Newcomer / Intro Fleet Carriers vs New Players

I have been playing this game from day one of the vanilla so I'm not sure if this is the right place to be talking about this but, from a new players prospective, if there are even new players investing into this title, what is the point of the new FC's as they are really only an attractive addition for wealthy vets and/or squads and serve absolutely no purpose for a new player nor brings any interest for new players?
They are nice I suppose but as I have visited approximately 7- 8 dozen carriers I have been denied access to any even to try to trade the commodity of fuel.
So can someone explain how or why the introduction of something that serves no purpose in generating any profit to Frontier nor interest for new players to this title?
Now I might have the wrong impression of this new addition so please tell me if I'm getting the entire addition to the game wrong or just don't understand what I missed.

Thank you Commanders for any feed back or helping me to understand the hype on this subject from a new players interest.
Fly safe and fast, and hope to see more in open play....o7
 
I couldn't really say, not being a new player, but it seems to me that the FC is a goal to be obtained - an end-game progression if the LTD boom gets busted. They're beautiful (to my eyes anyway), convenient in one way, challenging in another. While some owners - like you have found - lock their FC's off to other players, many others have them set up for refuel, repair and trade. One saved my asp when I nearly ran out of fuel a few weeks ago and I was glad of it! :)

Many players have set up interesting and unique ventures, turning their FC's into novelty shops and taxis. Others have set up a network of FC's to assist explorers in the black - opening up a rather interesting twist to that time honoured tradition.

Basically it all comes down to what the players choose to do with 'em. Right NOW they're all clustered around moneymaking spots, but the herd will thin out in time - I see decommissioned ones every day.
Chuckle - I just returned to mine and it turns out there's another FC in the same instance - I turned my DBX and flew to say hello; 126 km away. No-one was in, but it was fun - another ship in my sky.
:)
 
I am a new player (about 2 months), so started playing just as they were about to be introduced. For me, it's certainly a long term goal. So I can have my selection of ships available without being tied to a particular Station(s).

As the game is now, once you get the hang of things, money rolls in fast enough to be able to quite quickly afford almost any ship that isn't rank locked. Having something in the distance to aim towards (apart from trying to become "Elite") definitely adds something for me and may add to the games longevity.

It maybe that I can never afford one or perhaps the cons will outweigh the pros & I decide I don't want one after all. But it's a dream on the horizon, which is cool.
 
There are silly numbers of them clustered around my mining area (pristine but only single hotspots so nothing that special) and several are set-up for miners selling and re-supplying. I to have been playing from the start but yet to make that much cash as it was never a particular drive of mine to make more cash than I needed to buy the ships I wanted. Possibly I do have that net worth but never added up the value of my fleet.

I guess it is an interesting goal to attain but I'm not all that motivated by it. I'm sure at somepoint I will have the cash burning a hole in my pocket but I'm not going to grind for a Fleet Carrier.

I just hope it does not push newcomers to feel the need to exploit the unbalanced earning potential of some professions and then get bored of the game as it is pretty dull. Better to play the game for fun than make it one big grind.
 
If you release something for the (I imagine) large number of players that been paying this game for years, those players get buzzed. You only have to look at this forum and the number of threads that FC's generate to know this. So a canny games maker might introduce them to create that buzz, maybe that coincides with one of the many Steam Sales and you have a prospective new player, checking out the game, maybe visiting this forum for more info and the game looks alive! Sale made.

So maybe FC's do not do a lot for the brand new player (though as mentioned above, a long term goal is nice), maybe they do something more instant for the long term player, which in turn CREATES new players.
 
There are silly numbers of them clustered around my mining area (pristine but only single hotspots so nothing that special) and several are set-up for miners selling and re-supplying. I to have been playing from the start but yet to make that much cash as it was never a particular drive of mine to make more cash than I needed to buy the ships I wanted. Possibly I do have that net worth but never added up the value of my fleet.

I guess it is an interesting goal to attain but I'm not all that motivated by it. I'm sure at somepoint I will have the cash burning a hole in my pocket but I'm not going to grind for a Fleet Carrier.

I just hope it does not push newcomers to feel the need to exploit the unbalanced earning potential of some professions and then get bored of the game as it is pretty dull. Better to play the game for fun than make it one big grind.

I'd agree. Once you discover the easy profits from hauling Tritium over short distances, (+Cr$ ~40,000 per unit in a Type 9 Heavy soon mounts up) you can "save up" for most ships within a session or, at most, two. I like having something that's so far past my current reach to aim for.

If it wasn't for the rank locked ships and Fleet Carriers, I might feel the game was a little broken, as a newbie like me can be worth over ½ Billion credits after only a few weeks. This way there's a balance between not having to grind to buy the ship you want because you like a particular role while still having something to aim for.
 
Honestly I think the rate cash can be earned at now means the game has changed considerably. No longer is it an achievement to work up to your next ship taking a few weeks and leading to care being taken when buying modules and risks with rebuy balance. If you ask me it is a bit broken but there is lot more to the game now to find, explore and unlock so maybe it is just a change of focus? Almost a sandbox from a buying ships PoV compared to what it used to be but there is still plenty out there to find with very cool graphics and sounds.

I think keeping people playing is the key as buying paintjobs etc. is only something the player base do if they are playing.
 
A couple of questions...
  • When you buy an FC, does it come with fuel? A hear that it has a partially full tank.
  • At present there's only Drake-cless FC's available; what do you think the chances are of a new type appearing?
 

Craith

Volunteer Moderator
A couple of questions...
  • When you buy an FC, does it come with fuel? A hear that it has a partially full tank.
  • At present there's only Drake-cless FC's available; what do you think the chances are of a new type appearing?
it comes with 500t of Tritium
there are 3 other classes available, but they are just cosmetics you can buy for ARX
 
Very good information from all aspects that I didn't even consider. I haven't, but should have checked out Steams reviews but you guys have been VERY informative toward this subject.
I would like to thank all of you for your input and I hope I come across you guys in the black.
Fly fast, fly safe, and hope to come across one of your carriers..:)
o7 Commanders.
 
As I discovered yesterday (see Fleet Carriers Buying Tritium) the introduction of these mighty vessels has also provided a new opportunity for newer players. If the Commander is prepared to pay a little over the odds for Tritium, there's some easy money to be made from ferrying the stuff from a nearby Station out to the Carrier.

They save a load of time by paying, what is to them peanuts, whilst I improve my bank balance running errands for what is to me, quite a nice payout.
 
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When you arrive at a system with fleet carriers you look down the list (nav panel) and just like space stations that have 2 arrows facing opposite ways ie exit/entry, the carriers open to the public have the same arrows.
This indicates trade with that carrier.
You can still land on virtually any carrier to refuel restock limpets. Not all but most.
Carriers have changed alot of aspects of both trading and combat build ships. Gone are the heavy A rated fsds.
Gone are the bills for transporting ships from A to B.
Happy days ahead.
Except explorers are shafted again cos mining tritium in out in the black is miserably slow.
 
I seem to remember reading somewhere that only 4% of the player base can afford them.

What annoys me is that I don't remember Frontier saying they were going to be an 'end game' thingy when they announced development - they only became end-game when they decided to charge stupid amounts for them. So we were all eagerly awaiting them only to be kicked in the teeth when they arrived.

Carriers have evolved since the initial incarnation of carrier with support ships. I have the suspicion that they were the grand idea of some dev who left, the remaining team were then left to cobble something together to meet the promises - so we basically got a spaceport with a FSD that was priced so that not many people would be interested.
I'm guessing that a lot of old vets who had lost interest were tempted back to buy the new toy - but once the novelty wears off player numbers will be back to normal.
 
They were originally supposed to be a squadron asset, but so many antisocial players totally lost their minds FD decided to change things. Now FC don't really work for either unless you are prepared to hit the mines for the silly amounts of cash required.

Hopefully, Tritium will be fixed, ltd won't, and lots the FC will be decommissioned, then you might have a chance to use other people's FC for more generally usefull things rather than just credit printing devices.
 
I seem to remember reading somewhere that only 4% of the player base can afford them.

What annoys me is that I don't remember Frontier saying they were going to be an 'end game' thingy when they announced development - they only became end-game when they decided to charge stupid amounts for them. So we were all eagerly awaiting them only to be kicked in the teeth when they arrived.

Carriers have evolved since the initial incarnation of carrier with support ships. I have the suspicion that they were the grand idea of some dev who left, the remaining team were then left to cobble something together to meet the promises - so we basically got a spaceport with a FSD that was priced so that not many people would be interested.
I'm guessing that a lot of old vets who had lost interest were tempted back to buy the new toy - but once the novelty wears off player numbers will be back to normal.
When they first got talked about as a non squadron item FDev said that they would be very expensive in the mega thread that followed an upper limit was mentioned for the price which was around 42 billion credits. So the current price that is only a few times more than the most expensive cutter builds doesn’t seem too outrageous.
 
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