Or S if you prefer.
I really really enjoyed mining 100x more than before the patch NOT BECAUSE OF THE MONEY but because of the time spending mining itself. Abrasion, core, and sub surface were pretty much useless in all regards before this patch. It wasn't worth the effort because the time spent didn't yield anything worthwhile compared to surface mining.
So before it was still fun but we'd be stuck hopping from rock to rock mind numbingly holding the trigger while hopefully having some bantz with the guys in Borann. Thank god for chat or mining would be EOL.
So adding a LOT of flecks coming out of SSD's inadvertently made the game more run. It introduced a new mechanic of actually searching for good stuff, and spending A LOT OF TIME ON ONE ROCK. I could spend time searching, find a nice rock, spend time preparing to extract all of its goodness out of it using all means necessary. I really enjoyed making mining more interactive and profitable.
The solution was not to reduce the yield and sparsity of the profit. The solution was to reduce the rewards and prices slightly or the yield.
Keep the number of SSD's high, reduce the % yield per fleck or the overall price per LTD.
Make the markets actually respond to supply and demand. With all the LTD's out there.. the price should be dropping significantly.
I should be able to come home from work, spend 2 hours mining and fill my hold travel and sell. I'm not like some of the insane people calculating profits per hour. I'm a casual player who just wants to have fun like most of the RECORD BREAKING people who showed up to play, made videos reviews about how awesome this patch was.
So I saw this nerf as the ultimate insult. They just made the game the most popular thing since sliced bread and they had to nerf it somehow and disappointing a lot of people. So they better come up with a really good compromise!
They didn't.
I really really enjoyed mining 100x more than before the patch NOT BECAUSE OF THE MONEY but because of the time spending mining itself. Abrasion, core, and sub surface were pretty much useless in all regards before this patch. It wasn't worth the effort because the time spent didn't yield anything worthwhile compared to surface mining.
So before it was still fun but we'd be stuck hopping from rock to rock mind numbingly holding the trigger while hopefully having some bantz with the guys in Borann. Thank god for chat or mining would be EOL.
So adding a LOT of flecks coming out of SSD's inadvertently made the game more run. It introduced a new mechanic of actually searching for good stuff, and spending A LOT OF TIME ON ONE ROCK. I could spend time searching, find a nice rock, spend time preparing to extract all of its goodness out of it using all means necessary. I really enjoyed making mining more interactive and profitable.
The solution was not to reduce the yield and sparsity of the profit. The solution was to reduce the rewards and prices slightly or the yield.
Keep the number of SSD's high, reduce the % yield per fleck or the overall price per LTD.
Make the markets actually respond to supply and demand. With all the LTD's out there.. the price should be dropping significantly.
I should be able to come home from work, spend 2 hours mining and fill my hold travel and sell. I'm not like some of the insane people calculating profits per hour. I'm a casual player who just wants to have fun like most of the RECORD BREAKING people who showed up to play, made videos reviews about how awesome this patch was.
So I saw this nerf as the ultimate insult. They just made the game the most popular thing since sliced bread and they had to nerf it somehow and disappointing a lot of people. So they better come up with a really good compromise!
They didn't.