The ways YOU play?

CMDR!

Much of the game is handed to us on a plate, you rank up, get stuff, learn to survive, play some career and learn your way around the place.
(We can only survive these loops so long before abject boredom or space-boot sucking, cockpit cracking madness sets in).

Here is a place for; the not so obvious, the quirky, ingenious, inventive and unusual game-play you have discovered on your journey through.

What have you discovered about how to play and unique scenarios you found that make the game fun for you?

How do you play, remain sane and be original?
 
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I just do whatever I feel like when I launch the game:- Be it missions, exploring, BH'ing or a little NPC Piracy.
As I really don't have a particular direction I wish to go in I've just a list of things I'd like to do orplaces I'd like to see. Some of the suggestions to visit system XX and see YY there are always welcomed and noted :)
 
I set massive goals, break them down into manageable chunks & spend weeks, months or sometimes years working towards them.

The game starts you off with a few examples, combat Elite say, or unlocking ships & permits. But you can set your own :)
Nice one, I'm looking for a little inspiration I guess.
 
Wanted only 3 or 4 ships.
The staples namely a cutter for hauling corvette combat fdl railer etc.
Point was I hate farming mats!
So I tried real hard to minimise my fleet.
Got 7 now. And not only am l engineered I'm reengineering cos of the Carrier influence on combat builds for example.
Seems I'm cursed to have to farm my poobox off to continue this ongoing engineering malarkey.
Found my niche.
I love legitimate combat and hated all weps. Either I couldn't use em or they're crap.
Found rails !!
Now I just build rail related ships. More reengineering!
Apart from unlocking palin I've not ventured out into the black.
Waiting for VR support in ODYSSEY (plug intended) and more content in the galaxy. Let's hope the stella forge gives us more...
Finally.. your wing. Friends. Sharing stuff. Having a laugh together talking shop...
This game is unique. And yea bugs galore lack of content end game etc. But you already knew this.
Yet here we all are.
Fingers crossed there's more to come apart from fps legs (shameless jibe).
o7 cmdr
 
OP, did you mean to say "cockpit cacking" up top? Or did you mean "cackling", as in the space mad loony type of evil laughter?

I'm just curious, but I think cacking could be a very messy event indeed....!
 
I'm new to the game, but I am here for PVP spaceship dogfighting primarily. I come from a combat flight sim background and Elite is my first space combat game, and I'm loving it.

With that said, I like and am awed by the scope of the galaxy and the ability to traverse it, but the at the same time, the process of unlocking Engineers and grinding "collecting" materials needed for same is made extra burdensome by the size and scope of the game's setting.

Honestly, I would really appreciate if the upgrades needed to have an even chance in PVP weren't gated behind dozens of hours' worth of PVE grinding. And I'm saying this knowing that I'm hugely advantaged in this regard, because some experienced PVP players have taken me under their wings and really, really helped me short-circuit and "speedrun" the process, but it's still a massive grind and I honestly don't know why.

I try to take enjoyment from learning the multitude of mini-games involved - from mining LTDs for credits, to harvesting crystal shards for raw mats, to doing the relog disco at Jameson's crash site. But honestly, after the first 15-30 minutes, it's just tedium. CQC is neat but kind of stupidly implemented, why not allow people an arena where they could test their actual ship builds that they'd like to use in Open?

TLDR I'm here for the PVP, and while I love the other aspects of the game, they're still far too grindy. Even in 2020, which I understand is far less grindy than before. Yeeesh.
 
I don't even know how I play - it's a rollercoaster of cool moments of immersion and dull grind* spent watching Netflix.
The game often seems like a huge chore like shooting LTD rocks for credits, offset by very immersive occasions like tinkering with my brand new carrier and doing the first jump a few days ago (the FDEV sound guys really nailed the jump sequence/announcement ambient, I wish there was more of good stuff like that).

(* - this isn't even entirely self-inflicted like credit/mat grind is. I love exploring, moving great distances and looking towards the galactic core from the outer rim - but let's face it, the routine jump-scan-jump is really tedious).
 
Some of the quirkier things I've done I suppose are things like .... Speedbowling (which you can look up on youtube, got my Chieftain up to Mach 25 and skimming the planet surface NEVER looked so good), 7km SRV BASE jump survival, lived aboard Gnosis for about 18 months (with one ship but multiple loadouts, mining to cargo liberation, constantly under maximised), carried 25 escape pods (and I think it was 10 osmium) 16,000 lightyears out to Colonia for engineer unlocks (did an SRV cargo exchange with wingmate on the planet before driving 60km into the first Colonia base visited), bootleg liquor as a standing cargo, trying to tick geological sites off in codex, work out how they form in the stellar forge, same with biologies and phenomena (not saying I've done all codex by a long way), trying to understand Guardian culture, taking flesh samples from thargoids and fusion testing in a sidewinder (with 0.5MW mining laser, measuring isolated fuel consumption per MW).

Just exploring the mechanics in the game really. I don't see ED as flash bang but something that gets more interesting the more you take your time to drill down into details. I treat any bugs as "space is a dangerous place," find CZ's are much more fun in an eagle, that it's good fun to play in wings and - yes - play mutlicrew. Have never yet got seriously involved in either the BGS or powerplay, "the game" as it were, something for later.
 
What do you enjoy? Exploration, BGS work, mining?

I guess, I like to beat the game and find... little efficiencies, useful places next to useful resources, combinations of states/economies, and completing multiple tasks in a single stroke, ships that perfectly fill a role or are multi-purpose, finding hidden gems, new ways to play, the unexpected, the unintended... all things that kill the grind.

I'll think some more on it and be more specific, let's see if other people want to post here too?
 
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I’ve been playing the same game save since late 2014 and unlike most other players I stick to one superpower - the Federation. So I’m still ranked a mere Serf with the Empire and only just Cordial at 5%, while Allied and Admiral with the Federation. I have “only” about 800 million credits after all this time because the Federation requires me to make donations to Federal minor factions whenever I encounter them and am not yet allied with those minor factions.

I know most people don’t play like this - but it makes sense to me.

Also, I don’t do fleet management so instead own only one ship which I have engineered and outfitted to my liking and needs (no constant module swapping). Again, I know I am an outlier but this is my no-nonsense way to play Elite.
 
I do similar to you. Cmdr Esteban...

Played since day it was released, same save, never more than about 600m CR in cash, only real difference is I run ships for specific tasks - combat, mining, Trade, exploration.

Currently Allied with Fed and just made Lt Commander in Navy. Aiming for Corvette. Will look to go up Empire Navy after that.

Still want to try Anti-Xeno but need to swat up on that and I want to head up to Sag A at some point.

There is no need to run exploits if you choose this path and don't really want a Carrier.

That's the strength of the game and its downfall. I think it is generational. I think the (ahem) older Commanders, of which I am one, tend to take this route, younger Commanders brought up on a diet of CS:GO, CoD, etc. just find it too slow and that it lacks direction. Not so if you have an imagination - you can be what you want, do what you want and at a pace you want!

Chalk me up as a fan of this loose, do anything, go anywhere, choose your own pace genre! ;-)
 
Initially, like most I suspect, it felt las though I was thrown into a vast empty room armed with some roller skates, a hand gun and a knapsack. I spent some considerable time learning about the game. Mission boards, ship limitations, all that shizzle. Once I got the hang of it, I suppose my first goal became to get my name on a system. Second goal was to get a Python. Those achieved, I did a lot of trade and travel. Then I went out to Colonia. There is a lot of detail missing but they were my massive steps, everything else, engineers, Guardian tech, I slotted in and around my gameplay. I wasn't/am not goal orientated but, I suppose for a while, you have to have some aims. I spent and spend a lot of time just bumming around.

Currently I'm still out in Colonia. I have 2 goals (as it were), I'm currently 21% Dangerous, I want to make that 100% Elite (that will complete the triple), I have 3.8bn creds. I Naturally want to get that to just over 5bn, for the FC. I'm in no rush.

Once or twice a week, I spend a few hours out in the black, covering varying distances, I do this for 2 or 3 days. I seem to collect around the 100m mark every time I cash in the data. I then have a couple of days taking assassination missions. I get bored of that quickly then head back out.

Eventually, I'll either have the 5bn or the Elite tag. If I get the FC first, I'll head over the bubble and pick up some bits and bobs I have there, finish of my combat ranking then leave the bubble never to return. I'll just get out in the black and stay out.
 
Started back in Dec 2014 (so i Have the MK IV)
rares was the best way to make money back then in a Cobra Mk III.
spent ages hauling, to upgrade through the ships, to get enough money for a Python.
then the world was my oyster.
did my first major exploration trip in a Conda (after exploiting Robigo) to the Seagul Nebula
spent the next year with a mix of exploring (Sag A* in a Cobra Mk III and Beagle Point in my Conda ) and Navy missions
got to Elite in Exploration and Trade and King & Admiral - made over 5bn from Exploration data sales alone

now..
I do what i want, when i want...


But it's done in VR...
the games not the same without it.
 
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