Notice GalNet changes

@Arthur Tolmie

Any chance of a clarification please? It seems Stephen's answer about Galnet and Community Goals has caused much confusion.

In the interests of minimising the amount of repetition you guys need to do (and therefore minimising the degradation of the answer's meaning) I suggest bringing back Galnet and Community Goals.
 
Simple: you have rumors, why not have a message pop up saying the story generated one?
It's a question of where you draw the dividing line though. What works for one person isn't necessarily going to work for another.

I honestly thought things were already in a good position as they were pre-August last year. Reading into and working out how to interpret the galnet articles was a fun and interesting part of the game. Other people felt differently.

I think that challenge of differing wants and needs is always going to be there, and no solution's going to work well for everyone.
 
It's a question of where you draw the dividing line though. What works for one person isn't necessarily going to work for another.

I honestly thought things were already in a good position as they were pre-August last year. Reading into and working out how to interpret the galnet articles was a fun and interesting part of the game. Other people felt differently.

I think that challenge of differing wants and needs is always going to be there, and no solution's going to work well for everyone.

It really is that easy- if a story has a lead in it (rare good, location etc) you get a message from your onboard computer that its been added to your list to investigate. The first clue can be the starting point but there is nothing to say the next clues have to be as easy.

I get what you mean, in that rumours take away the sleuthing, but EDs problem has always been that first breadcrumb that tells you something is valid. Something has to start the chain off really, engineers do it, why not clues? You could have clues given by established characters, power leaders maybe, The Club, all sorts.
 
I have one more very valid question.

If CG's are not in the roadmap, what about Interstellar Initiatives? Are those gone forever too then?

Who knows? I would say I guess though we will never know until a good few months after EDO has launched though and the lengthy patch cycle to gain stability (and not to take away from the foot wow).
 
Here's a thought. Perhaps the UI (amongst other things) is going to be completely different in 2021?
Here's a thought. I just bought a new copy of Elite this week. Now imagine this was my FIRST copy of Elite. What am I to think of this (mostly) empty Galnet and CGs that I see multiple buttons for? It's going to be a real head-scratcher. It's like buying a car with an air conditioner button but no air conditioner. Usually such cars at the very least "gray out" those buttons when you buy a lesser model missing this feature.

Here's my proposal:

Galnet Dead 1.jpg



Galnet Dead 2.jpg


This should happen sooner vs later (no reason to wait until next year). Frontier can always "unsuspend" Galnet later and reenable these buttons if they finally come to their senses, but in the meantime, this is a much better way of dealing with the fact that Galnet truly is SUSPENDED, rather than just giving us empty pages of nothing for months at a time.
 
Here's a thought. I just bought a new copy of Elite this week. Now imagine this was my FIRST copy of Elite. What am I to think of this (mostly) empty Galnet and CGs that I see multiple buttons for? It's going to be a real head-scratcher. It's like buying a car with an air conditioner button but no air conditioner. Usually such cars at the very least "gray out" those buttons when you buy a lesser model missing this feature.

Here's my proposal:

This should happen sooner vs later (no reason to wait until next year). Frontier can always "unsuspend" Galnet later and reenable these buttons if they finally come to their senses, but in the meantime, this is a much better way of dealing with the fact that Galnet truly is SUSPENDED, rather than just giving us empty pages of nothing for months at a time.
Fair.
 
Who knows? I would say I guess though we will never know until a good few months after EDO has launched though and the lengthy patch cycle to gain stability (and not to take away from the foot wow).
With Legs, they can do so much more .....

Sandcastle building competition ..... build the biggest sandcastle by the time the II ends, top 10% commanders receive a gold arm stripe;

Void opals mining - forget that ! .... dig out real opals (for the jewelry and fashion show II) from sand at Cooper Pedy Base and sell them at the nearest hub. Commanders may choose to use the SRV to assist with carrying these to their ships.

The Tenuous Atmosphere Olympics - win as many points as possible for your side (choose from those provided by the II) in a variety of games, including .... round the planet shot put ..... high jump (winner into highest orbit) .... canyon jumping ..... 🤭 the list is endless.
 
It really is that easy- if a story has a lead in it (rare good, location etc) you get a message from your onboard computer that its been added to your list to investigate. The first clue can be the starting point but there is nothing to say the next clues have to be as easy.

I get what you mean, in that rumours take away the sleuthing, but EDs problem has always been that first breadcrumb that tells you something is valid. Something has to start the chain off really, engineers do it, why not clues? You could have clues given by established characters, power leaders maybe, The Club, all sorts.
Oh, don't get me wrong, I'm not saying it's not easy to understand in terms of the concept. I'm saying that it inevitably won't be something that everyone's happy with (because someone's inevitably going to get the wrong end of the stick somewhere, things that are too easy for some will be too difficult for others, it needs to be done to factor in group efforts and individual efforts, it needs to factor in the capacity of people to look up answers, etc. and for however you approach those issues, there'll always be someone it's not spot on for).

What it also needs to take into account is what people consider to be worthwhile at the end of it. I might consider an interesting nugget of information to be very worthwhile. Someone else might only be happy if there's some kind of change that happens as a result. Someone else might only be happy if they get a goody of some form at the end of it. And once you introduce goodies as a result, you get the 'must grind it out to get the goody' attitude which further complicates things, and can lead to all the other aspects being ignored (which has literally happened in the game).

I guess to put it another way - yes, sounds like something that'd be great for some people, but it's when it's tried to be applied to all that the issues and difficulties arise.

Tbh, my personal thoughts on this general area is that there needs to be a suite of approaches, and what you're suggesting would actually work much better as part of a suite rather than trying to make it the mechanism for everything and everyone.

With regard to how a suite of things would work I actually made a diagram ages back to partially illustrate how I thought a suite of things all needed to fit together.

(Btw, it only has Galnet and local Galnet shown as actual delivery mechanisms, not a full suite of things. Green dots are just to show where a couple of things fit.)

KDszCdy.jpg

Anyway, what it intends to illustrate essentially is how information would flow to players through different (and possibly multiple) means depending on how that information fits in within the game universe. (And why different means of info flow are needed to be consistent with the nature of the ED universe. Kinda heading a bit OT for this particular thread with this sort of stuff I guess, but hey ho! :D
 
Oh, don't get me wrong, I'm not saying it's not easy to understand in terms of the concept. I'm saying that it inevitably won't be something that everyone's happy with (because someone's inevitably going to get the wrong end of the stick somewhere, things that are too easy for some will be too difficult for others, it needs to be done to factor in group efforts and individual efforts, it needs to factor in the capacity of people to look up answers, etc. and for however you approach those issues, there'll always be someone it's not spot on for).

What it also needs to take into account is what people consider to be worthwhile at the end of it. I might consider an interesting nugget of information to be very worthwhile. Someone else might only be happy if there's some kind of change that happens as a result. Someone else might only be happy if they get a goody of some form at the end of it. And once you introduce goodies as a result, you get the 'must grind it out to get the goody' attitude which further complicates things, and can lead to all the other aspects being ignored (which has literally happened in the game).

I guess to put it another way - yes, sounds like something that'd be great for some people, but it's when it's tried to be applied to all that the issues and difficulties arise.

Tbh, my personal thoughts on this general area is that there needs to be a suite of approaches, and what you're suggesting would actually work much better as part of a suite rather than trying to make it the mechanism for everything and everyone.

With regard to how a suite of things would work I actually made a diagram ages back to partially illustrate how I thought a suite of things all needed to fit together.

(Btw, it only has Galnet and local Galnet shown as actual delivery mechanisms, not a full suite of things. Green dots are just to show where a couple of things fit.)

KDszCdy.jpg

Anyway, what it intends to illustrate essentially is how information would flow to players through different (and possibly multiple) means depending on how that information fits in within the game universe. (And why different means of info flow are needed to be consistent with the nature of the ED universe. Kinda heading a bit OT for this particular thread with this sort of stuff I guess, but hey ho! :D

I get where you are coming from and agree about source mixing, but I also see the need for simplicity + consistency too.

Galnet for me to be perfect only needs the seeds of clues to be highlighted, and that fluff stories separated from 'real' ones (for example Galnet has a 'main news' section plus an 'in other news' section, and that in the manual this separation is explained so players instantly filter and know the difference).

I think rather than local Galnet, I'd love NPC tip offs from local chatter or shadowy messages, or message intercepts (via coded transmissions or downed ships).

If FD were smart they could weave huge amounts of stuff to find using all these methods, but I think we are beyond that possibility sadly and we are into least effort required territory.
 
I get where you are coming from and agree about source mixing, but I also see the need for simplicity + consistency too.

Galnet for me to be perfect only needs the seeds of clues to be highlighted, and that fluff stories separated from 'real' ones (for example Galnet has a 'main news' section plus an 'in other news' section, and that in the manual this separation is explained so players instantly filter and know the difference).

I think rather than local Galnet, I'd love NPC tip offs from local chatter or shadowy messages, or message intercepts (via coded transmissions or downed ships).

If FD were smart they could weave huge amounts of stuff to find using all these methods, but I think we are beyond that possibility sadly and we are into least effort required territory.
Yeah, you can probably infer how long ago I did that diagram from clues via local galnet being a thing! ;)

But local Galnet was just one example, and yes, I completely agree there should be more of that stuff you suggested (or at least a re-invigoration of stuff that's already there on that front.)

I mean some of it is there to some extent:
  • Tip-Offs
  • 'Mysterious Stranger' missions
  • NPC chatter in convoys
  • Messages in installations
  • Listening Posts and UCBs.
I dunno, part of it I think is almost that maybe part of what's needed is a nudge to pay attention, and not just go head down and blinkered, following guides and the latest get-rich-quick method. 🤷‍♂️ (Anyway, I digress on that front! :D )

I think the issue around the split of Galnet still exists in that there's very much a matter of personal perception. I hate to bring Gan Romero back up again but it was a real story, but not in the sense of their being a ship that could be found. So how does that kind of thing fit? It's not fluff, but it's not fully real in a way that some would want. What's the solution for that kind of stuff?
 
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