Ships Vulture Rate my Vulture šŸ™‚

Here’s my current PvE Vulture build --> it’s finally performing nicely in Haz Rez/ Conflict Zones
I still need to unlock Palin (G5 Thrusters) and Ram Tah (Chaff)
I like the twin MCs and Corrosive/Incendiary works nicely together.
Power is tight but I’ve managed to squeeze the much tougher Armored PPlant (Monstered) to its limits.

https://s.orbis.zone/85tn

Any feedback is appreciated! Iā€˜m also interested in knowing
1) How much of difference i will notice going from G3 to G5 thrusters?
2) Which Medium Combat ship should I go for after this (I’m keeping the Vulture obviously!)? I’d ideally want high agility rather than a behemoth.
 
If it's PvE only, the npcs tend to use lasers (not sure about CZ), so I'd tend to go for thermal on the boosters. Also, the amount of hull/module reinforcements you have make me think that you're expecting your shields to drop. The Vulture is a shield tank I'd be focusing on that. At minimum, I'd want fast charge on the shield gen to get them back asap. Rather than have your cargo hatch on a lower priority, just switch it off altogether - stops the annoying message when you deploy weapons.

G3-G5 - you'll really notive. Much more agile, which is one of the Vulture's strengths.

If you're looking for agility in your next ship, something like a chieftain or FAS would suit you.
 
Here’s my current PvE Vulture build --> it’s finally performing nicely in Haz Rez/ Conflict Zones
I still need to unlock Palin (G5 Thrusters) and Ram Tah (Chaff)
I like the twin MCs and Corrosive/Incendiary works nicely together.
Power is tight but I’ve managed to squeeze the much tougher Armored PPlant (Monstered) to its limits.

https://s.orbis.zone/85tn

Vulture is small enough and agile enough to change that armoured PP for an overcharged with thermal spread. You'd get more than enough power even with lvl 3, and NPC won't be targeting your PP anyway. Canopy is the first thing to go :D


Any feedback is appreciated! Iā€˜m also interested in knowing
1) How much of difference i will notice going from G3 to G5 thrusters?

Quite a lot. I thought it won't be (in case of Python), but 3 --> 5 can really be felt.


2) Which Medium Combat ship should I go for after this (I’m keeping the Vulture obviously!)? I’d ideally want high agility rather than a behemoth.

If you like Vulture and its manoeuvrability, FAS could be a logical next step, it's basically Vulture on steroids. 2 more medium hardpoints, fast to manoeuvre, with dirty drives 5 it can go over 320/560. Mine has over 7k effective armour and against NPCs it can evade a lot, and if necessary, run away from almost anything.
 
If it's PvE only, the npcs tend to use lasers (not sure about CZ), so I'd tend to go for thermal on the boosters. Also, the amount of hull/module reinforcements you have make me think that you're expecting your shields to drop. The Vulture is a shield tank I'd be focusing on that. At minimum, I'd want fast charge on the shield gen to get them back asap. Rather than have your cargo hatch on a lower priority, just switch it off altogether - stops the annoying message when you deploy weapons.

G3-G5 - you'll really notive. Much more agile, which is one of the Vulture's strengths.

If you're looking for agility in your next ship, something like a chieftain or FAS would suit you.
Most of the Discord PvE guides and Youtube videos recommended
Lo-Draw on bi-weaves if the Distributor is the same size (or smaller) than the shield
AND Fast Charge if the Distributor is bigger.

When I asked for an explanation I was told it’s nothing to do with the ā€œpower reqsā€ but to do with what the Distributor can handle while juggling pips?
Has this changed? Should I be going Fast Charge?
 
I rate it a 7.7 out of 10 :D

I'll breakitdown

Top marks for shields and shield resistances. Points off for low jump range and slow speed.

Hull is a wash as it has good integrity and resistances, but is super heavy, so it's a net sum zero haha

Points off also for no scoop. I realize it's a personal thing and it is not needed for combat necessarily, but you gotta get there. These are MY ratings after all

Marks up for excellent module protection, offset slightly by lack of long-range mod on sensors.

Overall a fine Vulture that will serve you well, and especially so once the engineering is completed, thrusters in particular.

The missing part of this analysis is the ship's name, which is worth two points on it's own :D
 
I rate it a 7.7 out of 10 :D

I'll breakitdown

Top marks for shields and shield resistances. Points off for low jump range and slow speed.

Hull is a wash as it has good integrity and resistances, but is super heavy, so it's a net sum zero haha

Points off also for no scoop. I realize it's a personal thing and it is not needed for combat necessarily, but you gotta get there. These are MY ratings after all

Marks up for excellent module protection, offset slightly by lack of long-range mod on sensors.

Overall a fine Vulture that will serve you well, and especially so once the engineering is completed, thrusters in particular.

The missing part of this analysis is the ship's name, which is worth two points on it's own :D
I switch in a Fuel Scoop for the size 2 module reinforcement when I’m travelling with it...then switch it the MRP back in at the destination šŸ˜‰
 
Yeah, that's a good plan. I can't be bothered myself, so always have a scoop. But if you take the time to do it you've got extra protection.

This is my Vulture. You asked what difference G5 thrusters will make. My Vulture is lighter by 61t, so that is part of it (and the pitch/roll/yaw numbers are affected too). Of course you can simply change it on Coriolis to see exactly what effect it will have in your build.

Arclight

I prioritized shields, speed and jump. Keep it light. A personal preference. Bi-Weaves with resistances like on my Vulture and yours are almost impossible to lose in PvE, so all of the integrity we have built in is more for peace of mind and feeling we have a well-rounded combat ship than any actual use in combat. Comparing the two ships you see that our integrity and hull resistances are very close, while one ship is much lighter. Of course you have opted for high module protection, and that's where it comes from.
 
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Once I unlock Palin — G5 Thrusters
I can switch to size 4 Guardian Shield Reinforcement & size 5 HRP
and get my speed up to 341/552 (obviously still a ā€œheavyā€ build) which will be quite a bit better.
 
For certain, Palin will apply the necessary amount of smash and her performance will improve significantly.
 
I rate it a 7.7 out of 10 :D

I'll break it down

Points off also for no scoop. I realize it's a personal thing and it is not needed for combat necessarily, but you gotta get there. These are MY ratings after all

The problem with the vulture is that after the Class 5 and class 4 slots, all you have is one class 2 and four class 1 slots. Not easy to fit a practical fuel scoop without having to leave something on the table. I mean have you tried using a class one scoop. shudders

You could buy a replacement module at the station you arrive at, assuming the station has the module you need, but if that module needs to be engineered then whats the point. And, since it takes the same amount of time to transfer a module as it does a ship, I just skip the fuel scoop entirely. Taking my 71 light year taxi DBx then pulling my Vulture to the station I'm at. Or if my destination is close enough to only have to buy fuel once or twice just go directly.

My build: CNR Bullenbeisser
 
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I rate it a 7.7 out of 10 :D

I'll breakitdown

Top marks for shields and shield resistances. Points off for low jump range and slow speed.

Hull is a wash as it has good integrity and resistances, but is super heavy, so it's a net sum zero haha

Points off also for no scoop. I realize it's a personal thing and it is not needed for combat necessarily, but you gotta get there. These are MY ratings after all

Marks up for excellent module protection, offset slightly by lack of long-range mod on sensors.

Overall a fine Vulture that will serve you well, and especially so once the engineering is completed, thrusters in particular.

The missing part of this analysis is the ship's name, which is worth two points on it's own :D
After the FC came out, it was no longer a problem. I took off almost all my ships and sold the fuel charge and jump booster to the guards.
 
Yeah, that's a good plan. I can't be bothered myself, so always have a scoop. But if you take the time to do it you've got extra protection.

This is my Vulture. You asked what difference G5 thrusters will make. My Vulture is lighter by 61t, so that is part of it (and the pitch/roll/yaw numbers are affected too). Of course you can simply change it on Coriolis to see exactly what effect it will have in your build.

Arclight

I prioritized shields, speed and jump. Keep it light. A personal preference. Bi-Weaves with resistances like on my Vulture and yours are almost impossible to lose in PvE, so all of the integrity we have built in is more for peace of mind and feeling we have a well-rounded combat ship than any actual use in combat. Comparing the two ships you see that our integrity and hull resistances are very close, while one ship is much lighter. Of course you have opted for high module protection, and that's where it comes from.
On the contrary.

0E - protection booster
0A - volume booster
 
Contrary to what? I didn't mention shield boosters. Maybe you quoted the wrong post, or the wrong thread?
Excuse my English.
I see the assembly:
I don't think it's quite right. Since it's better to do the opposite.
0E - protection booster
0A - volume booster
 
Here’s my current PvE Vulture build --> it’s finally performing nicely in Haz Rez/ Conflict Zones
I still need to unlock Palin (G5 Thrusters) and Ram Tah (Chaff)
I like the twin MCs and Corrosive/Incendiary works nicely together.
Power is tight but I’ve managed to squeeze the much tougher Armored PPlant (Monstered) to its limits.

https://s.orbis.zone/85tn

Any feedback is appreciated! Iā€˜m also interested in knowing
1) How much of difference i will notice going from G3 to G5 thrusters?
2) Which Medium Combat ship should I go for after this (I’m keeping the Vulture obviously!)? I’d ideally want high agility rather than a behemoth.
This is actually a shockingly good build for someone with not a ton of experience. However, I would actually go with less shields for faster recharge and more hull to tank tank damage. If you're using a biweave it's better to have less shields to keep the recharge time around 60 seconds.

I know this will sound rude but I mean no offense by it but, I would be very weary of a lot of the advice given to in this thread. I can see a few people commenting are less than stellar ship builders. Even for pve builds, it's always best to ask the PvP community for build advice. They tend to know how to build ships like the back of their hands.

Anyways, your MRP situation less than optimum as well.
In terms of armor, this is the PvP meta and also how I would do the shields. Good hunting CMDR.
 
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2) Which Medium Combat ship should I go for after this (I’m keeping the Vulture obviously!)? I’d ideally want high agility rather than a behemoth.
BTW, Chieftain hands down. It absolutely slays in CZ's and it's flight style is very similar to the Vulture. The Chieftain is also THE beginner ship for PvP if that ever interests you.
 
If you like Vulture and its manoeuvrability, FAS could be a logical next step, it's basically Vulture on steroids. 2 more medium hardpoints, fast to manoeuvre, with dirty drives 5 it can go over 320/560. Mine has over 7k effective armour and against NPCs it can evade a lot, and if necessary, run away from almost anything.
Although the FAS is my favorite ship and my personal PvP ship of choice, the Chieftain is a much better "next step" than the FAS. The FAS has horrible lat/vert thrusters the the rotation on the Chief is just better.
 
Although the FAS is my favorite ship and my personal PvP ship of choice, the Chieftain is a much better "next step" than the FAS. The FAS has horrible lat/vert thrusters the the rotation on the Chief is just better.
Oddly enough, I think that the next step for the Vulture is the no Chieftain ... a FDL.
 
Although the FAS is my favorite ship and my personal PvP ship of choice, the Chieftain is a much better "next step" than the FAS. The FAS has horrible lat/vert thrusters the the rotation on the Chief is just better.

I've tried it... but those 3 smalls are just killing me (I'm rubbish with rails (the only viable choice for those slots), ~50% hit rate at anything beyond 500 m means I lose too much DPS). šŸ˜’
 
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