Why is being a "prey" of a pirate in open a bad game design...

Hello! Just a little headstart:
I am not a pvp'er! I only play in pve! And mostly in solo or pg's! This thread is a discussion about why i don't play in open and partake in pvp, and what could maybe, possibly bring some people into open! At least more often!

Here is something i was thinking about for the last... week, if not more. And before i start - no, i don't belive pirates to be the worst kind o players. Or gankers. And i don't belive PVP is a devil-spawn to be killed with fire. On the contrary. I just want to give a bit of... insight, as to why people are avoiding open.

For the past few days i have been (like many others) mining. Not to get a carrier though! I am mining because right now, with Carriers added, you have an actuall way to interact and work together with other players. I can chat with people in Elite! What a shock! The chat actually serves another function besides trying to insult that one guy who is going to get married! I got some Ltd's, i gave some tritium to the pal who has been using his carrier as a taxi, somethimes selling some ltd's on a lower price for them as well, as my way of saying "thank you!". Overall a very, very nice experience. The carriers do serve a nice role for miners now, horay! But, at the same time i have noticed a few people, who have been asking other cmdr's to mine in open, and who would usually get very.... "defensive", when met with an overall negative response to their speaches about risk taking and solo/pg players destroying the pirate-side of the experience. Thus i do assume, that those folks were mostly pirates, who wanted a challenge. And there is, of course, nothing wrong with that.

Because of that, and of the few conversations i had both in game and on discord, I started to wonder - why would anyone actually mine in open? Or play in open at all?

PVP in Elite is a ...can. Maybe not of worms, but it does have it's problems. Combat logging, insults towards pirates, game being not balanced at all. But i have been wondering, why would anyone actually mine, trade or...well, fly in open?
There are a few reasons, as to why people don't want to do that, in my opinion. Look at this example:

1. You mine in open.
2. Someone goes to you, points his guns at you, demanding some LTD's you have just mined. You have three options:
a) give him the stuff;
b) try and run away;
c) fight;

In Elite, the easiest thing to do is to run away. Making a quick ship is not that difficult, so running away quickly and high-waking is the easest thing to do. But it does take away time, which some have only a little of to play. And let's be honest. You go to another system, you have escaped... but you have to go back to that system to continue what you have been doing. So... what was the point of running away? (Of course, that is, IF the system is your selling system or mining system, if it's mid-way, then you can take a detour, but people are waiting for targets in selling systems...).

Combat? I would forget it. If your enemy is in a pvp build, and you are in a mining build, you are not gonna win. Unless the pirate is very bad at flying or you are very good at it. But why would you, when you came here to mine? Or to trade?

And giving up to his demands? That is the worst option in the eyes of some players. Elite is a time-consuming game. So imagine - you mine for an hour (it's even worse, if you don't like mining), and now some guy wants you to give it up?

What does it sum up to?
Besides a potential (and usually one-time for some) "Hey! I have managed to run away! I ma so great!", there is no incentive to actually go through that.
Everything you do in Elite, you can do in Solo, PG, or Open.

A gameplay loop in Elite usually consists of:
1. Prepare a ship for said loop (and start the loop, if it is a trading/passanger route);
2. Go to the system
3. Mine/trade/do something
4. Go to the system where you take your reward for it.

IF you go in open, you add the risk of having all that you did/are trying to acomplish ruined/stoped.
And there is no reward for taking that risk. It doesn't matter if you are in open. In fact, most people may avoid being in open, because:

They DON'T want to be someone's gameplay.

Because, frankly, why would they?
Being a prey in Elite is not fun for everyone. It is usually annoying (besides maybe the first two times you are being chased). After all:
- you are being attacked by someone, who will win in a 1 v 1 fight, the npc's will come to help you, but they may not arrive in time, hatchbreaking your ship is easy. And of course, you get nothingout of that experience, besides being annoyed that you just took this kind of risk for no potential gain.


Thus, as the title stated- Being a "prey" of a pirate is not fun, gives no reward for the risk taken, and is usually a very not-fun experience.
Yes, you can learn how to run away. You can avoid the danger. But the gameplay-part of "running away and avoiding the danger" is not fun, because you are not getting anything for it.


What i would like to add at the end - please, if you would like people to play in open with you, so you can find a challenge, so you can be the pirate you would like to be, think about why people don't want go through that ^ ^.

Also: i am talking about people who don't like that kind of gameplay. IF you do like being a prey, if you like the "I have to run away!" then all the power for you. But there are many, who don't enjoy it.

Sincerely,
Eric Alsteif.
 
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Deleted member 182079

D
I always mine in Open, in all sorts of ships (some are safer to escape in than others). I do try to be careful though when I enter the ring, and I certainly avoid mining at the hotspot directly (it's still surprising how many players do this). It keeps me sharp, requires situational awareness and losing the tail from a player pirate feels great.

I also engage in piracy sometimes (it's rare but I do feel like it now and then). Always in a small ship, so that people can see I'm not in a murderboat where it's obvious I'm not a pirate (no cargo space, no limpets) and I won't be too greedy demanding all their cargo. Usually I ask for 8-16t, which is nothing really given most have hundreds already onboard.

Why do I do this? Because it's exciting and fun.
 
I always mine in Open, in all sorts of ships (some are safer to escape in than others). I do try to be careful though when I enter the ring, and I certainly avoid mining at the hotspot directly (it's still surprising how many players do this). It keeps me sharp, requires situational awareness and losing the tail from a player pirate feels great.

I also engage in piracy sometimes (it's rare but I do feel like it now and then). Always in a small ship, so that people can see I'm not in a murderboat where it's obvious I'm not a pirate (no cargo space, no limpets) and I won't be too greedy demanding all their cargo. Usually I ask for 8-16t, which is nothing really given most have hundreds already onboard.

Why do I do this? Because it's exciting and fun.


And that is perfectly fine! As i said, i do understand that there are people who enjoy it. I only speak for people like me, who may not enjoy it in the same way. This post is a way to explain it from a point of view of someone, who doesn't see any reason to mine/trade in open.
 

Deleted member 182079

D
And that is perfectly fine! As i said, i do understand that there are people who enjoy it. I only speak for people like me, who may not enjoy it in the same way.
I can understand the points you raised though, and I would likely play in Solo if I didn't have access to engineered ships or just started the game; once you get to that level (and with credits no longer being an issue) you tend to start taking more risks. Fair play to those noobs who mine in Open anyways.
 
Giving away LTD to a pirate is the best gameplay for both miner and pirate (alternative is for the prey is to get away). If you do not get away and the pirate wins you should not get blown up. Do not want to give up 20 ltd? Then you deserve to loose your ship. It is a game. The other side beat you.
 
Nail on head there op...why indeed. It wouldn't be so bad if there was a proper "pirate/criminal" career path with a well thought out crime and punishment system that made sense within the game lore/logic. With proper repurcussions for the pirates and criminal. But we have a game where you can be allied with the Fed and the Empire soooooooo....shrugs.
 
Giving away LTD to a pirate is the best gameplay for both miner and pirate (alternative is for the prey is to get away). If you do not get away and the pirate wins you should not get blown up. Do not want to give up 20 ltd? Then you deserve to loose your ship. It is a game. The other side beat you.
And that's the thing. There is nothing making me feel, that i should agree to that kind of gameplay. I don't have to take up this challenge. SInce it's not really necessary, and winning doesn't give me anything.
If i loose, i give up my ship or my cargo. And if i win? Nothing.
 
Nail on head there op...why indeed. It wouldn't be so bad if there was a proper "pirate/criminal" career path with a well thought out crime and punishment system that made sense within the game lore/logic. With proper repurcussions for the pirates and criminal. But we have a game where you can be allied with the Fed and the Empire soooooooo....shrugs.

That is for sure a problem. There are some downsides to being a criminal - not being able to use a station probably being the most obvious one. And problems with moving/selling criminall ships or modules. Which you have to clean first. But you can use the carrier to rearm, even sell stuff. So it may be easier now, as well.

Then again, even now there are some reasons for a pirate to actually do stuff. There are no reasons for a player to fly in open and be a target... since winning that gives you nothing.
 
Giving away LTD to a pirate is the best gameplay for both miner and pirate (alternative is for the prey is to get away). If you do not get away and the pirate wins you should not get blown up. Do not want to give up 20 ltd? Then you deserve to loose your ship. It is a game. The other side beat you.

It's a game I paid for, and you will never 'beat' me, because I have no desire to interact with you, and therefor you will never see me.
 
It's the same with NPCs. Fighting them isn't worth the time and rewards, so I turned to run. It got old in the end and stopped being fun.

I have a decent chance against a NPC, unless I screw up, even with my miner. I would have zero chance against a player's murder boat. If I want to engage a NPC I can scoop up what mats I want and go back to mining. Giving some player part of my cargo just because they want it is not 'engaging gameplay' to me.
 
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And that's the thing. There is nothing making me feel, that i should agree to that kind of gameplay. I don't have to take up this challenge. SInce it's not really necessary, and winning doesn't give me anything.
If i loose, i give up my ship or my cargo. And if i win? Nothing.

Either Open is what it says it is, random encounters, or its a curated one.

ED has become distorted due to credits being so plentiful, if they were not, mining would be dangerous, there would be a need for patrols and a need for the pirate to keep you alive so they don't waste time trying to get you to drop.

Without consequences that are meaningful and having credits so easy to get the whole ecosystem collapses as we see now.

You "agree" by clicking open, and in the above scenario if credits were scarce you'd be rich by taking that risk, while the pirate scratches a living taking risk.
 
Either Open is what it says it is, random encounters, or its a curated one.

ED has become distorted due to credits being so plentiful, if they were not, mining would be dangerous, there would be a need for patrols and a need for the pirate to keep you alive so they don't waste time trying to get you to drop.

Without consequences that are meaningful and having credits so easy to get the whole ecosystem collapses as we see now.

You "agree" by clicking open, and in the above scenario if credits were scarce you'd be rich by taking that risk, while the pirate scratches a living taking risk.

And i agree 100% with you. By going to open, you agree to the fact, that you May be the target.
But there is no reason for me to do So.
Since we have solo and PG's.
Even if credits were harder to Come by, People wouldnt fly in open. Because why would they?
 
No this does not bode for Solo players. So I do not get your post.

Actually, i would Say that Elite has a problem. It has both: solo and multiplayer experience. It tries to cater to both sides.

I can't agree to the: "Elite is a solo game" nor to: "Elite is a multiplayer game".

It's... A hybrid of both. And its strange.
 
And i agree 100% with you. By going to open, you agree to the fact, that you May be the target.
But there is no reason for me to do So.
Since we have solo and PG's.
Even if credits were harder to Come by, People wouldnt fly in open. Because why would they?

And thats the enigma. Open should create food chains with the rich traders and miners feeding money for protection, or being leeched by pirates.

In this situation ganking would eventually bankrupt people, because you are not plying a trade- in my example if fuel, repairs, ships etc were hard to get everything would balance.
 
And i agree 100% with you. By going to open, you agree to the fact, that you May be the target.
But there is no reason for me to do So.
Since we have solo and PG's.
Even if credits were harder to Come by, People wouldnt fly in open. Because why would they?

Some people like the so-called risk of playing in open. Others don't. As you say, there is no real incentive for me to play in open and get distracted from my gameplay by other players.
 
And thats the enigma. Open should create food chains with the rich traders and miners feeding money for protection, or being leeched by pirates.

In this situation ganking would eventually bankrupt people, because you are not plying a trade- in my example if fuel, repairs, ships etc were hard to get everything would balance.

If there were anarchy systems (in open) that had something unique I wanted to mine, I think it would be cool to hire 'protection' in order for me to do it.
 
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