Don't need VR Legs, but since Odyssey won't even allow VR Flight, guess this is end of the road for many :/

Well I'll hope for all VR users and my future self (who'll get VR at some point) that this is all a massive misunderstanding!! Because tech wise I can't see how VR makes any difference to all the existing stuff in Odyssey (darn it I just cannot spell that word 1st time!). I mean VR is just a screen right*? I understand that all the FPS in VR requires a LOT of clever thinking regarding getting up and not be vomit inducing for people.....but everything else being affected. FD need to say something.

*gross simplification I know but you know what I mean I hope!
 
Can someone please tell me where the official confirmation is that Horizons planet tech improvements were coming back to Horizons.
Not sure if this is exactly what you mean but from the recent PC Gamer interview (relevant bit in bold).

Piers Jackson - we've created the last addition really in terms of going from space all the way down to the planet surface so now you can set foot. You can explore, you can interact with the environment and we've taken the mission based gameplay and the idea of forging your own path and creating your own experience that the space game has and we've transposed that right down onto the planet.​
For the first time you'll be able to access a whole pile of new planets, or ones with tenuous atmospheres and obviously you can be able to play this in multiplayer so you'll be able to join up with your friends. You can experience the game from the ship, from an srv, and finally, finally from on foot.​
I think it gives people new experiences to have, we link all the way from ground to the buggies, the srvs, all the way up to the spaceship so that it becomes a holistic event. The design actually encapsulates the whole experience,​
So we have new planets that you can visit, you can visit old planets and we have refreshed the visuals on them so you can really set foot and be the first to actually make footfall on a new planet.​

Still unclear unfortunately as to whether that applies to Horizons (and therefore VR) or just Odyssey.
 
It was in the original thread and later confirmed by Zac in a message to @Alec Turner . I don't have the quote right now but Zac said "it is safe to assume for now no VR support for Odyssey at launch" and this means that it is safe to assume that not a single piece of Odyssey will be playable in VR, so they will most probably remove at once the 3D options in the graphics settings. So no VR flight and no SRV driving available in VR.

That conclusion is pure guess. There is no reason to expect they would remove any existing VR support.
 
I'm not sure which "conclusion" you two are discussing but to spell it out, I think the reasonable conclusion to make at the moment is that if you launch "Odyssey" from the new launcher then VR won't work ... at all. If on the other hand you launch "Horizons" (or the original Elite: Dangerous base game - assuming those two aren't rolled into one by then) then you will still be able to play in VR, but obviously, only with the original pre-Odyssey content (so no atmospheric planets for example).
 
I'm not sure which "conclusion" you two are discussing but to spell it out, I think the reasonable conclusion to make at the moment is that if you launch "Odyssey" from the new launcher then VR won't work ... at all. If on the other hand you launch "Horizons" (or the original Elite: Dangerous base game - assuming those two aren't rolled into one by then) then you will still be able to play in VR, but obviously, only with the original pre-Odyssey content (so no atmospheric planets for example).

You're assuming yourself.
"if you launch "Odyssey" from the new launcher then VR won't work ... at all." - assumption. Maybe it will be like that. It could also be that it just relates to leg stuff and the flying and non-leg stuff handl4es just like before. We don't know where the "paygate" will be, meaning what will transcend to be base game and what will be Odyssey.
Horizons was gated by planetary landings, it might just be the same with Odyssey.
 
You're assuming yourself.
"if you launch "Odyssey" from the new launcher then VR won't work ... at all." - assumption.
Based on Zac's "best to assume all Odyssey content isn't VR compatible".

Maybe it will be like that. It could also be that it just relates to leg stuff and the flying and non-leg stuff handl4es just like before.
Again, I refer you to "ALL Odyssey content" (my capitalisation admittedly).

We don't know where the "paygate" will be, meaning what will transcend to be base game and what will be Odyssey.
Horizons was gated by planetary landings, it might just be the same with Odyssey.
Actually that's not quite true. It's not simply that, without Horizons, you can't go past the exclusion zone of a landable planet. If you don't have Horizons then you actually have a slightly different version of the core game engine with a slightly different rendering of those landable planets from space (i.e. if a Horizons player and a non-Horizons player fly to the same planet and observe it from space, it's appearance is somewhat different to each of them). So you're not just paying to get past a gate, you're paying for an updated version of the game. I see no reason not to imagine that Odyssey won't be the same. So (and this IS an assumption) - I suspect that when they say VR will still be supported by Horizons and the base game they mean literally those (older) versions of the game. And when they currently say "all Odyssey content isn't VR compatible" they mean (currently) that the updated Odyssey version of the game will not support VR (even if you use it to go and fly around somewhere like Pomeche 2C), and that you will have to launch a pre-Odyssey version of the game in order to do so.
 
Unlikely, as they were a week out from Fleet Carriers.
It may have been planned for a week or two after fleet carriers but not just before
Points for consideration:
  • They had one of the first slots in the PC Gaming Show
  • That will have been booked and prepared for well in advance, so that gives an effective 'at the absolute latest by' date
  • That's only 5 days after the FC release date.
  • I would suggest that the PC Gaming Show arrangements (in terms of the date of the show, and FD having a slot) would necessarily have been made well before the FC release date was finalised.
  • Doing the Odyssey info release at the PC Gaming Show rather than to ED players would have been poor form.

Given that the week directly before the PC Gaming Show would be concentrating (externally) on the FC update, that pushes the release of the Odyssey info to the ED Playerbase to the week before. Which is when it happened.

On that basis, I submit that it happened roughly (give or take a few hours or a day or so) when it was supposed to, and that the early leak of the video was just an accident when it was being uploaded as part of the preparations for the info release.

;)
 
Based on Zac's "best to assume all Odyssey content isn't VR compatible".


Again, I refer you to "ALL Odyssey content" (my capitalisation admittedly).


Actually that's not quite true. It's not simply that, without Horizons, you can't go past the exclusion zone of a landable planet. If you don't have Horizons then you actually have a slightly different version of the core game engine with a slightly different rendering of those landable planets from space (i.e. if a Horizons player and a non-Horizons player fly to the same planet and observe it from space, it's appearance is somewhat different to each of them). So you're not just paying to get past a gate, you're paying for an updated version of the game. I see no reason not to imagine that Odyssey won't be the same. So (and this IS an assumption) - I suspect that when they say VR will still be supported by Horizons and the base game they mean literally those (older) versions of the game. And when they currently say "all Odyssey content isn't VR compatible" they mean (currently) that the updated Odyssey version of the game will not support VR (even if you use it to go and fly around somewhere like Pomeche 2C), and that you will have to launch a pre-Odyssey version of the game in order to do so.

There is no reason to assume existing gameplay will suddenly be "Odyssey content"
 
The trailer was an accidental release.
Fleet carriers were imminent.
Odessy is months away, it's quite possible anything they say now will be irrelevant by the time it comes out.
I wouldn't say it was accidental, Steam page for Odyssey dlc was created at the same time
 
There is no reason to assume existing gameplay will suddenly be "Odyssey content"
It's conufusing isn't it and definitely requires VERY careful and direct language from Frontier in any future clarification. When they refer to "Odyssey content" do they mean the activities and environments that are new to Odyssey (e.g. atmospheric planets, walking around, social hubs, etc) or do they mean everything that happens from the moment you select Odyssey in the launcher and click Play.

P.S. for me the major disappointment is the inability to fly in VR under blue skies (which I think I could argue does come under "Odyssey content" whichever way you interpret it). That's why the phrasing of my original question was specifically "will we be able to fly under blue skies in VR" - because a Yes or No to that question tells us a lot.
 
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There is no reason to assume existing gameplay will suddenly be "Odyssey content"
But you're using the Odyssey client. When your at the launcher you have a choice, ed base game, horizons and when Odyssey comes out it will have Odyssey. Choose Odyssey and VR won't work. Choose base game or horizons and VR will. It's the only way it can work.

Now they may add another launcher option which may give VR users a way to land on the tenuous atmospheric planets and use an SRV, but that's just one way they could give VR users use of the expansion.
 
They really should leave Horizons VR alone. I recently bought a VR and have been playing the game on it, and I see now why... It's a great experience.

Horizons and core will still support VR:
Just to add to this, VR will still be compatible with the base game and Horizons!



Where is that information from that you won't be able to use VR for flight and driving as usual with Odyssey loaded?!?
I didn't see any statement like that. Maybe wait until that's clarified until stating speculations as facts?


The Latest From FDev is this: (my bold)

Alec Turner: Zac Antonaci just PMed me on my VR question: "Can we fly ships under blue skies in VR? IE: Where's the cut off?"

Zac Antonaci: Hey Alec. Quick follow up to your question. For now it's too far out to confirm 100% where the split will be. We'll have more details closer to release. For now best to assume all Odyssey content is not VR compatible. But we can share more when we get close to the launch.



Planetary tech and other visual enhancements from Odysessy will also be included (For free) for Horizons owners. The only thing being restricted is any of the the new (Yet tbc) FPS gameplay.
They mentioned it in a stream. They said all planets will see the new tech.


Have you got a timestamp / link for this 7?

There was the bit in the PC Gamer slot which said this, as Alec mentioned:



But have they confirmed that those 'old planet' elements will be back-ported to Horizons? (Seems a possibility, but not sure it's been confirmed as yet).



---

I went through the Thursday stream, and there's a minor glimmer of hope there regarding post-launch support. I'd be wary of reading too much into it though. It was some quick phrasing from Stephen while dealing with an angry mob & streaming the game ;)

So again, I mean, this is just the beginning right now. We've explained the reason why it won't be there on launch. Obviously especially with VR it's a very difficult... you have to get it really right, because people can get motion sickness and everything else, and all this other stuff. So it may not be there on launch. And we hope that it doesn't upset anybody, we do apologise. [29m35s]

Full VR quotes from the stream here




UploadVR got this further info from FDev:
In a follow up email we confirmed that VR support is still an open possibility sometime after launch, “with no defined date,” according to the company.
 
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Yes, three options, base, Horizons or Odyssey. The big issue is you only need base to run Odyssey, so Odyssey is not reliant on Horizons being present. Therefore Odyssey has to have all the Horizons content in it, but because it's not reliant on Horizons, it is very unlikely that any content from Odyssey like the terrain generation will be ported back to Horizons. Horizons will effectively become legacy and will likely only be tweaked if base changes in some way that affects it. The only reason for buying Horizons will be for the VR piece, but the truth is anyone doing due diligence will consider because Odyssey looks much better there is no point. Twelve months after launch of Odyssey, Horizons will disappear as a sellable item, by then most of the VR crowd will have accepted 2D or transitioned elsewhere and it will disappear.

Zero chance I will accept 2d . I can't even play eve online or star citizen in 2d. Elite in Vr since the beginning and I have no problem putting it to rest if there is no Vr suppprt on the upcoming update. Thrown away like trash. How I feel Frontier is treating Vr users if this is the case.
 
That's the whole point innit, we don't know and they're not telling. Why?
The competition I imagine.

"Obviously especially with VR it's a very difficult... you have to get it really right, because people can get motion sickness and everything else, and all this other stuff. So it may not be there on launch."

I read that as a yes.
 
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But you're using the Odyssey client. When your at the launcher you have a choice, ed base game, horizons and when Odyssey comes out it will have Odyssey. Choose Odyssey and VR won't work. Choose base game or horizons and VR will. It's the only way it can work.

Now they may add another launcher option which may give VR users a way to land on the tenuous atmospheric planets and use an SRV, but that's just one way they could give VR users use of the expansion.
Client doesn't equal content. Devs aren't masters of communication. They may have built something called "hegemon", then it becomes "odyssey" and they don't have always the full picture what the audience knows, or don't bother or whatever and just assume it's common sense that "odyssey" is just the new content and not the old one when they say something, but no:

`There is no conclusion. Are you saying that Zac and Tim lied?

... for some reason people now construct that devs might have been lying for something that has never been said.

What happened to fact-based deduction and critical thinking? And by the latter I don't mean the conspiracy crap.
 
We are going to see a remap of terrain, that is clear from the trailer. I highly doubt Horizons planets will have different tech than Odyssey planets. It makes zero sense to divide the player base further. Horizons will be excluded from gameplay, not visual updates.

As I mentioned above, the base game receives visual updates with Horizons, there isn't a point to rendering landable planets since base game users never enter orbital cruise. There are horizons players that would want to interact with Odyssey users planetside, but perhaps not take part in the actual FPS side of things.

From what I am seeing, it is the FPS part that is the key selling feature, none of that is available to anyone that has VR

What stream are you referring to where they have given all this new information?
 
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