Go tell that to a Hydra npcAnyone remember some time back when the npc's were actually dangerous, and subsequently got nerfed? Would like to see them back and think they would fit the game nicely now.
Gotra say I'm not a fan of the boss fight mechanics, although I can solo Cyclops no probe. I'm not a combat pilot but have played open at Shinrarta just to annoy gankers. I just feel that stronger npc's would give the game a bit more edge, also put more emphasis of engineering ships properly before setting off for mining, trading etc.Go shoot some hydra"s, or pay San Tu or Deszra a visit, in open.
Given that only about 50% of the potential player-base even own a copy of Horizons, I doubt that Frontier will rebase the challenge posed by the game in general around engineered ships (and they will know how many or few Engineers players who do own Horizons have bothered to unlock too).I just feel that stronger npc's would give the game a bit more edge, also put more emphasis of engineering ships properly before setting off for mining, trading etc.
I remember ! They had engineered ships and would interdict you in same system non-stopAnyone remember some time back when the npc's were actually dangerous, and subsequently got nerfed? Would like to see them back and think they would fit the game nicely now.
Yes, not everyone has the same skill level, but making it so easy that everyone can easily survive at all times is - IMO - not the ideal answer.Given that only about 50% of the potential player-base even own a copy of Horizons, I doubt that Frontier will rebase the challenge posed by the game in general around engineered ships (and they will know how many or few Engineers players who do own Horizons have bothered to unlock too).
As already mentioned, not every player has the same level of skill - and Frontier set the challenge posed by the game taking into account all players, not just they highly skilled.
It's clear that some players want that. Whether it should be the general case for all players, or not, is a matter of opinion. There are already situations where the player very likely has to flee to survive - and I expect that Frontier already know from their game analytics how many players are destroyed playing the PvE aspects of the game.There should be real danger in Elite: Dangerous. Not a completely optional one. At times we should be overwhelmed and run for our lives. And sometimes even destroyed.
It is hard. Why make it harder?
We're they actually hard or did they just require engineering? They still require engineering.
As it is hard to make a balanced NPC to suit all tastes, why don't you 'handicap' your ship? Use weaker sheilds, strip the engineering off of your weapons. Then NPC's will be harder for you.