Don't need VR Legs, but since Odyssey won't even allow VR Flight, guess this is end of the road for many :/

What stream are you referring to where they have given all this new information?
You mean all the common sense exercised instead of cry wolf hysteria?

Honestly, I thought the OP was a troll to arise some forum salt. I'm actually really surprised so many are buying the nonsense, since it make little sense, is just based on allegations and has never been communicated by FD. It's a classic fake news in my eyes.
 
Love how some are like it's to hard to program...yet No Mans Sky has done it......seriously this is what I see as a long standing and store buying machine since launch that has supported Elite and Vr.

They now realize after Elite that 2d games are easy.....They fooled all Vr users and led us to believe that this is a Vr supported game to the end.

Elite made Frontier and now they have roller coasters and take care of dino games because it's easy and all other silly 2d games I will not play.

Your welcome Frontier and I hope the money you made off Elite and the game your about to abandon to Vr users warms your heart. To me your giving up because you want to take the easy road and cash out.

Now this rant is based on the fact from a small statement that Vr wont be supported on upcoming updates. Hope I'm wrong cause I'm not playing with table scraps I'd rather throw the whole thing in the garbage.
 
You mean all the common sense exercised instead of cry wolf hysteria?

Honestly, I thought the OP was a troll to arise some forum salt. I'm actually really surprised so many are buying the nonsense, since it make little sense, is just based on allegations and has never been communicated by FD. It's a classic fake news in my eyes.

It’s simple really, they said not at launch, not it will be in the game and is in development but not at launch and they have said nothing about the new tech being in Horizons. I asked them through support and they refused to answer.

If they have released more information then great. But support for PSVR wasn’t going to come out at launch on PS4 and how is that panning out?
 
I must admit I'm with Navigare on all this, but I do think the info vacuum has created a lot of concerned people. Can anyone explain a possible tech reason why the existing gameplay loop in Odyssey will be so radically different that VR will no longer function...ignoring legs for the moment. What does Odyssey change. Why would new planetary tech affect VR to the point FD would drop it? I just find it all a bit strange and I'm still hoping it's just legs part being affected.
 
It's not a good look really is it. Especially when other games are using VR to great effect, making headlines and getting good reviews.
 
Some weird American dude interviewing one of the devs. It wasn't a Frontier stream.
Ok thanks, I’ll have a search and see if I can find it.


Ah ok yep, that's this bit from the PC Gamer segment then:



It's not actually a confirmation that those aspects will be back-ported to Horizons. We could do with specific confirmation from FDev on that. At the moment Zac's comment suggests not, or at least, not confirmed:

Alec Turner: Zac Antonaci just PMed me on my VR question: "Can we fly ships under blue skies in VR? IE: Where's the cut off?"

Zac Antonaci: Hey Alec. Quick follow up to your question. For now it's too far out to confirm 100% where the split will be. We'll have more details closer to release. For now best to assume all Odyssey content is not VR compatible. But we can share more when we get close to the launch.
 
Ah ok yep, that's this bit from the PC Gamer segment then:




It's not actually a confirmation that those aspects will be back-ported to Horizons. We could do with specific confirmation from FDev on that. At the moment Zac's comment suggests not, or at least, not confirmed:

Damn thought there was a glimmer of hope there but no change then 🙁
 
To anyone who thinks Frontier don't know if or when VR is coming to Odyssey, ask yourself this. Would you buy shares in a company who don't seem to know what they are doing?
 
Could it be that what is slowing FD adding VR to Odyssey is the added exercise of incorporating FPS features in VR that are fun and not vomitus erruptis for our 5% who use it?
 
It was in the original thread and later confirmed by Zac in a message to @Alec Turner . I don't have the quote right now but Zac said "it is safe to assume for now no VR support for Odyssey at launch" and this means that it is safe to assume that not a single piece of Odyssey will be playable in VR, so they will most probably remove at once the 3D options in the graphics settings. So no VR flight and no SRV driving available in VR
"Safe to assume" is not equal to "fact".

Apart from that the dev posts said:
"...means Odyssey will not be VR-compatible."
"Just to add to this, VR will still be compatible with the base game and Horizons!"

That's all the information available.
Now how can you safely assume that as soon as you start Odyssey, VR will be deactivated, but not safely assume, that flight and driving are parts of base game and Horizons, because even if you land on an atmospheric planet, flying will not be an Odyssey feature.

Of course you can as well be right and what the devs said means exactly what you think it means, or it doesn't... Whatever it is, your "safe" assumption is not a fact.

I absolutely agree that Frontier could have been clearer on that!
 
Love how some are like it's to hard to program...yet No Mans Sky has done it......

Those two things can both be true simultaneously ;)

(Worth noting that NMS doesn't have PvP gameplay, let alone 'total war' style use of ships + vehicles + infantry in concentrated combat hotspots. Both those design targets do bring some specific design and performance challenges which NMS didn't have to tackle. Still think they did a pretty grand job of the port for what it's worth though :))


I must admit I'm with Navigare on all this, but I do think the info vacuum has created a lot of concerned people. Can anyone explain a possible tech reason why the existing gameplay loop in Odyssey will be so radically different that VR will no longer function...ignoring legs for the moment. What does Odyssey change. Why would new planetary tech affect VR to the point FD would drop it? I just find it all a bit strange and I'm still hoping it's just legs part being affected.


I'm not a tech head, but at a guess: It's possible there are greater performance issues with the new planetary tech. (Proc gen is generally a heavy load on the CPU front, for example.)

But there's a more obvious issue at hand: You can't take Legs out of the equation. There's just no obvious way to make a professional product where the main pillar to the update doesn't have VR support (but ancillary stuff does). It would just look super weird. (Crappy legs support, like 2D screen projections, would just look deeply out of date / substandard. And not having it at all takes the focus off their prime hook for the DLC).

They could fudge some half-solutions post-launch, or maybe figure out how to bleed some Odyssey tech over to Horizons pre-launch. But launching with a 'No Legs VR mode' just seems like a non-starter.
 
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