Tenuous Atmospheres: How Will They Work...?

Cursory glance at the "thin" atmosphere descriptor...there is something else at play other than pressure, and I'll have to do a deeper dive because at the low range, they are as expected...all the way down to right at 100 pascals, which confirms the 99.99 pascal limit for landable, however...

At the top range, "thin" goes all the way up into the thousands of atmospheres of pressure...
 
Cursory glance at the "thin" atmosphere descriptor...there is something else at play other than pressure, and I'll have to do a deeper dive because at the low range, they are as expected...all the way down to right at 100 pascals, which confirms the 99.99 pascal limit for landable, however...

At the top range, "thin" goes all the way up into the thousands of atmospheres of pressure...


Oh wow. That's definitely unexpected.

Hmm, so you're thinking, like chemical composition maybe? Other aspects that could influence 'density' beyond pressure?
 
Oh wow. That's definitely unexpected.

Hmm, so you're thinking, like chemical composition maybe? Other aspects that could influence 'density' beyond pressure?
I'm getting more data to first try and determine where the overlaps between "thin", "thick" and atmospheres with no atmospheric qualifier is and then go from there.

The highest 1000 planets with "thin" atmospheres are all either Nitrogen or Ammonia, with most of them being Nitrogen. The lowest pressure 1000 planets have a wide mix of composition including Ammonia, but curiously, no Nitrogen ones. So...way more analysis is needed including gravity, star type
 
I'm getting more data to first try and determine where the overlaps between "thin", "thick" and atmospheres with no atmospheric qualifier is and then go from there.

The highest 1000 planets with "thin" atmospheres are all either Nitrogen or Ammonia, with most of them being Nitrogen. The lowest pressure 1000 planets have a wide mix of composition including Ammonia, but curiously, no Nitrogen ones. So...way more analysis is needed including gravity, star type


Nice one, sounds like a plan.

I guess, purely as a knee-jerk take, the high pressure planets all being simple / 'single' compositions could be a broad answer to why they're classed as 'thin'? IE possibly planets with less likelihood of complex scenarios (weather formations? Life?) have been placed into the 'thin' band despite high pressure environments?

Definitely sounds like there's more at play though. Looking forward to what you find :). Will be interesting to see if any of the other atmospheric qualifiers come into play.

Let me know if I can help in any way. (I've got zero experience with delving into the Journal / BDSM EDSM etc, but willing to learn some new proto-skills ;))

EDIT: Ok, so either I wrote BDSM there by mistake, or my spellchecker did it. Not sure which is worse 😄
 
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Ganymede can be quite thick

(no offence to Ganymede)
Unfortunately haze in ED tends to be "ground fog" rather than true atmospheric haze. I've amplified it, but it just creates San Fransisco fog rather than atmospheric "thickness". Now in theory I could write my own haze shader. In theory... It's not a trivial thing to do, and it depends on what data Frontier sends to the shader. There are some other things I want to try first, like adjusting the brightness and color of the sky based on sun intensity, etc, but the the next big experiment is a snowy ice planet!
 
Unfortunately haze in ED tends to be "ground fog" rather than true atmospheric haze. I've amplified it, but it just creates San Fransisco fog rather than atmospheric "thickness". Now in theory I could write my own haze shader. In theory... It's not a trivial thing to do, and it depends on what data Frontier sends to the shader. There are some other things I want to try first, like adjusting the brightness and color of the sky based on sun intensity, etc, but the the next big experiment is a snowy ice planet!
6 months later, Old Duck, Frontier Developments CEO, cackling like Montgomery Burns ... :sneaky:
 
Unfortunately haze in ED tends to be "ground fog" rather than true atmospheric haze. I've amplified it, but it just creates San Fransisco fog rather than atmospheric "thickness". Now in theory I could write my own haze shader. In theory... It's not a trivial thing to do, and it depends on what data Frontier sends to the shader. There are some other things I want to try first, like adjusting the brightness and color of the sky based on sun intensity, etc, but the the next big experiment is a snowy ice planet!
Can you also do vegetation .... and lakes and rivers .... oh and fish .... and animals foraging ? Videos please, or it didn't happen :p
 
This. We dont know, anything else could be conjecture or wild speculation.
Problem is there will still be conjecture and wild speculation until we get some firm details from FD which I dont see coming until December at the earliest.
I think we will get some answers next weekend, when Lavecom was meant to be taking place. Fdev have traditionally shared with us future content there. Also I suspect we will be able to preorder way before December, so they will be showcasing it way before December too. Nobody is going to preorder when they have no idea what they are getting.
 
In order to avoid disappointment I'm assuming that we'll get a new selection of rocky and icy bodies to land on, which only differ from the existing rocky and icy bodies by the color of the skyboxes.

There will also be some more inanimate objects to shoot mats off.

Anything more detailed or in-depth will be a pleasant surprise.

I concur. The initial post is technically correct as well. Lets be honest its a tenuous subject. it really does fit nicely with FD methodology.

Now I'm an old school backer and love this game, but I've since learnt not to get bought in to FD marketing campaign. Read between the lines.

Now I am of the opinion that term used in the interview was used in a descriptive sense rather than a factual.

The fact that FD slipped or omitted such a term I feel is a legal omission to negate that Odyssey will not have atmospheres without having to say it out loud. Otherwise it would have poured cold water on the news story.

This runs in line with the unofficial leak.

I do hope it involves more however I really do, but best play devils advocate and lower your expectations, then you wont be so disappointed.

I feel FD's marketing method for Odyssey will be heavily focused towards quick play combat. FD also have a tendance to take the easy and unimagitive route, so I'm imagining that Odyssey will actually incorporate the following:

A number of new types of moons / small planets with increased surface detail.

No real atmospheric landing, no weather etc. Only the illusion of tenuous atmospheres, which will simple be a skybox. New visual yes and it likely will be pretty.

Tenuous landing will involve the same method of landing thats is already in game.

No walking around in ships...possibly to come later. They haven't shown that yet. Fingers crossed however.

If above is correct then no use of ladders nor lifts to get to surface. More likely the change of ships from ladders to lifts indicates FD may use a simular animation as used with SRV e.g. you simply sink into the floor or its a fade in/out.

Some more ways to shoot at rocks.

Some more ways to shoot at each other.

Some lovely movement animation but it wont incorporate space walking no zero g comvat or movingvin / around ships...
Possibly to come later.

Social hubs are not described as star ports they sound new. ED is notorious for being empty of life and people may be well dispersed in game, so a hub is more likely like a cresh, a large open area for Cmdrs to meet and do stupid things or buy stuff. More grinding.
 
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By adding a sky box.

Also some fog effects.


This sadly. I think asking for actual atmospheric conditions, clouds, sun-rays, rain, hail, incredible sunsets is asking far too much from frontier. The game is 6 years old and they only now introduce different coloured and probably static cloudless sky boxes while other games, lesser games, are way ahead with their planetary tech already.
 
I think we will get some answers next weekend, when Lavecom was meant to be taking place. Fdev have traditionally shared with us future content there. Also I suspect we will be able to preorder way before December, so they will be showcasing it way before December too. Nobody is going to preorder when they have no idea what they are getting.

There's also gonna be the inevitable two-to-three rounds of betas, which will have been planned for, so if Early 2021 means Q1 2021, then it's likely the Beta will launch somewhere between December at the earliest, and February/March at the very latest.

Horizons was showcased at Gamescom nearly 4 months before the beta launched.
 
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