Tritium Mining in the black

Right, I forgot. Automatic infinite fuel, infinite jump distance and infinite cargo space. And remove those 15 minutes of waiting time. Then I find having to fly to planets for mapping really boring, I would propose also planetary mapping through DSS... but without searching, just press the button and get it done, otherwise it's repetitive. There you go.
I don’t think anyone’s asking for anything like that,just a reasonable way to refuel without the mining grind.
 
I don’t think anyone’s asking for anything like that,just a reasonable way to refuel without the mining grind.
Well, we have
  • automatic refueling (passive scoop, you don't even have to fly -not that it would take too much)
  • 25kt of space for fuel instead of 1k
that's pretty much like taking the fuel out of the game, isn't it?
 
Well, we have
  • automatic refueling (passive scoop, you don't even have to fly -not that it would take too much)
  • 25kt of space for fuel instead of 1k
that's pretty much like taking the fuel out of the game, isn't it?
What do you suggest?
It’s a slog to move these things around,the idea that “refuelling carriers” dotted around the galaxy serviced by the players is impossible because of the limited resource.
Players in the bubble are buying their Tritium.
Only a subset of explorers are mining for fuel(most people seem to factor in a refuel at the bubble or Colonia,even those who are defenders of this grind mechanic)and a smaller subset who group mine.
It’s a reasonable assumption this works for a squadron,it’s unusable for a single player.
So why not take Tritium the fuel out of the equation?
 
What do you suggest?
Absolutely nothing. It's fine as it is.
Refuelling is easy and fast, and it's the minimum you can expect to have to find the resources by yourself when you are outside exploring.
And it's perfectly doable for single player (I'm doing it as a single player).
If you want to be an explorer you have to be independent, and getting what you need for where you are exploring is the bare minimum to make it a real exploration.
 
Players in the bubble are buying their Tritium.
So they are not exploring if they are in the bubble.
Only a subset of explorers are mining for fuel(most people seem to factor in a refuel at the bubble or Colonia,even those who are defenders of this grind mechanic)
So fuel is not a problem if you plan your travel in that way
and a smaller subset who group mine.

And then it's their choice and it's fine.

So why not take Tritium the fuel out of the equation?

the real question is why taking out of the equation the only part of the exploration that requires some skill and it is the most basic expectation when you are in the middle of nothing
 
Absolutely nothing. It's fine as it is.
Refuelling is easy and fast, and it's the minimum you can expect to have to find the resources by yourself when you are outside exploring.
And it's perfectly doable for single player (I'm doing it as a single player).
If you want to be an explorer you have to be independent, and getting what you need for where you are exploring is the bare minimum to make it a real exploration.
I prefer my exploration to not include mandatory mining.
 
I prefer my exploration to not include mandatory mining.
It's not mandatory at all! Get someone to help you by hauling or mining, and now you don't need to mine at all. Or you can dump the carrier, believe it or not, exploration is possible without one. And there seems to be a FC stationed at pretty much every point of interest anyway...
 
Exactly! You just said that it's a minority the one mining. So you can use the FC carrier without mining. Or you can just keep exploring with your ship -at the end, you still need to get your ship out of the FC for exploration. Or are you just jumping, wait, jumping, wait, jumping, wait, jumping, wait...? That's not exploration.
Finding fuel when you can't buy it it's the bare minimum level of realism I expect in exploration.
 
Exactly! You just said that it's a minority the one mining. So you can use the FC carrier without mining. Or you can just keep exploring with your ship -at the end, you still need to get your ship out of the FC for exploration. Or are you just jumping, wait, jumping, wait, jumping, wait, jumping, wait...? That's not exploration.
Finding fuel when you can't buy it it's the bare minimum level of realism I expect in exploration.
When I run out of fuel I’m forced to decommission due to the inability to refuel in a reasonable manner,I’m not sure a masochistic playstyle only used by a tiny portion of the player base should set the precedent.
I honestly believe it was an oversight on FD’s part,they hadn’t accounted what game loop this created for exploration.
 
When I run out of fuel I’m forced to decommission due to the inability to refuel in a reasonable manner,I’m not sure a masochistic playstyle only used by a tiny portion of the player base should set the precedent.
I honestly believe it was an oversight on FD’s part,they hadn’t accounted what game loop this created for exploration.
You comission, beeline straight out into unsettled space, and then decommission because you don't want to source fuel? And someone (who?) forces you to do this?
That does sound pretty masochistic... I'm not sure what you mean with calling it a game loop though. If I ram a star and die, are FD not accounting what unfortunate game loop this creates for navigation? If I constantly press the self destruct button, are FD not accounting for the terrible game loop this has created for UI interaction?

A lot of people, enough to seriously populate empty space atleast, are moving out into empty space. Call them masochists, but they seem to be doing quite well to me. Have you considered that you maybe are not one of these persons? Maybe you should do something else with your fleet carrier. It's a literal mobile base. There are so many possibilities, whenever I read about what different people are planning to do I am baffled. How did I not think of that! etc. And in the worst case you can get pretty much all of your credits back and spend them on something else. Palladium showers! Ludicrous ship builds!
 
You comission, beeline straight out into unsettled space, and then decommission because you don't want to source fuel? And someone (who?) forces you to do this?
That does sound pretty masochistic... I'm not sure what you mean with calling it a game loop though. If I ram a star and die, are FD not accounting what unfortunate game loop this creates for navigation? If I constantly press the self destruct button, are FD not accounting for the terrible game loop this has created for UI interaction?

A lot of people, enough to seriously populate empty space atleast, are moving out into empty space. Call them masochists, but they seem to be doing quite well to me. Have you considered that you maybe are not one of these persons? Maybe you should do something else with your fleet carrier. It's a literal mobile base. There are so many possibilities, whenever I read about what different people are planning to do I am baffled. How did I not think of that! etc. And in the worst case you can get pretty much all of your credits back and spend them on something else. Palladium showers! Ludicrous ship builds!
If FD introduced an alternate Carrier that contained a fuel scoop,which carrier do you think explorers would choose?
 
If FD introduced an alternate Carrier that contained a fuel scoop,which carrier do you think explorers would choose?
I'm not sure what your point is. I'm sure explorers will pick the fuel-scoop-equipped carrier, and if there is an alternate carrier that just teleports to any place then explorers will use that. And then complain about how exploration feels so hollow and empty nowadays... and probably ask for credit sinks. Maybe personal Earth like worlds that can teleport?
 
I'm not sure what your point is. I'm sure explorers will pick the fuel-scoop-equipped carrier, and if there is an alternate carrier that just teleports to any place then explorers will use that. And then complain about how exploration feels so hollow and empty nowadays... and probably ask for credit sinks. Maybe personal Earth like worlds that can teleport?
Which would you pick?
Exploration was doing just fine without mandatory mining,I understand your desire for a more challenging way to explore and I’m aware a portion of the community would up the anti on many parts of Elite,it always fell on deaf ears because the developers didn’t want it and the community didn’t also.
I think this needs a rethink and the more hardcore players should be more willing to compromise lest the community affect a change that removes the game loop you enjoy.
 
When I run out of fuel I’m forced to decommission due to the inability to refuel in a reasonable manner,I’m not sure a masochistic playstyle only used by a tiny portion of the player base should set the precedent.
I honestly believe it was an oversight on FD’s part,they hadn’t accounted what game loop this created for exploration.
I remain convinced that they never intended FCs to be used for exploration, and only grudgingly added UCs to them. I don't expect any changes to the refueling mechanism or Tritium yields any time soon.
 
Which would you pick?
Exploration was doing just fine without mandatory mining,I understand your desire for a more challenging way to explore and I’m aware a portion of the community would up the anti on many parts of Elite,it always fell on deaf ears because the developers didn’t want it and the community didn’t also.
I think this needs a rethink and the more hardcore players should be more willing to compromise lest the community affect a change that removes the game loop you enjoy.
Yeah, I think 'the community' is always in favour of 'not upping the ante' (that was a nice and friendly formulation, people who quote me seem to usually say something like NERF THE FUN AND MAKE GAME BORING). Unfortunately that's just how things trend. I understand that people find it hard to accept clamping down on features, it feels sour, but so many mechanics in this game are already so trivialized. It's like a one-way ratchet where everything slowly turns towards sandbox mode.

But please, there is no 'mandatory mining'. If you don't want to support your own carrier, don't do it! Use the enormous network of carriers already established or just go on your own. When there galaxy was first crossed, it was done with zero fleet carriers assisting, and this is just as possible (or even more) today.
 
Yeah, I think 'the community' is always in favour of 'not upping the ante' (that was a nice and friendly formulation, people who quote me seem to usually say something like NERF THE FUN AND MAKE GAME BORING). Unfortunately that's just how things trend. I understand that people find it hard to accept clamping down on features, it feels sour, but so many mechanics in this game are already so trivialized. It's like a one-way ratchet where everything slowly turns towards sandbox mode.

But please, there is no 'mandatory mining'. If you don't want to support your own carrier, don't do it! Use the enormous network of carriers already established or just go on your own. When there galaxy was first crossed, it was done with zero fleet carriers assisting, and this is just as possible (or even more) today.
The problem is you can use it without mining and for extended periods of time(depending on your play style)until you run out of fuel. At which point if you feel the mining requirements are not to your liking,you take a quick trip back to the bubble and start again.
From that perspective it seems silly that the adventure just has to end and all because of a refuelling issue.
It seems broken and unfinished,with an obvious solution.
 
Could you not say the same about fuel scooping in an exploration ship? My ExploraClipper with size 7 scoop may as well have "no fuel usage" given how quickly it refuels...
Sure, but you have one ship only. FC are to transport your whole base, so it's different. And fuel scooping is not automatic, and you still have to plan your route to make sure you can refuel properly.
And, most important point is, everyone can still explore with one ship and fuel scoop as before.
 
The problem is you can use it without mining and for extended periods of time(depending on your play style)until you run out of fuel. At which point if you feel the mining requirements are not to your liking,you take a quick trip back to the bubble and start again.
From that perspective it seems silly that the adventure just has to end and all because of a refuelling issue.
It seems broken and unfinished,with an obvious solution.
Let me put it in this way. I hate scanning planets because it takes ages to fly from one to the other. Do you think it's an oversight? Or do you think it's part of the exploration mechanics?
What would you say if people started requesting an instantaneous or automatic full system scanning? Next request would be, engineered to scan also system nearby. Then engineered to scan the whole sector so you could explore without all those tedious tasks of going from system to system.
There is absolutely no difference with what you are asking here...
 
Not necessarily saying it's a great idea, but what if fuel efficiency was buffed kind of semi-indirectly:
-Increase FC jump distance maximum to 1500 LY's
-Restore timer back to 1 hour (x3, so 45 minutes preparation and 15 minute cool down)
-Leave fuel usage as it is; eg 260 tonnes of Tritium with a full cargo hold gets you 1500 LY's, an empty one requires less that 150 tonnes of Tritium.

You would still cover the same distance over the same time even though the jump timer is 1 hour, but you would use only 1/3 of the fuel per LY as you do now.
 
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