Trading may have just become the new money making meta...

I have a feeling they are letting it slide for a bit, allows the DSSA and other deep space explorers to tank up super cheap.

I'd prefer if it was just them being nice to traders, but I think we all know the day they are nice to us, is the day hell freezes over
 
I'd prefer if it was just them being nice to traders, but I think we all know the day they are nice to us, is the day hell freezes over

Must be extremely cold over there then, seeing how easy it got to make money compared to the beginning. Now you go Harmless in starter systems to Conda in Shinrarta in one week casual play. And all this thanks to years and years of greed and whining.
 
At least the in-game tools are actually working. It just told me that the highest selling price was a system 1 jump away (Inara was saying a lower price several jumps away)
 
The change was what each hotspot provided. It wasn't done on purpose as they added Tritium to the pool of materials and that messed up the order of things. Had to be done, not a nerf.
Just keep an eye on http://edtools.ddns.net/miner for new hotspots :)
COL 285 Sector XN-D A28-2. is a triple hotspot, but i like staying pretty close to where my ships are stored (Ray Gateway) so single spots though more time consuming have just gotten 200% more time consuming. I'll just have to find a double and mine there hopefully i get better luck. Thanks for the link btw .
 
As per usual with "exploits" , I get bored quickly :)
I am done.
My trading paid for a fully fitted engineered Mining/Trading Cutter(along side my fighter cutter) + 750MCr in the bank.
 
You can buy it in RBS 1843 ( near SOL ) for just over 5k credits. And it can be sold within 20ly for 52k. I'm making almost 10M credits per round trip.
 
Well, my 5 Puppis => Areklici run @ 71k per was nerfed. I made 1.1b yesterday, which got me over my 5b. Nice to see that it lasted all day before normalizing.
 
The particularly good routes need a short-lived BGS state at least at one end, so they'll only last a couple of days.

But the bubble is big enough that there'll pretty much always be one somewhere.
Yeah, there's already another one up... that will probably be nerfed during maintenance. :LOL:
 
Why people are so obsessed by how much credits another CMDRs could do ? beyond me...
Simply put: Frontier has a long history of treating the latest credit exploit gold rush as the new normal when they add a new income streams or mechanics into the game, or when rebalance existing income streams... which in turn either breaks or obviates the parts of the game that has actual depth to them.

When was the last time you diversified the cargo in your ship's hold, to maximize profits as you run missions between stations? 95% of commodities these days are basically window dressing, almost a nuisance that clogs up the commodity market, thanks to Frontier taking a chainsaw to their economic sim. Heck, unless a station is experiencing extreme player activity, like during CGs, you'd never even know that there actually is an economic sim working in the back ground.

When was the last time you needed to decide between a fuel scoop or other piece of equipment for your non-exploration vessel? Profits these days are so huge, and fuel so cheap, that fuel costs are basically a rounding error in your bottom line. Same with repair costs.

I could go on and on. This game has a reputation for being a "mile wide, inch deep." There's actually a great deal of depth in this game, most of which goes unseen because between 3rd party apps, and Frontier's policy of severe credit inflation, there's no real need to, or even benefit from, plumbing those depths.

The problem of "advancement" in this game was never one of income, but the fact that when Frontier designed ships and modules, functionality increased linearly, while costs increased exponentially. A power plant that produces 100% more power can be 800 times as expensive. Unfortunately, to appease the Veruca Salts of the community, instead of fixing costs, Frontier chose to increase income, at first linearly, and later exponentially.

And now we've reached today, where thanks to over five years of credit income inflation by Frontier, an asset was added to the game yesterday that had the potential to be the hub of a player-augmented economy... with only one commodity, Tritium, that has any economic value between players who don't know each other. There's only one service on a Fleet Carrier, Universal Cartographics, that has any economic value to players that are unknown to the Fleet Carrier's owner.

There was so much potential to Fleet Carriers as the foundation of a player-augmented economy, so much potential for FCs to be hubs for thriving in-game communities, that has been wasted due to rampant income inflation in this game.

And that makes me sad. 😢
 
The particularly good routes need a short-lived BGS state at least at one end, so they'll only last a couple of days.

But the bubble is big enough that there'll pretty much always be one somewhere.

That's how the cash cows should be, varied and transient, which would disappear after a short while from somewhere and popup somewhere else. It would make hunting them down and trying to predict them interesting gameplay.
 
That's how the cash cows should be, varied and transient, which would disappear after a short while from somewhere and popup somewhere else. It would make hunting them down and trying to predict them interesting gameplay.
Yes, though because of Tritium's supply regeneration rate, the prediction game isn't all that important - if you get there a couple of hours late by using EDDB/Inara then it doesn't actually matter. (Pity, because otherwise the prediction side of it would be quite nicely balanced)

<lots of things>
Absolutely all of that.
functionality increased linearly
Sub-linearly in most cases, which made it even worse. Twice the cargo hold ~ linearly twice the profit for bulk trade, but sub-linear for mining and missions in most cases. Twice the DPS ... probably not quite twice the earnings, and turreted do far less damage/credit than gimballed in almost all cases. Twice the honk ... exactly the same earnings, what would "twice the honk" even mean?
 
I think there will always be a "meta" when it comes to credit farming.
But it certainly becomes more interesting if you have options.
Love transport simulator while watching cowboy bebop..
If I want excitement I'll hop into my combat ship & try interdicting a LTD hauler, do haz rez, conflict, thargoids.
If I want immersion I'll jump away from the bubble, or check some cool places I havent seen before, or join the hunt for lucrative icy rings.
If I want credits I can do more than just mining & passenger missions atm.. and I like that.
 
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