PvP pve in open idea

I don't. I never log into solo. I think i did one time a few years ago to get a landing pad, never since. No pg either.

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I kinda like that idea. Would definitely add to the Dangerous aspect of the game knowing you might never know who is out to get you or you them. Meaning keep your head on a swivel. It adds excitement and forces you to pay attention to what you are doing instead of just going through the motions while watching Netflix. I would also just remove solo and private groups and advise new players to really learn the game in the tutorial region you spawn in and add more tutorials on how to be successful including talking about engineers, BGS, Powerplay and so forth. Being forced to be alert when farming engineers mats or doing mining/trucking etc. would also encourage more people to make friends play the game and wing up or join a squadron. If Odyssey brings quests that seem to rely on people in a group I can see this being relevant. Especially with space legs.
You should be held accountable even in stations without turning yourself in. With carriers now that should be feasible.

All modes need to remain. Some like me had their fill of pew pew long ago.
 
Most people play in Open.

The limitations are on instancing and platform separations. Imagine instead a mode where people who want to get their pew on can opt in, join a queue and pew to their hearts content. Such a thing would be embraced by the pvp community surely...
 
If you must, just add a seperate PvE only open mode. Leave regular open as it is.

And no, PG is worthless for that use outside of a handful of friends. Management tools inadequate for dealing with large groups.
 
I'm pretty sure all of them do. Just like everyone else does. They don't like grinding for hours either to just lose it all.
Neither do I.
X.

I play in open all the time and I'm not even good. I only switch to solo for hi-res pics or if somebody blocks the only med landing pad on an outpost for 5min+:mad:.
PG never really made sense to me as what you can do there you can do in open too.

And for the whole put restriction on player interaction in open thing, it's a big fat no from me.
I'm all for a make player actions have consequences approach. Be hostile with the controlling faction and you will be hunted in the system, have a high enough bounty or notoriety and not toothless bounty hunters follow you around, and so on. No more getting allied with all the factions in one system by running missions for everybody, run missions for one and you lose rep for the others. Also gaining rep should be harder than loosing it, no more 300k bounty turn in and you good to go again.
Until you are friendly with the controlling faction in an Anarchy system you should be attacked there, with a sliding level depending on your rep. Actually that should happen in all systems, be hostile or unfriendly with the powers in charge and you should get treated accordingly. Also get rid of all that opt-in danger, you go to a Thargoid infested system and you have a high chance to get attacked for example. No more running freely around in imp systems as a dirty fed or wise versa.
 
Imagine an open where pilots cannot attack players with a lower rank. Namely an elite combat pilot can't gank a noob.

i can imagine several trivial ways to exploit this in half of an instant. and that even after you somehow had redesigned the whole ranking system to not be totally meaningless. whta'ts a noob? what's an elite combat pilot?

And yes l realise some just don't wanna fight at all for wotever reasons so there should be an opt out or just don't fly open.

seems you think wanting to please everybody is a good idea, which means you've been living in this game for far to long and have lost perspective, and would end up with exactly the same mess if not worse 😂

It's early morning and I'm knackered just an idea for what's to me a fundamental flaw in elite.

so how did beating that dead horse to a more deader state work out? :ROFLMAO:
 
I think like most of us, that fleet carriers albeit convenient, are no match for the cumulative stack of issues this game has. Space legs drop vr too. None of it is addressed. Not even an attempt.
Making a horlicks of it is fdevs privilage.
But simply saying nothing can work ever.. no fix your wrong he is wrong so on does nothing to help.
I'm wanting to help. I want the game we all want.
Ground up... fundamentally a SIM yes but with a world we can all share with huge complex ramifications for anything a cmdr or wing does. The Bgs touchs it. Having us spread essentially over various shards does not help. A populated galaxy. Isn't too much to ask.
 
Oh boi here we go again.

Artifical restrictions are a fat No.
Yeah, who would want ot face consequences of his/her actions, right?
Artifical "high security" labels which means nothing are a fat No.

I hear you. Ain't real is it. So I guess we will have 700 pvpers in open with idk say a few thousand explorers way out yonder and a few noobs not knowing any better.
The rest of us are in solo etc
Open is still the most used mode, i see plenty of people everywhere. It isnt empty.

Prior to carrier update i might believe that but now seend hundreds/thousands of carriers + chatter in new/old borann or tritium systems i dont buy it. Amount of hollow squares is abysymal when compared to number of carriers/chat activity. Surely instancing is a thing but number of solo players exceed these in open.

It's been brought up crapton of times. Many people, me included, are against "flags" in open. It should really be a mode where you can do whatever you want.
And many people were all for it.

I've suggested a Match Mode where instancing is based on an Elo rating.
That would make perfect sense if game would be purely pvp thing, here you would separate 2 traders/explolers just because one of them happen to pew pew back in the days. I mean better that than nothing but enforcing security in high security systems/flag/pve open are better imo.
 
Prior to carrier update i might believe that but now seend hundreds/thousands of carriers + chatter in new/old borann or tritium systems i dont buy it. Amount of hollow squares is abysymal when compared to number of carriers/chat activity. Surely instancing is a thing but number of solo players exceed these in open.

Instancing is a real pain, I can't even instance with my own squadron mates some time and nobody else is in the system. Also if they are mining you will not see them either and system chat works for all instances in the system, it's very misleading. There are probably 1000s of instances at the new mining center, just looking at the traffic report. Carriers are nice as now you can "see" and indirectly interact with people in other modes, instances, time zones, or platforms, just for that I like them.

But I have to say that instancing got a little better after the update with the "history" thing as I could instance with somebody without needing a buddy who was geographically close to that person. Btw I see a lot of explorers and newish players around Colonia in open, it's not only PvPs who like it.
 
As we all know PvP suffers from a lack of targets due to most cmdrs opting for solo etc.

If there's one thing Elite is good at it's providing targets. If you want to blast scrubs head to the latest credit/hour grinding spot. Want some semblance of a fair fight, perhaps even a 1v1mebro? Head to Shinrarta. Beyond that there's community run PvP hubs like San Tu.

The real issue is a lack of context for any of the violence: objectives to fight over, rewards to reap, sides to support.

Killing in Elite is fun, but killing for reasons is best.
 
Frontier have said before that Open the most popular mode.

Now, based on how the game works, there is alot of instancing going on. Outside very popular hotspots, the player density, even if everyone would be in open are so very low. And player that do not want to spend time looking over their shoulder, taking alot of precautions etc, it is far easier to change to solo when they visits these hotspots. That is simply a smart choice for most players.



Now imagine what could happen if started to remove as many penalties a player suffers when they get killed by another player.
No rebuy,
Restored cargo / mission cargo / bounties / war bonds / exploration data
Choose to be restored in last system you jumped in from.

Now it would hurt ALOT less to get ganked. you would mostly now only loose time. compare this to a miner in a Type 9, that can have several hundred millions in cargo... I think it is stupid for most players of flying such ship in open! but with these sort of added rules, it would not hurt nearly as much... and there is so much less salt to be mined by the gankers... This sort of change could also make more people to try PvP.
 
As we all know PvP suffers from a lack of targets due to most cmdrs opting for solo etc. And course I do too. Time is short do we really wanna be interdicted all the time in hotspots etc knowing it'll only go one way due to skill build etc etc etc.
So
Imagine an open where pilots cannot attack players with a lower rank. Namely an elite combat pilot can't gank a noob.
Imagine (devils in the detail here) a open where say an elite ganker attacked a deadly miner in a hotspot. There should be a responce in favour of the deadly pilot. A timer perhaps.. if he evades destruction or surrender of load a fed spec ops warps in hell bent on the elite pilots demise. Giving our miner chappy time to get out.
As previously said it's hard to get the balance right apart from the extremes and yes I see certain exploits but it's a workaround to a now deserted open chock full of carriers 1000s of players just not bothering open. All I want is as many players as possible in the same galaxy visible. Player groups bgs aside it would add a whole new feeling to the game.
This morbid fear of losing 400 Ltds in the new borann for example I get that I've grinded solo too.
But imagine say your a deadly cos most are..or dangerous, you could be ganked by lower ranked pilots who's skills I think would match yours. You would get ganked by a elite but the clocks ticking for him and you stand a good chance getting away.
There would be a skills to rank balance. Pvpers are generally Better combat pilots overall.
Offset this by not allowing em to gank say pilots below dangerous.
It's early morning and I'm knackered just an idea for what's to me a fundamental flaw in elite.
And yes l realise some just don't wanna fight at all for wotever reasons so there should be an opt out or just don't fly open.
The more players there are visible in-game I think the more immersive it'll be.

Also I think fdevs need to take a look at the whole open solo thing. I'm not saying for a minute kill one or the other...just reward those that do survive those encounters and punish those that do gank a lower rank.
no offense , but oh my god that’s a horrible idea , ED dose not need a poorly thought out class system like a badly made Facebook game that’s pay to win
 
The "artificial blocks" evaluation is not valid. Many PVP pilots use solo or pg to grind credits, rep and mats, and only join open when geared. Artificial blocks already exist, and claiming instituting solutions that have been around for 20 years as "artificial" is duplicitous on its face.
Actually I don't know a single pvper that goes into solo for anything other than logging at the Jameson Memorial. I've mined every credit I have in open.
 
@Dragsham
there's a lot of pvpers. You just gotta know where to find em. They're all out in the mining systems right now.
I can't agree with you on the "no attacking lower ranked players" thing. Im only expert ranked cause I hate PvE but I've clapped the cheeks of many elite ranked pilots. I was even clappin cheeks when I was harmless ranked.
 
The PvP framework in ED is fantastic for a sandbox environment(99% skill, unfair ship balance, engineering providing unknowns to adapt to, Powerplay as a broad evolving conflict engine)... it's just torpedoed by poorly implemented Player to Player interaction mechanics.

Blocking players in a sandbox is dumb; if someone is trolling in an exploitative or abusive manner, ban them

Exploits are never punished: combat logging is never punished, credit exploiters are allowed to keep their exploited gains

Powerplay is available in solo/group: powerplay is essentially pointless as you're able to win without a fight.

Crime doesn't pay: for good or for ill, crime is pointless; there's no real punishment and there's no real payout. Smuggling, piracy and other crimes traditionally exist because the payout outweighs the risk; this is not reflected mechanically. Why are wanton murderers allowed at Black Markets? If you're a known homicidal maniac, your options should dwindle steadily until you're limited to a scant few safe anarchy systems... BUT, you should also be getting serious payout offers for state sponsored 'wet works/spec ops' contracts. If you're a known pirate who doesn't murder wantonly, you should be able to command a high price for undamaged goods.

NPC pirates need to be more prolific: why are weak arsed miners carrying hundreds of millions in LTDs not being clubbed by wings of elite Anacondas covered in shield buster/mass lock torps? Why can these miners not hire a few escorts to share in their profits by protecting them from piracy? This is a most egregious omission; all it would require was 'Purchase Order' missions to be taken before a controlling faction allows you to use a mining hotspot. Are mineral rights, a thing we wage wars over now, no longer a thing? Just tag the ships leaving with unlicensed LTD's as wanted and the cargo as stolen! No purchase order, no access! Why is this relevant? Because it would make PvP piracy waaay more fun and would mean you'd have an incentive to meaningfully interact with other players (I know I would happily cruise a mining area keeping an eye on a mining ship, listening to music, engaging pirates when required, if it meant even a scant 10% of a mining sale... becasue it would feel like I was an actual mercenary/bounty hunter).
 
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