ANNOUNCEMENT Fleet Carriers Update - Patch 3

Mining was not ok prior to Tritium ..let alone tritium's rebalance. The abuse of mining happened once they added hot spots. But mining and trading and even exploring and bounty hunting/etc haven't been OK ever. You can go back to around 2015 when the game was released and read almost identical issues around income rates with trade and how it balances agains combat and how that relates to how much income a new player makes vs a player who is trying to A-class a conda and what that means about the point of ships in between. This is not a new issue. It's the same old one we've always had.
Borann never had so many people. Now in new-Borann we have more carriers then it was people in old one.
It took me a week in Borann to make last billion for carrier, now it is barely a day.
Any way that was dumb idea make slow mining as charge for carrier. After 1st beta they boosted SSD, notes said exact about tritium. However it boosted LTD as well, and anything else. And problems started. They can't separate mining code for trit and all other. It changes together.
So I would trash that idea of enforced manual trit mining. You can still do but with low rates as it was prior-FC.
Next step make global proper demand & supply, which will fix mining once and for all at any rate.
 
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I wonder why players continue to grind for money after the borann rush...
Don't you have enough credits already ? :rolleyes:
That's interesting question. 1 guy made trillion (1000 of billions) prior FC ...
...well, mining is somehow lucrative, to do it hour / week or so.
...also exploration pays well, round trip will give you couple billions using NS boost all the way. if u do short jumps ...that should be tens billions.
 
When you compare numbers of people to carriers you seem to overlook that carriers don't depend on mode, daytimes or instancing. Players do.
I compare chat activity. 1st day they named FC price it was like 20 different talkers over whole night. Next it started to grow.. now when u jump into system chat shows 40+ unread immediatly.
 
Other idea "ltd to tritium converter".
So basically you "hire" own NPCs on board to make tritium for you paying them by LTD.
Lets say best market ratio is 1600 000 / 4000 = 400 : 1. Let it be half.
So 200:1
You gave to NPC on board 1 LTD, he gives you 200 trit back "from the air", maybe delayed 10 mins, maybe avail conversion only if system has trit spot.
Next, that 1 LTD you gave to NPC may even lock 1 place in your carrier cargo until you visit system with station. So you cannot do that infinite or do that with full cargo.
That could be fair enough for everything.

Or even simpler - make new "compressor" module. It can compress tritium 200 to 1 and produce "compressed tritium" and back. To uncompress 1 u need 200 free slots.
If anything, don't take the max value of LTD, else also take the max value of Trit.
LTD average is 220k or so, trit average is 45k. So a converter would operate at 1LTD to 5 Trit.
 
This game has become a contest for CR/Hour. With engineering they tipped the balance with ships. Once there was "the mighty Anaconda", now it is the big and slow Anaconda. The balance there has changed and made ship building just weird. All the grinding to buy the ship, then another grindig of all you need to make the ship usable. That is not versatile gaming, as FDev wanted. And if you don't do all the grinding you end up like the beginners without horizons. They might get into their mighty Anaconda, but that mighty ship is no match for engineered ships, regardless of size. Engineering was the ultimate gift to gankers, and the gift keeps giving. The balance between ship size and firepower was broken.

Mining is supposed to be a slow, but steady income. Not many people in the real world can make a living of mining. But if you are willing to travel to uncharted territories you can strike the gold mine. That is what mining should be. The same with bounty hunting, cargo hauling, every job. It gives you a steady income to keep the wheels turning, and when you build your career and reputation the income will increase. Now everybody can buy an Anaconda in a week or so. The first time I saw a "harmless" commander in an Anaconda I knew that a crucial part of the game mechanics had changed. The balance between ship and experience was broken.

That was the two most important changes that destroyed the balance and progress in the game. You had to go into combat, you had to make income in so many ways. Every now and then you could find a mission that felt like winning the jackpot. But you needed to climb the ranks to increase the chance of finding those missions. There was a continuity that kept the balance. The merchant and explorer rank were hard to climb, a lot of work behind those. Then passanger missions came, and the ladder was suddenly much shorter. So now you see harmless commanders in Shinrarta Dezhra. Prior to passanger missions it was extremely hard, nearly impossible to be Elite in one branch while still beeing harmless, aimless or penniless. There was a balance there too.
 
I wonder why players continue to grind for money after the borann rush...
Don't you have enough credits already ? :rolleyes:

Earning credits gives players a (somewhat false) sense of progression.
Elite Dangerous is kinda shallow once you overcome the learning curve in the beginning.

edit: can someone from fdev please explain why no1 cares about balancing credit income?

for real tho.. i'm pretty sure u guys at frontier are human beings.. you must be aware of the frustration.. and yet no beep about this.. at all.. what the..
 
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Mining is supposed to be a slow, but steady income. Not many people in the real world can make a living of mining. But if you are willing to travel to uncharted territories you can strike the gold mine. That is what mining should be. The same with bounty hunting, cargo hauling, every job. It gives you a steady income to keep the wheels turning, and when you build your career and reputation the income will increase. Now everybody can buy an Anaconda in a week or so. The first time I saw a "harmless" commander in an Anaconda I knew that a crucial part of the game mechanics had changed. The balance between ship and experience was broken.
You can easily stay harmless and be in an anaconda, if you evade all the shooting.

As Schmu666 said: Credit do give me progression. I'm nowhere in need for Cr. But it's what I see as rewards. What's the point for me lugging bio waste or water, when I could be hauling Trit, making a decent coin in the process.
Just like in real life, you do in your time what gives you the most reward. Let's say for argument's sake, you are running your own business. You have an income of $100/h. The office needs cleaning every so often. You could do that during the day, or after hours spending your own time in there, or you could hire someone at $20/h and get that done for you. Because your time is worth more than the $20 you'd be paying someone to clean up. Doing it during the day is bad business, because instead of gaining $100 for the hour it takes you to clean, you are not making progress.
So you chose what is good business.
For the same reason we don't mine water. Not even for those lucrative 1500t mined water missions that pay you an eye watering 3m credits.
No, instead we mine 1500t of LTDs and make 2b credits in the process.
Same time, similar effort, better reward.
 
I wonder why players continue to grind for money after the borann rush...
Don't you have enough credits already ? :rolleyes:

Mining in general is a nice chill activity. Maybe some people mine to relax as they have some synthwave or a podcast goin' or something.
It's also a very big safety net for Carrier upkeep.
 
Mining in general is a nice chill activity. Maybe some people mine to relax as they have some synthwave or a podcast goin' or something.
It's also a very big safety net for Carrier upkeep.
Spot on for me: I've been watching Star Trek TOS Season 1 as well as some movies over the past few weeks. Great way to catch up on backlog.
 
Will I be able to finally dock at MY carrier again?
Still missing from the contacts panel.
40M upkeep just poof gone, not even being able to use the damn thing.

great work FDev
 
Spot on for me: I've been watching Star Trek TOS Season 1 as well as some movies over the past few weeks. Great way to catch up on backlog.
I am wondering how people can mine and watch TV/movies at the same time? Don't you need to look at your monitor screen where you are mining?
 
If anything, don't take the max value of LTD, else also take the max value of Trit.
LTD average is 220k or so, trit average is 45k. So a converter would operate at 1LTD to 5 Trit.
that is not what we need :) They need to cover that feeling that you waste your life mining tritium.
They made xUSSR car in fact. That days people were fixing car 90% of owning it. So it was not for moving, it was personal lego (as you had to fix it manually - in service you had to wait 2-3 years) and status thing (you could make it, because in xussr you had to collect money like 20 years + wait in lane to buy 10+ years). Even fuel in xUSSR you were buying on black market. As 99.99% of gas station present were fueling government owned cars only when you show special papers.

Ha-ha-ha :D

Fleet Carriers - now you know how you could get & own car in xUSSR. :D :D :D
 
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that is not what we need :) They need to cover that feeling that you waste your life mining tritium.
They made xUSSR car in fact. That days people were fixing car 90% of owning it. So it was not for moving, it was personal lego (as you had to fix it manually - in service you had to wait 2-3 years) and status thing (you could make it, because in xussr you had to collect money like 20 years + wait in lane to buy 10+ years). Even fuel in xUSSR you were buying on black market. As 99.99% of gas station present were fueling government owned cars only when you show special papers.

Ha-ha-ha :D

Fleet Carriers - now you know how you could get & own car in xUSSR. :D :D :D

That makes me wish I had a Hammer and Sickle emblem on my Carrier now.
 
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