I'm curious to see how a "pirate" CMDR responds to a 20k-30k shield.
Probably with hatchbreakers.
I'm curious to see how a "pirate" CMDR responds to a 20k-30k shield.
I'm under the impression a pair of Point Defense guns make hatch-breakers [mostly] irrelevant?Probably with hatchbreakers.
Are you referring to Reverberating Cascade?A strong shield's weak point is its integrity.
Concur.As someone said before, it's almost like liking playing being bullied xd.
Also - yes, over my dead body will i give up my hard work! Hahahahhaha.
I'm under the impression a pair of Point Defense guns make hatch-breakers [mostly] irrelevant?
Are you referring to Reverberating Cascade?
Mines and torpedoesNPC Pirates act like pirates, and I treat them as such. If I'm armed I tend to start shooting the moment they approach and scan. If I'm not armed (or they obviously out-gun me) I usually pay them off as its less time and no impact on my bottom line to mine a few extra tons of cargo. Unknown CMDRs aren't nearly as predictable. I've seen a lot of posts about how most CMDRs encountered in this situation are "pirates." My experience has been they're almost always Murderhobos uninterested in cargo.
IF "pirate" CMDRs followed actual pirate behavior patterns, I'd tolerate them (and the game should encourage pirates to behave like pirates). In practice, they're more like Firefly reavers.
This evening I'll be picking up some newly available Prismatics. I'm curious to see how a "pirate" CMDR responds to a 20k-30k shield.
NPC Pirates act like pirates, and I treat them as such. If I'm armed I tend to start shooting the moment they approach and scan. If I'm not armed (or they obviously out-gun me) I usually pay them off as its less time and no impact on my bottom line to mine a few extra tons of cargo. Unknown CMDRs aren't nearly as predictable. I've seen a lot of posts about how most CMDRs encountered in this situation are "pirates." My experience has been they're almost always Murderhobos uninterested in cargo.
IF "pirate" CMDRs followed actual pirate behavior patterns, I'd tolerate them (and the game should encourage pirates to behave like pirates). In practice, they're more like Firefly reavers.
This evening I'll be picking up some newly available Prismatics. I'm curious to see how a "pirate" CMDR responds to a 20k-30k shield.
I think I've only killed the 'client' on purpose a couple of times as if I can kill him I should also be able to disable him and get all that tasty cargo.If a player claims to be a pirate but just ends up destroying his victims, then they're either terrible at piracy or terrible at characterizing their own playstyle.
I think I've only killed the 'client' on purpose a couple of times as if I can kill him I should also be able to disable him and get all that tasty cargo.
The other kills were pretty rare and were mainly due to paper hulls that couldn't withstand the missiles to the drives.
I still think that the ultimate punishment for illegal PKing should be expulsion from the Pilots’ Federation and a loss of insurance coverage.
That would would do more to balance the scales than pretty much anything else.
If that meant an alternate, fleshed-out, outlaw career path, then count me the hell in.I still think that the ultimate punishment for illegal PKing should be expulsion from the Pilots’ Federation and a loss of insurance coverage.
That would would do more to balance the scales than pretty much anything else.
It's not.
The fact that the attacker has little to no real risk of losing anything if he blows up.
The victim always has the risk of losing a rebuy, possible cargo, mission rep and maybe even years of exploration data. The explorer should not have it easier, no. But the attacker should face similar consequences as his victims does, if he "loses" an encounter.
Okay, have fun in empty open then.Or maybe we shouldn't try to force an arbitrary "balance" to every little encounter than can happen in-game.
Okay, have fun in empty open then.
Seasoned pirates that shoot at you only do it because you're trying to run away and not give in to their demands.Context and all that, but all I could think of was a SJ[P] castigating you for "blaming the victim."
As someone said before, it's almost like liking playing being bullied xd.
Also - yes, over my dead body will i give up my hard work! Hahahahhaha.
Well, there is nothing bad with killing people who went to open. Since it's open. And not the problem discussed in this thread as wellTo me all the hand wringing about getting wacked in open is ridiculous really its just a game and now its easy to earn creds in today's ED so what is all the whining about really? Because someone 'bullied' me when I was weak and they were strong type of complaint?
I have been hanging around New Borann which is well outside the bubble and there is no law enforcement there as it is anarchy only zones there in the black, YET, I see so many new players in New Borann with their shiny new big ships with 'no protection' what so ever considering where they are and their playing in open and all. When I find commander novice's T-10's/Anacondas and such flown with no armor or shields with their 'cargo only builds' just mining away obliviously in the LTD hot spots 'I make it a point to baptize them' by taking their hulls down to only a couple of percent (or on occasion even zero) so they 'get it' that they are indeed "not in Kansas anymore" Why do I do this? Because that's how I learned the same hard lesson the same hard way that is why.
If your going to take risk like that in deep space with bare bones ships I'd advise then don't do it in open unfortunately, why? "Because of mayhem just like me". ;-)
It is actually fun to be teacher now with SO many new students. ;-)