couple of years ago.
But like I say, it’s kind of an optional extra, so fair enough.
I’ll get myself out of Maia and head to Sag A. Will take it from there, if I’m ok with it I’ll head off in to deep space.

Same here - also backed and just back from a 2 year break :)

I'm mainly an Explorer and it took a bit of getting used to, but I think... I think I'm ok with the new way of scanning...

Not sure if your point on this being optional is accurate though.
(Sounds like you are in populated space, while I took my 2 year break near Beagle Point and am just making my way back to Colonia now - so haven't been in well-explored areas yet.)
When you hit a system that no one has been to before or one that was only partly scanned, the honk will only give you the already scanned objects in the system map.
It will also tell you the number of bodies in total.
If you then want to see how the system actually looks like, you HAVE TO use the FSS, find every single body and ONLY THEN they will show up on the system map...

If that's not for you, then you should probaly rather look for some nice fat bounties around where you are ;-)

o7
 
When you hit a system that no one has been to before or one that was only partly scanned, the honk will only give you the already scanned objects in the system map.
It will also tell you the number of bodies in total.
If you then want to see how the system actually looks like, you HAVE TO use the FSS, find every single body and ONLY THEN they will show up on the system...

Wow ok thanks, well this is new information for me. Just so I’m clear, when you honk in a system that no one has been in before, does every object still show up as Unexplored? ( i.e. Just like they used to with the Advanced Discovery Scanner), or is it literally empty until you use the FSS?


If that's not for you, then you should probaly rather look for some nice fat bounties around where you are ;-)

Ha ha yep I DO love combat. After I used the FSS a few times I got bored and started dropping in to Weappns Fire zones in my Asp even thought it’s built for exploration. Shouting at the top of my voice “Woohoo!!!” when I took out better ships than mine. I really do love that side of this game.

But... I did fancy a bit of exploration (inspired by obsidian ant’s YouTube channel). It’s the only career I haven’t really tried yet (currently Pathfinder rank). That’s why I left off in my Asp on the outskirts of the bubble, when I took a break. Ah... choices choices.
 
Wow ok thanks, well this is new information for me. Just so I’m clear, when you honk in a system that no one had been in before, does every object still show up as Unexplored? ( i.e. Just like they used to with the Advanced Discovery Scanner), or is it literally empty until you use the FSS?


Ha ha yep I DO love combat. After I used the FSS a few times I got bored and started dropping in to Weappns Fire zones in my Asp even thought it’s built for exploration. Shouting at the top of my voice “Woohoo!!!” when I took out better ships than mine. I really do love that sufe if this game.

But... I did fancy a bit of exploration (inspired by obsidian ant’s YouTube channel). It’s the only career I haven’t really tried yet (currently Pathfinder rank). That’s why I left off in my Asp on the outskirts of the bubble. Ah... choices choices.


It is empty.
Well the Stars are there, as they get found automatically upon entering the system within seconds (= fuel scooping). Some close-to-the-main-star planets and asteroid belts are also sometimes found "automatically", as its also triggered when you fly by them in a close distance.

So... in theory... you can fly around the system and find all bodies without ever touching the FSS :D
... but the system map will be empty until you do (or use the FSS).


I'm Elite Explorer, but only Expert in Combat... a bit the other way around, compared to you.
You are right, it is fun - focus on getting my combat rank up, while having some fun is next on the list!
 
[QUOTE="Jaden, post: 8514768, member: I'm Elite Explorer, but only Expert in Combat... a bit the other way around, compared to you.
You are right, it is fun - focus on getting my combat rank up, while having some fun is next on the list!
[/QUOTE]

Well that’s why this is such a wonderful game. Blaze your own trail as they say...

Whilst I have you, any changes to SRVs whilst I’ve been away?
 
[QUOTE="Jaden, post: 8514768, member: I'm Elite Explorer, but only Expert in Combat... a bit the other way around, compared to you.
You are right, it is fun - focus on getting my combat rank up, while having some fun is next on the list!

Well that’s why this is such a wonderful game. Blaze your own trail as they say...

Whilst I have you, any changes to SRVs whilst I’ve been away?
[/QUOTE]

I'm not really an SRV expert and I have only landed once since returning a week ago.
I didn't notice any changes yet...
 
Ok well I’ve had a bit of an explore. In solo so I get used to everything new.
The FSS is ok. Bit dull but ok. Easy to get used to and fairly quick to scan a full system. Would I rather have the discovery scanner pick everything up instead? Yes.
But I do like that you can check what’s worth surface scanning before you start flying around. Plus it’s a good way to find Weapons Fire if I fancy a duel, or High Grade Emissions to pick up those high quality materials. I also like how it gives you the time remaining of such things. So, yeah, in summary, fine.
As for the Detailed Surface Scan. Nah, not a fan. The efficiency target is too easy, and it’s just the same ol’ same ol’. I would rather just have it as if used to be, quick scan then move on. These probes seem a bit pointless to me, I don’t see what they bring to the party, other than much more time to scan a surface. Boring! Also, I got interdicted when using it. As I said in a previous post, you’re a sitting duck! Took out the NPC pirate, but when I got back to the surface scan, I had to start again, even though it remembered how many probes I had already fired - it’s the only time I missed the efficiency target.
As for the SRV, no real changes there. Drives and feels the same -good! I love the new geological sites that show up - great way to grab yourself some raw materials and the visuals are beautiful.
So, overall, yeah ok... I’m alright with the changes. This game keeps evolving!
Thanks to everyone who replied and added to this thread.
 
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An observation: Bantha and Jaden both ‘came back after a couple of years away’. I too just ‘came back after a couple of years away‘: played in 2016/2017, gone since.

This is an odd coincidence. I wonder what is bringing folks back? I came back before the ‘space legs’ Odyssey announcement, so that wasn’t the instigator for me.

Anyway, on topic: as a trader/explorer type, the new changes to exploration are... mixed. I don’t like the little ‘probe launch’ mini game for planetary mapping: too time consuming. And the FSS scanning thing? Ugh: nope, not my cup of tea. I thought I could just ignore that, but Jaden’s comments above about new systems being ‘empty’ unless you do the FSS scanning thing- geez Louise, that sucks.

I like to go places and see things, and to get off the beaten trail means hundreds of jumps. Now each jump out of the bubble means potentially spending half an hour or more ‘populating’ the system map. A 20,000 ly one way trip could easily turn into two or three hundred hours of scanning. My FOMO won’t allow me to jump-honk-jump if the system isn’t at least ‘unlocked’ as unexplored.

Oh well- forewarned is forearmed, they say. Change is good. This is fine...
 
An observation: Bantha and Jaden both ‘came back after a couple of years away’. I too just ‘came back after a couple of years away‘: played in 2016/2017, gone since.

This is an odd coincidence. I wonder what is bringing folks back? I came back before the ‘space legs’ Odyssey announcement, so that wasn’t the instigator for me.

Anyway, on topic: as a trader/explorer type, the new changes to exploration are... mixed. I don’t like the little ‘probe launch’ mini game for planetary mapping: too time consuming. And the FSS scanning thing? Ugh: nope, not my cup of tea. I thought I could just ignore that, but Jaden’s comments above about new systems being ‘empty’ unless you do the FSS scanning thing- geez Louise, that sucks.

I like to go places and see things, and to get off the beaten trail means hundreds of jumps. Now each jump out of the bubble means potentially spending half an hour or more ‘populating’ the system map. A 20,000 ly one way trip could easily turn into two or three hundred hours of scanning. My FOMO won’t allow me to jump-honk-jump if the system isn’t at least ‘unlocked’ as unexplored.

Oh well- forewarned is forearmed, they say. Change is good. This is fine...

Lol agree with everything you say. Too time consuming for sure, and coupled with FOMO means it now takes an age to get anywhere!

Not sure why I came back after all this time. Have been playing since kickstarter, but in my own self-inflicted Iron man Mode - I die, I delete save and start again. I know I know, why would you do that to yourself???
All part of the role play for me.
Which was ok when I was up to 20/30/40 million (or less) and died. Not too bad to start again. But this time, I’m on half a billion credits, great rank with the Feds and Imperials, and pretty well engineered in my do-it-all Python and AspX. Can now get an Anaconda or Corvette, and only one imperial rank off a Cutter (which is what I think I’ll get). This time, after dying (why did I go looking for Thargoids?!) I couldn’t start again, I just couldn’t do it.

I guess it took me 2 years to get over dying and having an insurance claim to my name.

Anal for sure, OCD, probably, but as they say, blaze your own trail.

But let me tell you, Ironman in Open is one hell of a ride! No game has ever got my heart racing as much as being interdicted by a Cmdr knowing if I don’t survive, I have to start the whole thing again. The best buzz ever!

But now, after 2 years, I’m back, and I have an insurance claim, and I feel ok with that. I’ve written the last two years off as space surgery following my pick up in an escape capsule. 2 years in a hospital in Maia..

And now I’m back, now I don’t have the iron man noose around my neck. I feel... free! 😊
 
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