I just hope FD don't throw the VR peeps to the lions! Fingers crossed for you all!
Cheers!
I don't think it's game over yet. But it's probably going to be a bumpy road
I just hope FD don't throw the VR peeps to the lions! Fingers crossed for you all!
Could be a number of things, better scatter rock, those ice shaders we've seen, better shadows on the planets, other better shaders, maybe caves, weathering atmospheric planets or it could be none of the above. We'll fine out in due course.What does "new tech" mean exactly in Odyssey context? Atmo planets? Or something else?
We've already had loads free content that adds a lot to the game.
If they want to call it turd, that's up to them. God knows why they play a game they think is turd. Now there are parts of ED that I do think are turd, like powerplay, multicrew telepresence, parts of the passenger missions feature. There are probably a few more that I can't remember too. And I don't defend, I just voice my own personal opinion on the matter or state the facts.
That's a matter of opinion.Thing is whereas for the vast majority the things added to NMS have greaty improved the game,
Again, that's a matter of opinion.the same cannot be said for Elite. Apart from Horizons I struggle to think of anything that has greatly improved Elite.
Talk about making assumptions. Odyssey won't have VR at launch, that does not mean that it will never support VR. FD's own comments on the matter.
"Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous,” the studio wrote yesterday afternoon. “However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.
Talk about making assumptions. Odyssey won't have VR at launch, that does not mean that it will never support VR. FD's own comments on the matter.
"Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous,” the studio wrote yesterday afternoon. “However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.
In a follow up email we confirmed that VR support is still an open possibility sometime after launch, “with no defined date,” according to the company.
Will Elite Dangerous support PlayStation®VR?
Elite Dangerous is a flagship VR game on PC so of course, VR is important to us. It’s definitely something we’re looking into, but we have nothing to announce for launch.
Talk about making assumptions. Odyssey won't have VR at launch, that does not mean that it will never support VR. FD's own comments on the matter.
"Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous,” the studio wrote yesterday afternoon. “However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.
As I understand there is concern the shipping/packaging or transition breaks the game for VR. I too would find it stupid to remove.I still read that as though the Odyssey components won't be VR compatible but i still don't see why they would need to remove VR from flying ships. Its there already, would be stupid it remove it. Unless, some of the code changes they have introduced for Odyssey has broken VR, in which case, that's quite a self-own.
But Odyssey isn't just Legs (it includes the new planets). So already that definition is making some strange assumptions
But let's run with it. How do you see that working? IE:
- You own Odyssey & you own VR.
- You fire up Odyssey.
- VR works (even though FDev say it won't, but whatever
)
- You fly to a location where you would normally transition to Legs...
What happens? The screen goes blank? VR support 'turns off' at that point? You take the headset off, adjust to a different custom setting for your graphics, and play in 2D? You're switched to a 2D screen projected in space?
Do you really think that FDev could release any of those scenarios as a professional product? As a product that says 'VR capable' on the tin, in the steam settings etc?
Occam's Razor totally suggests: There's no VR support if you load Odyssey at launch. Like they say :/
The output would switch to the monitor connected to the PC or console?
No, it sounds like a hassle. That's maybe why they remove VR on the store page.It's feasible. (With some tweaking, the standard mirror display on the screen when using VR is for the left eye only, and VR normally runs at a lowered aspect ratio, and with lowered graphics settings etc). FDev could doubtless make that happen.
Does it sound like a professional VR product to you though? Having to take your headset on and off all the time?
Does it sound like one that they could sell in the Steam store, with all the 'VR ready' symbols etc? Surrounded by a general marketing push of 'Hey everyone, come buy this great sci fi game where you run around on planets!'
It'd be review suicide on the VR front. Not from the 'never wanted Legs' veterans here, but from every new boot to set foot on ED turf.
No, it sounds like a hassle. That's maybe why they remove VR on the store page.
Why would Odyssey alter terrain of existing planets? What would be the point? When they banished the beige they didn't alter the terrain they just changed the shaders and the new atmospheric planets are going to get different shaders.That is a fair point. Core vs Horizons didn't have that potential for shared spaces where geography could be different. If the new tech alters terrain (and outpost placement etc) then you'd think they'd have to be the same. (Otherwise driving a Horizons buggy next to an Odyssey buggy on a non-atmos planet is gonna get weird pretty fast, for a start)
Why would Odyssey alter terrain of existing planets? What would be the point? When they banished the beige they didn't alter the terrain they just changed the shaders and the new atmospheric planets are going to get different shaders.
I don't think the meshes are going to change, they're just going to get prettified.
Good question. The steam store can adopt user-given tags I think. But there is feature list on store page as well: SP, MP, OS, hachievements whathaveyou and I'm pretty sure that is set by dev/publisher. User-tags serve as search engine tags is how I understand.Some kind of 'experimental branch', with no PR hype, and no markings on the store, is a possibilty (although I don't actually know how the Steam system works. Does it auto-detect? Is it publisher designated?). It would assuage a section of the fanbase. (I wouldn't say no to at least being able to fly around in the proposed ground warzones)
The confusion in the VR market would still be fairly inevitable though.
At minimum, they certainly couldn't market it as a VR game.
Good question. The steam store can adopt user-given tags I think. But there is feature list on store page as well: SP, MP, OS, hachievements whathaveyou and I'm pretty sure that is set by dev/publisher. User-tags serve as search engine tags is how I understand.
I still read that as though the Odyssey components won't be VR compatible but i still don't see why they would need to remove VR from flying ships. Its there already, would be stupid it remove it. Unless, some of the code changes they have introduced for Odyssey has broken VR, in which case, that's quite a self-own.