Making Money in Multicrew

How does one do it? My crewmate has accompanied me for exploration, mining, and selling wares, and she never gets any credits from any of these things. Does she have to actively run a turreted mining laser to get a cut of the LTD / Tritium action? Or is multicrew "tithe" broken for fleet carriers? I'm new to multicrew, but I always assumed that if someone is part of your crew, they get paid whether they do anything or not. Lord Braben knows any NPC crew would be getting their cut, and they can't even be bothered to report to the bridge!

Copilot.jpg
 
Missions. CGs when we had them. Bounty hunting where your partner takes a shot. There used to be a session report, isn't that there any more?
 
Missions. CGs when we had them. Bounty hunting where your partner takes a shot. There used to be a session report, isn't that there any more?
There is, but I don't remember seeing anything about missions. So is that how one gets a "Trade Tithe", running a trade mission? There is no way to earn credits just by running cargo outside of a mission?

What I don't understand is that there are categories for exploration, mining, and trade when initiating a multicrew session. What's the point if these don't offer any incentive to crew up?
 
I came across this issue yesterday.

As a crew member in multicrew, i did not recieve a payment for selling stolen goods to a fleet carrier.

Need to test if this is a fleet carrier market issue with multicrew, which it sounds like now.

It would seem to occur with legal and illegal trade with fleetcarriers in multicrew.

This has been working fine in normal stations, although i have not done it since carriers were released.

If we can get a test running, selling legal goods to a fc, and a station, then some illegal goods to a fc and a station, that would be good.
 
Checked again the other day: doesn’t work in exploration, doesn’t work in mining, with or without relevant subcategories chosen at the beginning of a session. Works fine in xeno hunting, bounty hunting.

Work in progress!
 
Worked fine last week. Had the wife and boy on board while I did Tritium loops. They were out riding their bikes at the time. Both made a nifty 8 mill.
 
Worked fine last week. Had the wife and boy on board while I did Tritium loops. They were out riding their bikes at the time. Both made a nifty 8 mill.
Did you cash the Tritium in at a proper station? It might be that fleet carrier markets are broken. I'm out in deep space, so a fleet carrier is my only option at the moment. As you can see in my screenshot above, it shows ZERO credits despite the fact I cashed in over 3 million credits worth of Tritium...
 
Did you cash the Tritium in at a proper station? It might be that fleet carrier markets are broken. I'm out in deep space, so a fleet carrier is my only option at the moment. As you can see in my screenshot above, it shows ZERO credits despite the fact I cashed in over 3 million credits worth of Tritium...

Yes Duck, it was between two regular stations that I was making the runs. 5 jumps apart with my 27ly T-9.
One sold for 4,025, the other bought for 52,000, if I recall correctly. Fleet carriers could be broken, yes.
 
I've not tried since fleet carriers but my multi-crew always got 5% of whatever I sold. It might just be 5% of the profit but as I was only selling stuff I'd mined, 5% of total and 5% of profit are the same thing.
They also got ARX for it too.
 
Yes Duck, it was between two regular stations that I was making the runs. 5 jumps apart with my 27ly T-9.
One sold for 4,025, the other bought for 52,000, if I recall correctly. Fleet carriers could be broken, yes.
Well, it could either be that selling to a carrier is broken, or mining is broken. Has anyone mined in multicrew and then sold those refined goods to a station and received profits?
 
Well, it could either be that selling to a carrier is broken, or mining is broken. Has anyone mined in multicrew and then sold those refined goods to a station and received profits?

As a matter of fact I have. About 3 weeks ago. The boy was guarding my T-10 in the SLF while I mined. Sold to a regular station and he got paid then as well.
 
Normally any trade you make, will grant a (is it 15%?) trade dividend to any wing members (or crew members) in the same system when you make the sale.
They can claim this at the contacts menu, not sure which contact specifically, probly something weird like the security office.
Well, it could either be that selling to a carrier is broken, or mining is broken. Has anyone mined in multicrew and then sold those refined goods to a station and received profits?

Well...
You know, there was that exploit where you could print money at a carrier through trades between wings/multicrew.

I suspect their "fix" for this was to remove trade bonds from carrier sales, instead of you know, actually fixing the issue itself.
 
You know, there was that exploit where you could print money at a carrier through trades between wings/multicrew
I never read any of those "printing money" threads - this is the exploit they were talking about? Wouldn't a better way to fix it be to not allow a carrier to buy back goods it just sold at a higher price? I believe cargo already has a "bought from" variable under-the-hood, for the sake of BGS. It seems trivial enough to code. No need to punish regular, valid trading
 
I never read any of those "printing money" threads - this is the exploit they were talking about? Wouldn't a better way to fix it be to not allow a carrier to buy back goods it just sold at a higher price? I believe cargo already has a "bought from" variable under-the-hood, for the sake of BGS. It seems trivial enough to code. No need to punish regular, valid trading

There would be a few ways to actually solve it yeah, pros and cons to them all.

Frontier went with the easiest and worse fix though.

The problem was, you could have your wing member buy your own goods at a low price, then sell them at a higher one.

With you in the wing, you get an extra 15% of the profit (created from nowhere, because that's how FD set up trade dividends in the first place - which was probably silly)
I think you can figure out what happens from there.

Basically, you get a lot of LTD's, and buy/sell while in wings/crew, and you get a lot of large 15%'s from nowhere.

If Frontier had just, been ok with people being able to transfer credits to some small extent in the past (as you totally can now using carriers anyway!) then, they could have set up trade dividends very differently.

You could have actually set your own % of YOUR OWN profits that you actually made through the trade, to be split between the other wing members - this would have allowed people to pay escorts properly (which was the stated intent of the system when they implemented it)

This way, the credits wouldn't have materialised from no where, rather they would have been taken from the actual profits, making this exploit never exist, while giving players more interesting interaction tools.

Oh well?
 
Basically, you get a lot of LTD's, and buy/sell while in wings/crew, and you get a lot of large 15%'s from nowhere.
Thing is, this has always been an "exploit" of wings / multicrew. If somebody hires me to mow their lawn for $20 and I bring a friend to help me out, I'm going to have to take a cut out of that $20 to pay him. The guy with the lawn isn't going to hand out extra cash for every helper I bring. Yet this is exactly how multicrew / wings work. I'd be totally fine if proceeds were divided among my crew rather than multiplied, but I'm sure somebody would complain about that...
 
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