Increased volatility in the BGS -runaway leaders many retreats

Jane Turner

Volunteer Moderator
where there are positive inputs to multiple factions it seems that the new normalisation process, mentioned in the patch notes, is coping ok. Its where just one faction is moving things are going mental.

This is the process that takes the change calculated as a result any activity... adds or subtracts it from the starting influence, and then makes all the new influences add up to 100.
 
where there are positive inputs to multiple factions it seems that the new normalisation process, mentioned in the patch notes, is coping ok. Its where just one faction is moving things are going mental.

This is the process that takes the change calculated as a result any activity... adds or subtracts it from the starting influence, and then makes all the new influences add up to 100.
Ok.
I don't really get it, as I'm not a native speaker, but I will try to understand...
Is there another way to explain it?
Sorry...
 
Ok.
I don't really get it, as I'm not a native speaker, but I will try to understand...
Is there another way to explain it?
Sorry...

Presumably the mechanism which ensures that the influence percentages still add up to 100%. For instance, if four factions were all around 25% and then one shoots up to 35%, the total would now be 110%, so everything has to be scaled down.

As for what's happening, it could be related to this (from the patch notes):

Updated how Faction influence adds up to 100% in a star system to keep more of a Faction's trending direction.

Looks like they've started using a different algorithm that tends to keep factions moving in the same direction they were before, but with the usual "week zero" post-update effect. So the algorithm can't apply the past trend because there's no stored data for that.
 
It means that the influence movement keep some kind of inertia and a major effort will be required to counter this effect, right?

It would mean that it intentional and it will be easier to move influence, retire and expand MFs.

Consequently, it is harder also to keep a system stable and commander will need to make influence frequently in all systems.
 

Jane Turner

Volunteer Moderator
Ok.
I don't really get it, as I'm not a native speaker, but I will try to understand...
Is there another way to explain it?
Sorry...
1591878346888.png



So the normalised outcome no longer keeps the original ratios (when just a single faction moves)
 

Jane Turner

Volunteer Moderator
BTW I think the trend means keeps more of the up or more of the down for that tick, rather than something that operates over multiple ticks.... but we shall see.
 

Jane Turner

Volunteer Moderator
The fact that it seems ok when two factions move makes it more likely to me that its an unintended consequence of the equation used. The change appears to be framed as an attempt to make it easier to move factions that are already on very high influence - by definition much of the gain is lost in the normalisation process. I've not yet quite got my head around how FD could have changes the existing equations, but I'll not worry too hard until there is evidence that this is the new normal
 

Jane Turner

Volunteer Moderator
A natural consequence of the previous arrangement is that it is impossible to get an expansion out of a faction in a very busy system. Maybe that is why the change has been made - with the consequence that quieter systems are now so highly geared, they will shortly all be in expansion. Its a nightmare if you are trying to control them
 

Jane Turner

Volunteer Moderator
not likely. They have gone radio silent on it. In Frontier speak that means they don't know how their game works or how to fix it. If they do manage to fix it, it will be too late to rollback the damage.
These changes can and have been made server-side. Post 3.3 FD were forever tinkering with the equations.
 

Jane Turner

Volunteer Moderator
They did actually acknowledge it, and advised it was low priority.
At least this time appears to be an amplification rather than the opposite effect from the incident with logs of less than 1 being negative, and the units of eg exploration being so high (1 million credits) than most BGS transactions were less than 1.

More bang for you buck rather than things blowing up in your face. BTW can I apologise now to our neighbours who wake up to communist tanks on the lawn, It really not intentional, we just can't control it all.
 
Back
Top Bottom