In order to avoid disappointment I'm assuming that we'll get a new selection of rocky and icy bodies to land on, which only differ from the existing rocky and icy bodies by the color of the skyboxes.
There will also be some more inanimate objects to shoot mats off.
Anything more detailed or in-depth will be a pleasant surprise.
I concur. The initial post is technically correct as well. Lets be honest its a tenuous subject. it really does fit nicely with FD methodology.
Now I'm an old school backer and love this game, but I've since learnt not to get bought in to FD marketing campaign. Read between the lines.
Now I am of the opinion that term used in the interview was used in a descriptive sense rather than a factual.
The fact that FD slipped or omitted such a term I feel is a legal omission to negate that Odyssey will not have atmospheres without having to say it out loud. Otherwise it would have poured cold water on the news story.
This runs in line with the unofficial leak.
I do hope it involves more however I really do, but best play devils advocate and lower your expectations, then you wont be so disappointed.
I feel FD's marketing method for Odyssey will be heavily focused towards quick play combat. FD also have a tendance to take the easy and unimagitive route, so I'm imagining that Odyssey will actually incorporate the following:
A number of new types of moons / small planets with increased surface detail.
No real atmospheric landing, no weather etc. Only the illusion of tenuous atmospheres, which will simple be a skybox. New visual yes and it likely will be pretty.
Tenuous landing will involve the same method of landing thats is already in game.
No walking around in ships...possibly to come later. They haven't shown that yet. Fingers crossed however.
If above is correct then no use of ladders nor lifts to get to surface. More likely the change of ships from ladders to lifts indicates FD may use a simular animation as used with SRV e.g. you simply sink into the floor or its a fade in/out.
Some more ways to shoot at rocks.
Some more ways to shoot at each other.
Some lovely movement animation but it wont incorporate space walking no zero g comvat or movingvin / around ships...
Possibly to come later.
Social hubs are not described as star ports they sound new. ED is notorious for being empty of life and people may be well dispersed in game, so a hub is more likely like a cresh, a large open area for Cmdrs to meet and do stupid things or buy stuff. More grinding.