Game Discussions Star Citizen Discussion Thread v12

Investor is not the same as publisher. You and me doesn't know what's in the contract between CIG and the Calder's family. Perhaps I've missed the news where Calder was announced as the publisher of SQ42 ?


They bought in when CIG were in need. (A burn rate of $7m a year, with $7m left in the bank signals that pretty clearly). Obviously we can't know the details of their arrangement, but this is a frequent role of publishers (providing the bridging cash to see a product to launch etc). And it normally comes with stipulations re reimbursement / marketing / the final form of the game.

Let's just say, it wouldn't be a surprise if this were the scenario ;)


All core functions for the solo game are visible in the PU.


None of them particularly excel though do they.

I think where we differ is that you see the current PU as a standard alpha product which will surely evolve into a more glorious whole. Whereas many of us here see unrealised features which are spinning their wheels in ways which suggest technical struggles and/or poor production practices.

As a fun example of technical wheel spinning:

Ship AI Collision Avoidance - April 2014:

Source: https://www.youtube.com/watch?v=2aokaaWeRjc&t=5m29s

Ship AI Collision Avoidance - Jan 2020:

Roadmap-Roundup-January-24th-2020
Ship AI: 3D Navigation – Collision Avoidance
Building a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent.


:unsure:


The solo campaign is a military story, no need of trading gameplay and a lot of stuff specific to PU... Even the "bad" AI is ready. When you start a fresh server in the PU with just few players, the AI is good (no T pose, no one standing on chair and ennemy shooting at you as soon as they see you). The bad AI is relative to the AI server for multiplayer that struggle to keep the AI quality with time and the number of players. When you connect to a server you can say if it's a fresh or an old one by counting the NPC standing on chair.


I'd suggest that 'not standing on chairs' isn't the greatest definition of 'good' ;)
 
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So, you mean that a year and a half from now is a "fast SQ42 release" and that this does not mean waiting "longer"?
Backers will wait if CIG show good stuff before the end of the year and officially declare beta stage of SQ42. 'fast' is relative to the numerous years with have already waited.
 
Facts
Therefore they needed this investment from the Calders ? By The numbers from CI -g they where bankrupt 2018? Was it ~7 Million in cash on the bank? Can’t remember. Most of the $300 Million Dollars Are,spend. They spend it for wages coffee machines space doors and a super mansion and the actor training for the VIP of marketing. Open your eyes.
That $7mil in CIG's hands is worth $35mil in other dev's hands.

Backers will wait if CIG show good stuff before the end of the year and officially declare beta stage of SQ42. 'fast' is relative to the numerous years with have already waited.
CIG usually show good stuff, but never what people had been hoping to see. It's always something else they had been working on in secret but very flashy and spiffy.
 
Yeah, I wonder how people can confuse funding from cash at hand.
I confuse nothing. They have a really good monthly income since several months. I know too they had a critic time at the beginning of last year and that without the calder investment, CIG would have fired people.

I know too that if there is no good news from SQ42 before the end of this year, the monthly income from backers will shrink and CIG could be at risk again.
 

Viajero

Volunteer Moderator
CIG has to release SQ42 fast because the backers will not wait longer for the solo game.
Backers will wait if CIG show good stuff before the end of the year and officially declare beta stage of SQ42. 'fast' is relative to the numerous years with have already waited.

So, will backers wait longer or not. I am confused.

Also, thanks for clarifying your understanding of "fast" is measured in CIG´s order of magnitude levels, i.e. years. Was not that clear in your first post above. If that is your view about SQ42 now I am a bit scared of asking you when do you think the actual SC PU will release.
 
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Their are late on the beta (as usual).
I will say a closed beta starting in 3 months for a release at the end of 2021.

I sincerely hope you're right, it's just that CIG's record on delivery is unbelievably poor, routinely setting expectations that they must have known were impossible to meet.

Compare and contrast to Microsoft and Asobo studios and the latest iteration of Flight Simulator. Their beta phase lasted about one month. This is how a professional project is run.
 
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If we believe the agent SQ 42 has less play time than Call of duty infinity warfare. Funny thing the CIG QA ( inside evocati) team laughed at this less play time back in 2016. But hey im sure the cutscenes the endless walking trough the Idris floors and the dev time nearly a decade is worth 1000 of AAA games and has never been done before 😉
 
They have a really good monthly income since several months.
You demand details on the Calder's investment, but then state without any evidence that CIG is in a good financial state. You can't say the income is "really good" unless you know how much they're spending.
  • If SQ42 is so important, why are they wasting resources, time and money on Theaters of War?
  • Why did CIG stop publishing the SQ42 roadmap and then lie about "spoilers" being the reason?
  • Why do you believe CIG now when previously they said SQ42 will release in 2014, then 2015, then 2016?
 
the last monthly burn rate I read about was something like 3 million per month. Is that outdated today?

SQ42s single player "military" campaign doesnt mean that its just pew pew or linear stuff. After all CIG charges full prize for SQ42 and advertises it as a fully fleshed out game in its own right (or is that something that the fans say?). I would very much expect such a product to utilize every available feature and mechanic which means trading if you have to. Maybe you ll go under-cover and act like a trader in order to lure pirates or alien attacks? With everything Star Citizen claims to be and also all the stuff fans fanatsize about its very possible that SQ42 is anything but "simple" and might provide a whole lot of content. I mean is that unrealistic to expect from me?

Yet we already have adaptations leading to "simple military campaign" which sounds like nothing I d be willing to shell out 40+ bucks for.

At first SQ42 was supposed to be part of the tutorial and single player campaign which introduces and leads players to the open world Star Citizen game. CIG at one point decided that the single player portion is so massive that it justifies splitting and charging seperately for. Fans at the same time ramped up expectations envisioning an absolutely epic storyline "well worth the money" and CIG and pro-fanbase have in best echochamber behavior fed and enforced each other in a vicious cycle which results in incredible expectations that CIG for all we know wont be able to provide.

SQ42 doesnt need an open world and could do with small instanced maps but if CIG really had all those incredible tech and features ready and working it would be a shame to not utilize them and just pass them by. Same for the story. It "could be" a simple military acracde shooter x-wing-style but how disappointing would that be? Even with lots and lots of cinematic cutscenes setting the mood. People expect a fully fleshed out game...not an interactive movie. But apart from the cutscenes CIG shared with us in 2018 we still no next to nothing about SQ42. Replayability? Random or adapative storyline? There were many opportunities for CIG to set the stage and share a little info about SQ42 without spoiling anything. After several years of active development and supposedily close to release "it ll be awesome" is a little....poor? I get that CIG wants to make it a surprise for whatever reasons....we all know they are working on it and they got money for it too so all the secrecy would indicate an absolute mind-blowing surprise only that when you look at the PU which supposedly shares the same assets, the same technology....do you really expect SQ42 to blow your mind?

Theres more. As we hear from SC devs and armchair experts alike producing a single player game is "childs play" and really easy compared to an open world MMO if it wasnt for those blasted "blockers". Now if those blockers apply to SQ42 as well it hints at possible content or scope which in turn increases expectations. Instead of "spoilers" I suggest a big fat void of things to show as the main reason as to why CIG doesnt share information. If they commit to certain things they eventually have to put em in and I m guessing they are busy trying to throw a basic simple game together as LittleAnt said. Only thats just not enough....not after all those years of secrecy and hype. A small simple game would be a desaster.

Many have said in the past (and I tend to agree) that SQ42 would release sooner then Star Citizen and would be a great opportunity for CIG to win the world over. To "knock it out of the ballpark" to show us all what they can do. A successful and good SQ42 would confirm consumer trust and win a lot of new potential buyers. And if SQ42 ends up sucking it might very well kill the project. Or not....I m sure the current payer-base will continue to believe, have trust and hope and keep paying even when SQ42 releases as a shadow game with 4 hours of cutscenes and 1 hour of gameplay. Fanatics easily grasp at straws regardless how weak to keep their view.

Anyway, with the current rate of time going by the end of the year will approach quickly so we all will have some more answers soon. I like to imagine the reactions in certain scenarios and truth be told....its a nice time-waster ^^
 
We've seen neither hide nor hair of Chris Roberts in months. The white knights on Spectrum are having to work overtime for their lack of pay, and negative posts there have increased in both tenor and stride. For my own part, won't post there anymore, but will vote for commentary with which I agree.

The Squadron 42 video CIG announced months ago should have been the easiest of fixes for them ... heck, just show a few clips of footage with WIP all over them ... but no ... CIG can't even manage that.

Either they're preparing to actually drop SQ-42 in beta and thus keeping it really silent (IMO unlikely), or their disarray in management is even worse than many suspect. Either way, CIG appears to excel at shooting themselves in the foot.
 
I keep having re-runs of the grand radio silence from Ci¬G from 2016 to 2017...when we discovered that there really was no Sqn 42 ready to release, the sandworms and gameplay touted just around the corner for the PU were non existent and what Ci¬G actually had to show after several years of supposed progress was a broken tech demo with absolutely no content.

The almost year long wait for the then 3.0 jesus patch to release during this radio silence not withstanding...they've been simply stalling and marking time since then. Everything supposedly ready and playable was removed from the production schedule of Sqn 42 and the PU and has never reappeared in any form since. The only consistency is ship sales.

Looking at SC objectively rather than hopefully...the last working gameplay loop added was mining...2 years ago. They've certainly expanded it to a small degree but it's still neither working nor complete in any fashion. As for the rest of the simple tier 0 career paths...missing in action whilst Ci¬G go about their almost regular as clockwork annual distraction phase introducing new 'surprise' additions that nobody wanted.

All Ci¬G has achieved since the beginning of this clusterfarce of mismanagement on a galactic scale is to back themselves into a technical debt laden corner due almost entirely to one mans utter hubris and incompetence, build a wall constructed of cash and good will to hide themselves behind... then stupidly set fire to it.

(That last comment/paragraph earned me the 48 hour Spectrum ban I never learned about until a week later)
 
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