They've been steadily improving (actual improvements & rewrites, not just window dressing) for the past four years. Multiplayer (which I could care two hoots about) was one of the things added during that time, for those that give a stuff about it.
From where I sit, Sean and Hello Games has delivered everything that was promised back in 2015/2016 and then some. I cannot say the same for "other games".
Oh for sure. For me those are separate things. From a 'product' POV their game is now better than I had imagined it would be at launch. It looks great, plays smoothly, runs very stable, has piles of gameplay loops. I can easily recommend it to people interested in relaxed 'casual' space games!
But that doesn't mean that the past didn't happen. I wouldn't bother to bring it up myself, but if people keep whitewashing the past I will simply keep repeating that their narrative is false. Saying things that are not true is a bad thing, no matter what one's opinion of a game is. Same as, with for example, FD initially gating the ability to have others see your shipname in their HUD behind you needing to buy a nameplate. They changed course, it now is a 'free' feature and the nameplates themselves are just visual fluff for yourself. Fine, lets move on. But if someone would claim that never happened I'll just repeat that it did happen. Period.
In the end HG, FD and all the rest are companies and we are customers. They are not our friends. We do not owe them loyalty. We dont have to pick sides, nor do we have to either find them flawless or completely without merit. Both of these companies delivered a game that I can now say is/was worth the money without doubt. Both companies have done things that are decidedly not-so-good. And we need not send them death threats over it, but we shouldn't ignore, deny or downplay it either.
Look, you think that he lied. That's fine - you're entitled to that view, and it's obvious there's basically nothing anyone can say or do to convince you otherwise. So I'm not even going to try.
What I
will say is that, as a developer myself, I would have hated to have been in Sean's position back then when the game was being promoted & he travelled the world to talk about his
plans for the game. That sort of thing is much better left to a marketing or PR group, who can temper & manage expectations appropriately & still get people excited by what's to come.
I feel that Sony did the dirty on Hello Games & Sean Murray specifically for not providing that support. Sean Murray is first and foremost a games developer, designer, and visionary. So when faced with immediate questions from a press interviewer who is
deliberately trying to get him to open up on the game and talk about it, maybe even asking leading questions to try and catch him out, then for my money, it's completely understandable that he reverts to "visionary" mode on a lot of it. Sean Murray is Exhibit A on why developers should
never talk to customers directly.
You call them "lies". I call them "plans". Plans that were later realised, and then some... without charging an extra cent for any of them.
Don't get me wrong. I would love for all games to be feature-complete at launch, but that's just not the way things are done these days. And we'd probably have far fewer great games if it was. When you buy a game now in the online distribution world, you expect patches. You expect improvements. You expect DLC (free or otherwise). You expect
continued development.
Can plans change? Sure. Sometimes things are delayed, or even cut all together. That is how things work in reality, and I have no issue with it. But every time you make a solid, unambiguous and explicit promise you cant keep you tell customers in advance. And just so you know, here is what happened:
Week before launch
Q: Hey Sean, can you meet up in the game?
A: Sure, it is just very rare given how huge our galaxy is!
Launch day
Q: Hey Sean, me and some other dude just happen top be on the same planet, at the same place, right now. But we cant see each other, we are in totally different day/night cycles and there is no zero network activity whatsoever. Are you sure you didn't just lie to us?
A: No, must be some weird bug lol.
Q: But, like, literally everyone who happens to be at the same place as someone else cant see them, and noone is seeing any network activity?
A: Lol gotta run crazy busy so proud of the team yay fun for all k bye!
Years later
"Great news guys, we added multiplayer! Isn't that awesome?"
Q: But didn't you pretend you already had that years ago?
A:
crickets
Lets call a spade a spade here. He lied. I respect you sticking up for the difficulties of the profession and what in a sense is a colleague, but this crap is not a 'change of plan', it is blatant dishonesty.

And this stuff keeps being discussed because people refuse to acknowledge it. If people could just say:"yeah, dude lied a bunch of time, quite shady stuff, but the game is good now and worth the money." that'd be pretty much a solid summary. But for some reason gamers just can't say both, and either say:"Sean is terrible and so is the game!" or "the game is great so Sean didn't lie!". Which is a shame, because there is a great game with a cool new patch we could also discuss.
