Greetings fellow commanders,
I'm posting here because i just got my ass handed to me in my FDL while trying to kill NPCs in a pirate activity threat level 5 area in the chakpa system. I was actually blown up in my python at first while fighting a NPC vulture with a burst laser and a railgun, and this python was specifically built for combat albeit un-engineered. He didn't really out-maneuver me in fact i has more time on target than he did on me, but i still lost.
Re-bought it jumped back to shinrarta to get my combat FDL(un-engineered) and jumped back to see if i can make a difference. This time i chose a slightly bigger(?) target, an asp explorer, i thought "hey this guy only has 2 x class 2 hard points and 4 x class 1s, i should be able to pounce on him....right?", turns out i'm wrong. I purposely positioned myself at his 6 before opening fire with 4 class 2 burst lasers and a class 4 multi-canon, chased him and tried my best to be out of his weapon arc by using vertical thrusters and boosting, but for some reason he could get my shields down faster than i could get his down. I saw that he was using a shield bank but it still doesn't seem right, he didn't even have a shield booster or chaff on him or at least i didn't see one among his modules, my gimballed weapons didn't flail around either so i was sure he didn't have chaff. But for some reason he could take down my shields with 5 shield boosters active, then i hear my COVAS telling me i'm receiving corrosion damage. "Corrosion? Don't you need engineering for that?" was my first thought, because of this it got me thinking: Do i really need to engineer my ship to be able to take on NPCs effectively?
I ran by the way, i ran from an NPC asp explorer in my FDL, feels pretty pathetic.
TLDR: Got my ass handed to me by engineered NPC ships, do i really need to engineer my ship to take on NPCs and does anybody has any recommendations or tips on what i can do to be able to kill NPCs effectively...
I'm posting here because i just got my ass handed to me in my FDL while trying to kill NPCs in a pirate activity threat level 5 area in the chakpa system. I was actually blown up in my python at first while fighting a NPC vulture with a burst laser and a railgun, and this python was specifically built for combat albeit un-engineered. He didn't really out-maneuver me in fact i has more time on target than he did on me, but i still lost.
Re-bought it jumped back to shinrarta to get my combat FDL(un-engineered) and jumped back to see if i can make a difference. This time i chose a slightly bigger(?) target, an asp explorer, i thought "hey this guy only has 2 x class 2 hard points and 4 x class 1s, i should be able to pounce on him....right?", turns out i'm wrong. I purposely positioned myself at his 6 before opening fire with 4 class 2 burst lasers and a class 4 multi-canon, chased him and tried my best to be out of his weapon arc by using vertical thrusters and boosting, but for some reason he could get my shields down faster than i could get his down. I saw that he was using a shield bank but it still doesn't seem right, he didn't even have a shield booster or chaff on him or at least i didn't see one among his modules, my gimballed weapons didn't flail around either so i was sure he didn't have chaff. But for some reason he could take down my shields with 5 shield boosters active, then i hear my COVAS telling me i'm receiving corrosion damage. "Corrosion? Don't you need engineering for that?" was my first thought, because of this it got me thinking: Do i really need to engineer my ship to be able to take on NPCs effectively?
I ran by the way, i ran from an NPC asp explorer in my FDL, feels pretty pathetic.
TLDR: Got my ass handed to me by engineered NPC ships, do i really need to engineer my ship to take on NPCs and does anybody has any recommendations or tips on what i can do to be able to kill NPCs effectively...