Don't need VR Legs, but since Odyssey won't even allow VR Flight, guess this is end of the road for many :/

We've already had loads free content that adds a lot to the game.


If they want to call it turd, that's up to them. God knows why they play a game they think is turd. Now there are parts of ED that I do think are turd, like powerplay, multicrew telepresence, parts of the passenger missions feature. There are probably a few more that I can't remember too. And I don't defend, I just voice my own personal opinion on the matter or state the facts.

Thing is whereas for the vast majority the things added to NMS have greaty improved the game, the same cannot be said for Elite. Apart from Horizons I struggle to think of anything that has greatly improved Elite.
 
Talk about making assumptions. Odyssey won't have VR at launch, that does not mean that it will never support VR. FD's own comments on the matter.

"Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous,” the studio wrote yesterday afternoon. “However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.
 
Talk about making assumptions. Odyssey won't have VR at launch, that does not mean that it will never support VR. FD's own comments on the matter.

"Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous,” the studio wrote yesterday afternoon. “However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.

I still read that as though the Odyssey components won't be VR compatible but i still don't see why they would need to remove VR from flying ships. Its there already, would be stupid it remove it. Unless, some of the code changes they have introduced for Odyssey has broken VR, in which case, that's quite a self-own.
 
Talk about making assumptions. Odyssey won't have VR at launch, that does not mean that it will never support VR. FD's own comments on the matter.

"Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous,” the studio wrote yesterday afternoon. “However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.


Of course it may be added. But it's not a commitment to add it. And that's the concern. (Post-launch FDev will doubtless have plenty of other ED-related projects to be getting on with: Supporting the new features for the majority flatscreen audience that has bought them. Starting work on the next PDLC etc)

Note that the strongest language they've used on future additions is this (according to UploadVR):

In a follow up email we confirmed that VR support is still an open possibility sometime after launch, “with no defined date,” according to the company.


Note also what was said on PSVR:

Will Elite Dangerous support PlayStation®VR?
Elite Dangerous is a flagship VR game on PC so of course, VR is important to us. It’s definitely something we’re looking into, but we have nothing to announce for launch.


It's perfectly reasonable to raise an eyebrow, and suspect that the work to bring VR Legs to the desired standard may not actually happen. (Due to the poor ROI in the VR market, compared to what can be earned making content solely for the flatscreen market etc).
 
I just wish that if they are not ready to implement Odyssey with full Vr support that they would wait another year and focus on core game play and the new fleet carrier system. This is the biggest update since Horizons and coming out strong says a lot.

Yes it's not fair to 2d gamers I understand but at the same time more focus on core gameplay and the new fleet carriers isn't that bad of a deal.

No matter how many times I jump into a new system in Vr I'm still blown away. Nothing out there today gets my heart pounding as I'm about to exit a hyper jump to the unknown. Having to use a heatsink 45k ly away with a year of data as I'm trying to escape death.

I'm such a fan and this is why I get heated. I hate to see Elite take a step back and not focus on Vr.
 
Talk about making assumptions. Odyssey won't have VR at launch, that does not mean that it will never support VR. FD's own comments on the matter.
"Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous,” the studio wrote yesterday afternoon. “However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.

Well here's what they said about Playstation VR in 2018:
Will Elite Dangerous support PlayStation®VR?
Elite Dangerous is a flagship VR game on PC so of course, VR is important to us. It’s definitely something we’re looking into, but we have nothing to announce for launch.
So we can only go off what Fdev have done (or said) before when making assumptions on what they actually mean (IE. VR never came out for the Playstation version) when they say anything. They've also said similiar things about Multicrews and SRVs, Powerplay, Crime & Punishment and the reduction of grinding ('Our players time is very important to us') without following thru'.

Edit: Totally ninja'd by VR Golgot :)
 
I still read that as though the Odyssey components won't be VR compatible but i still don't see why they would need to remove VR from flying ships. Its there already, would be stupid it remove it. Unless, some of the code changes they have introduced for Odyssey has broken VR, in which case, that's quite a self-own.
As I understand there is concern the shipping/packaging or transition breaks the game for VR. I too would find it stupid to remove.
 
But Odyssey isn't just Legs (it includes the new planets). So already that definition is making some strange assumptions ;)

But let's run with it. How do you see that working? IE:

  • You own Odyssey & you own VR.
  • You fire up Odyssey.
  • VR works (even though FDev say it won't, but whatever ;))
  • You fly to a location where you would normally transition to Legs...

What happens? The screen goes blank? VR support 'turns off' at that point? You take the headset off, adjust to a different custom setting for your graphics, and play in 2D? You're switched to a 2D screen projected in space?

Do you really think that FDev could release any of those scenarios as a professional product? As a product that says 'VR capable' on the tin, in the steam settings etc?

Occam's Razor totally suggests: There's no VR support if you load Odyssey at launch. Like they say :/

The output would switch to the monitor connected to the PC or console?
 
The output would switch to the monitor connected to the PC or console?


It's feasible. (With some tweaking. The standard mirror display on the screen when using VR is for one eye view only, and VR normally runs at a lowered aspect ratio, and with lowered graphics settings etc). FDev could doubtless make that happen.

Does it sound like a professional VR product to you though? Having to take your headset on and off all the time?

Does it sound like one that they could sell in the Steam store, with all the 'VR ready' symbols etc? Surrounded by a general marketing push of 'Hey everyone, come buy this great sci fi game where you run around on planets!'

It'd be review suicide on the VR front. Not from the 'never wanted Legs' veterans here, but from every new boot to set foot on ED turf.
 
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It's feasible. (With some tweaking, the standard mirror display on the screen when using VR is for the left eye only, and VR normally runs at a lowered aspect ratio, and with lowered graphics settings etc). FDev could doubtless make that happen.

Does it sound like a professional VR product to you though? Having to take your headset on and off all the time?

Does it sound like one that they could sell in the Steam store, with all the 'VR ready' symbols etc? Surrounded by a general marketing push of 'Hey everyone, come buy this great sci fi game where you run around on planets!'

It'd be review suicide on the VR front. Not from the 'never wanted Legs' veterans here, but from every new boot to set foot on ED turf.
No, it sounds like a hassle. That's maybe why they remove VR on the store page.
 
No, it sounds like a hassle. That's maybe why they remove VR on the store page.


Some kind of 'experimental branch', with no PR hype, and no markings on the store, is a possibilty (although I don't actually know how the Steam system works. Does it auto-detect? Is it publisher designated?). It would assuage a section of the fanbase. (I wouldn't say no to at least being able to fly around in the proposed ground warzones ;))

The confusion in the VR market would still be fairly inevitable though.

At minimum, they certainly couldn't market it as a VR game.
 
That is a fair point. Core vs Horizons didn't have that potential for shared spaces where geography could be different. If the new tech alters terrain (and outpost placement etc) then you'd think they'd have to be the same. (Otherwise driving a Horizons buggy next to an Odyssey buggy on a non-atmos planet is gonna get weird pretty fast, for a start ;))
Why would Odyssey alter terrain of existing planets? What would be the point? When they banished the beige they didn't alter the terrain they just changed the shaders and the new atmospheric planets are going to get different shaders.

I don't think the meshes are going to change, they're just going to get prettified.
 
Frontier now imagine how a Vr user would feel standing up from his gamer chair in Vr and letting go his X56 rhino flight controls to step into this

Source: https://youtu.be/0k0SZ3ewLTY


As a Vr user this is something I've only dreamed about and your the only company to even come close to delivering it. Make dreams come true and never give up.
 
Why would Odyssey alter terrain of existing planets? What would be the point? When they banished the beige they didn't alter the terrain they just changed the shaders and the new atmospheric planets are going to get different shaders.

I don't think the meshes are going to change, they're just going to get prettified.


It could be purely cosmetic. But they might have changed the proc gen expression to reflect erosion / refined appearance more at the 'height map' level, or improved the rock scatter. Stuff like that, which would involved a more meaningful mismatch with Horizons tech. We don't know yet.

The PR use of the wording 'new tech' sounds suggestive of more than just texture blending or whatever to me. But it's just PR bumph. Guess we'll see ;)
 
Some kind of 'experimental branch', with no PR hype, and no markings on the store, is a possibilty (although I don't actually know how the Steam system works. Does it auto-detect? Is it publisher designated?). It would assuage a section of the fanbase. (I wouldn't say no to at least being able to fly around in the proposed ground warzones ;))

The confusion in the VR market would still be fairly inevitable though.

At minimum, they certainly couldn't market it as a VR game.
Good question. The steam store can adopt user-given tags I think. But there is feature list on store page as well: SP, MP, OS, hachievements whathaveyou and I'm pretty sure that is set by dev/publisher. User-tags serve as search engine tags is how I understand.
 
Good question. The steam store can adopt user-given tags I think. But there is feature list on store page as well: SP, MP, OS, hachievements whathaveyou and I'm pretty sure that is set by dev/publisher. User-tags serve as search engine tags is how I understand.


Yeah I would presume FDev selects the officially supported peripherals etc, and could simply opt not to flag VR support.

As it stands though, the brass tacks still seem to be that they're just not offering it for Odyssey. I'm sure we'll get more clarity as we go on though. As it's obviously confusing the hell out of everyone ;)
 
I still read that as though the Odyssey components won't be VR compatible but i still don't see why they would need to remove VR from flying ships. Its there already, would be stupid it remove it. Unless, some of the code changes they have introduced for Odyssey has broken VR, in which case, that's quite a self-own.

That's not how it looks like to me, it looks more like the very act of selecting Odyssey from the launcher will lock out VR compatibility. It's not "the on-foot sections of Odyssey are VR-incompatible", it's "Odyssey will not be VR-compatible". This means that buying Odyssey as it currently stands is pointless for VR owners, as it is forcing them to choose between Odyssey and the VR setups.

Hopefully, FD will do the responsible thing and include all non-foot content from New Era in the base game and/or Horizons, making it so that VR users only miss out on the space legs stuff but still get to enjoy the extra ship-side stuff they implement. It would be a scummy cash-grab of epic proportions to force VR players into buying a full expansion to get access to a very limited feature set. There's also the point that one thing that people disliked about the seasons model was that they had to pay for content they didn't like or will never use, so it seems a bit odd that they would force users to buy into a first person shooter spinoff to get ship stuff.

Alternatively, if they are worried about the business side of things, I'd probably be okay if they released a small paid-for DLC to include the extra ship side stuff if it were released at an appropriate price; a "VR special", so to speak. If the full expansion costs £30, then sell the "VR special" for £3-£5 that only includes the VR supported content (the ship-side and SRV stuff). I'm sure there's probably also a lot of users that don't particularly want space legs but would be happy to chip in a few quid for some extra features on the core game that would be interested in a discounted and stripped down version of the expansion that excludes the Elite-Feet content.
 
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