First, the game mechanic demo in that video proved this latest feature creep is poised to take SC to the next level. With this, SC could be poised to superseded Death Stranding as the best, most ultra realistic walking simulator on the market.
Second, and with a little creativity, it's quite plausible this game mechanic has created emergent sand box game play. Besides dragging, the new interactive feature enables you to mutilate and desecrate corpses. Potential necrophilia and other taboo interactions may also be potentially possible in future. Just need a little creativity and dash of ennui on the player's part. You basically now have the freedom of becoming as Machiavellian, sadistic, and deviant as you wish to be in the Verse.
Third, with a bit of resourceful insight, is game play loop expansion. For with this feature, the Bounty Hunting loop has been transformed by new player agency. Now you have the choice to deliver your target alive or dead. If the latter-- as facilitated by the this scope creep feature-- you can deliver both player & NPC corpses directly to the drop zone at the nearest IF facility/station. The reactions from bored station NPCs is likely going to be quite priceless. Now you've given them something else to gossip about besides standing around bored on their chairs, painfully phasing//clipping through floors/walls/objects, and violating the Pauli Exclusion principle while standing on the same spot merged into each other....
Fourth and lastly, the game mechanic demo also proved this is an excellent outlet for players to relieve stress. And whatever pent up frustration, sexual tension etc they may be suffering from irl.