A CMDR made a post last night that him and his mate had been doing a trade mission (so presumably it was a wing one) and that they 'lost' one of the loads meaning they couldn't complete the mission, losing out on the 5mCr reward. He said that this was a waste of a day.
So firstly, I'm guessing when he says 'lost', one of them got blown up by an NPC, secondly, the pair of them running a wing mission that pays 5m, to my memory, isn't thousands of units (I can obviously be wrong about this). It did however take them 'all day'. So these guys are finding that hard enough.
I guess it is worth examining some of the nostalgic type posts we see. "Remember when I was in a Keelback trying to do stuff, hardly engineered? The NPC's were tough then. Since I have put in 4k hours into the game, have everything engineered to the max and have become extremely familiar with NPC behaviour, combat tactics and the best loadout for preservation, the NPC's seem to be a lot easier."
Yes indeed, they have.
This isn't a criticism, it's also not an 'everything is fine' post. But it is a reminder that plenty of people find the NPC's tough. I totally agree that NPC's ranked ELITE should be really tough but players who have been playing forever, have a fantastic working knowledge of the mechanics of the game are always going to bump into some ceiling at some point. I can just imagine some changes happen and we'd see "I have 4k hours experience in the game, an A-Rated, engineered to the max, I'm Bruce Lee hard ship and I can't do this mission, this is ridiculous" posts.
I don't know of any game that you could play for a year or more and not find the NPC's predictable and easy to kill. Asking ED to invent that system when I don't believe it exists, whilst keeping players of all abilities moderately happy sounds like a big ask, nigh impossible if you ask me.
Just a thought.