ExploaCourier heat.

Hi.

I'm just getting ready to take my FC out to the rim and I'm converting a ship to explore the systems surrounding it. I love flying the iCourier, so I'm refitting the one I usually fly. The problem I have, is heat. I simply cant scoop more than 30% odd fuel without it overheating. Here's the build.

Is there anything I can do, or am I just going to have to deal with it. I know a DBS/DBX would run cooler, but I really like the Courier and the only DBS/DBX I ever want to be in is made by Aston Martin.

Cheers.
 
Wow, overcharged power plant? That's why.

Here's my current build. A low emissions power plant would be best, but Armoured + Thermal Spread works really well. You get boosted power and it runs cooler. Just not as much power as overcharged, or as much cooling as low emissions. But a good balance of both.

EDIT: Different ships have different thermal capacities / dissipation rates. Some of the cooler running ships can get away with overcharged while scooping, and others don't do as well. The courier does run a bit warm, but isn't one of the worst in that regard either.
 
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OC grade 5 as well? Even switching it directly to OC G1 with thermal spread is enough to power all your modules. There is no benefit on any build to overcharging your plant more than you need.
 
Agreed. G1 Overcharge with thermal spread will make a big difference and still power the ship. Changing sensors to 2D will save a half a megawatt. Since power draw is what generates heat, this will help, but not all that much.

I'd also say that clean drives and thermal spread are not helping. You've traded a lot of speed for that engineering, which is fine, but I don't think this makes a difference in supercruise, and by extension when scooping, and even in normal flight the difference is small, and not worth the speed loss (to me)

This ship will boost 832 with dirty / drive distributors.

If you change the thrusters, you can now engineer the power plant for G1 armored with thermal spread and avoid the overcharge penalty. Dirty drives use less power than clean. I often make the argument that because clean drives draw more power, they essentially cut in to the heat saving you are looking for by choosing that mod. Clean drives are a trap mod, and I used them for years. But I have seen the light :)
 
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Especially as clean drives uses more power so generate more heat...

I would test 2a g5 armored PP with thermal spread and engineer the thrusters with g5 dirty drag.
Then you don't even have to power down your research limpets or have capacity for e. g. a supercruise assi in your empty slot :)
 
Turn off the shields and the power distributor until you need them.

You don't need either for fuel scoping
 
So what're clean drives good for? According to Coriolis, they reduce thermal load by up to 50%

Making your ship slower while drawing more power?

They do have a decrease in normal flight heat, especially when chain-boosting. The thing is, when a ship has reached cruising speed, the heat state normalizes, so where clean drives make a difference is when maneuvering, accelerating or decelerating. Once speed and attitude are constant there is no difference. But in the tests I have done, this is small, perhaps 2 or 3%. I found no noticable difference in supercruise.

So for me I see it as trading around 15% speed for 2 or 3% heat. Not worth it for me, especially considering that these heat reductions are situational.

And in a Courier, that is over 100 m/s for those couple of percentage points. Players should mod their ships to their vision, but I think using clean drives for better scoop rate is a mistake.
 
The thrusters' own heat generation only comes into play when you're in normal space and flying on thrusters. If you're in a hot environment, it can make a large difference. But in supercruise, the thruster thermal load doesn't come into play at all, only how much heat you're generating from the power draw on the power plant, and its heat efficiency.

So dirty drives will be a minuscule bit better in supercruise, but clean tuning will be reasonably better when flying on thrusters (from a heat perspective). Since you're scooping in supercruise and not normal space, "clean" won't help here. And since the difference in power draw is quite small, you should choose the thruster mod based on what you expect to do on planets. Most of the time, dirty is just fine here. In places like "Skardee 1" it might mean the difference between overheating or not, when landing and taking off again.

EDIT: I use a combination of clean/dirty between my ships. Sometimes it's just a matter of whether I want to be ready for Skardee 1 conditions. That planet orbits inside the scooping zone of the star, so it's about as extreme as it gets. It's inside the bubble, so it makes a good test location before you start exploring.
 
I run a 2a G5 Overcharged + Thermal Spread Power Plant on my Courier. It can only handle scooping at max rate for about 10 seconds before hitting 80% heat. This is enough when fueling between every jump. But that's the price for speed and jump range. :cool:

If I need to refill more, I will park with the rate at about 60 on the 3a scoop. Yes it's slower to scoop, but it will never overheat. (unless it's one of those big super hot stars)

I think I tried it before and it took a 4a PP with Low Emissions to be able to scoop at max rate forever... but that mass is too much for a courier.
 
Clean drives draw more power just by being turned on, which makes them hotter in supercruise oddly enough. The only time clean drives really make you run colder is in normalspace if you're also running a low emissions plant.
 

Deleted member 38366

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The Courier has a very limited heat tolerance by design.

Mine runs G5 Armored Power Plant w/ Thermal Spread - and it still has some heat issues when scooping.

In comparison, my T10 with the same Power Plant Mod scoops at 100% rate and does not even sweat it.
 
Is there anything I can do
Oh, yes. You can get rid of overcharged PP and replace it with higher grade low emissions. By the way, if you like speed (and as I can see from your build, you do) don't be afraid of dirty drives, they heat your ship up only in real space, so this mod doesn't affect temperature while fuelscooping. And, by the way, AFMU is a really usefull thing for explorer.

This build is wa-a-a-a-ay colder, though coriolis might be not sure about it :)

If we speak about maximising jump range, here is my current build.
 
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Hi.

I'm just getting ready to take my FC out to the rim and I'm converting a ship to explore the systems surrounding it. I love flying the iCourier, so I'm refitting the one I usually fly. The problem I have, is heat. I simply cant scoop more than 30% odd fuel without it overheating. Here's the build.

Is there anything I can do, or am I just going to have to deal with it. I know a DBS/DBX would run cooler, but I really like the Courier and the only DBS/DBX I ever want to be in is made by Aston Martin.

Cheers.
Try a Dolphin. No overheating issues with that ship no matter what you do to it.
 
Try a Dolphin. No overheating issues with that ship no matter what you do to it.

Amen to that

Exploring from a FC means that you really don't need more than 33.33LY range to program a FC jump and use a ship to get to the next destination at the same time. Speed and range aren't really too important when it comes to exploring from a FC.

An iCourier does run hot and the Hula Hoop on the windscreen kinda kills it for the exploration role for me. Yes it's fun to fly, but not so much as an explorer. For running data delivery missions? Absolutely.

Dolphin is the best answer for FC exploration.

 
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