Regarding the use of CMDR bounties as an incentive or a tool for enforcing consequence...advertising wanted CMDRs more prominently, without a fairly significant reworking of networking, instancing, tracking, pursuit, logistics, blocking, and mode swapping mechanisms is largely meaningless. Wanted CMDRs are rarely shot down unless they want to be, CMDR bounty hunting isn't really viable in the game we have, so what their bounties are or where they are shown is largely moot.
Yes, my CMDR has and still occasionally does collect bounties off other CMDRs, these are largely incidental to self-defense; they're flukes and exceptions that prove the rule.
No objective based play requires PvP in the first place - it is entirely optional.
Any objective that requires stopping or delaying my CMDR from doing what he's doing, as opposed to indirectly preempting it (which requires knowledge of what exactly he's doing), requires PvP.
Likewise, I'm often in situation that requires PvP to for my CMDR to achieve his goals.
Thanks for asking Captain, I see PVPers as those who place high value on the ability to affect other players' experience of the game. Whether the other player wishes to be so affected doesn't seem to be a big factor in that - I may be wrong, I'm happy to have my perception of that challenged.
It shouldn't need to be a factor, the game should take care of that by ensuring that players can only interact with each other in intended ways, which it does with varying degrees of success.
What players can do to each others characters via direct PvP is frequently less meaningful than what they do to each other, consciously or not, via other mechanisms. No one expects to have to ask permission of other players before selling exploration data or using a good trade route they've discovered and I don't see much difference between these things and my CMDR being pulled out of SC and shot at, at least in terms of tangible effect on my CMDR or the setting he exists within.
Shoot down my CMDR now and he'll be back doing what he was doing in five minutes with a loss of assets so trivial it may as well not have occurred. Sell 50 million cr of exploration data to the outpost in this system, and you've erased an entire day of my work. If my CMDR sees a soft target that looks like it's coming back from an exploration trip headed for that outpost, he's probably going to attempt to defend his interests, and he's probably not going to ask before blowing that ship out of the sky just short of the pad.
This is kind of where I started from when I first commented, but if we can find some ideas to help the PVP players in Open enjoy their game more without impinging on those who choose Solo or PG then we've achieved something.
People that choose PG or Solo for their CMDRs are of no concern of mine, unless they are cheating and thus giving their CMDR's greater than intended influence over the BGS.
solo mode players have an unfair advantage when competing for control of a system for example, the the solo mode player cannot be countered directly (I am not saying this myself, I don't agree that this is an issue in the game).
Those not exposing themselves to delay or distraction of other CMDRs (which can occur a variety of ways, most of which don't involve combat, or even intent) have a tangible advantage in the rate at which they can transact with the BGS. However, this is as deliberate and intentional as anything else in the game.