This perplexes me. In a lot of threads I see people who are in favor of returning mining to being a bit more profitable than it is now being heavily criticized.
Personally, I am fine with a nerf, but I think it should've been a sell price nerf rather than messing with the content of rocks. For instance, in a triple LTD I got more Tritium than I did LTDs. 63 Tritium and 34 LTD to be exact in mining at about 2 hours. Either way, I believe the sledgehammer on mining came down too hard and that's why there are "unintended" effects happening. Yes mining was broken and needed to be fixed, but the exploiters made it worse ten-fold.
So why the hate towards people than still want to be profitable in a game where the grind is brought to the extreme with just about everything you do? Is it just easier to criticize these people because they can be identified and those that exploited mining to game breaking proportions can't really be identified? The nerf hurts everyone. Especially new players still sitting in their Sidewinders. People are being told to enjoy the grind, find other ways to make money, or just go have fun "flying around", yet the exploiters go unpunished, made away with billions, and simply continue on their way while those that played fair get the reap the aftermath and then get criticized for being angry about it.
I remember in the Division 2, there was a DPS exploit that allowed solo players to finish missions in minutes that took a team of 4 to finish in hours. The punishment for this exploit? Accounts got rolled back for weeks. Gear was taken away, credits were taken away, and you started back before the exploit was known even if some of that gear or money was earned the right away.
Personally, I am fine with a nerf, but I think it should've been a sell price nerf rather than messing with the content of rocks. For instance, in a triple LTD I got more Tritium than I did LTDs. 63 Tritium and 34 LTD to be exact in mining at about 2 hours. Either way, I believe the sledgehammer on mining came down too hard and that's why there are "unintended" effects happening. Yes mining was broken and needed to be fixed, but the exploiters made it worse ten-fold.
So why the hate towards people than still want to be profitable in a game where the grind is brought to the extreme with just about everything you do? Is it just easier to criticize these people because they can be identified and those that exploited mining to game breaking proportions can't really be identified? The nerf hurts everyone. Especially new players still sitting in their Sidewinders. People are being told to enjoy the grind, find other ways to make money, or just go have fun "flying around", yet the exploiters go unpunished, made away with billions, and simply continue on their way while those that played fair get the reap the aftermath and then get criticized for being angry about it.
I remember in the Division 2, there was a DPS exploit that allowed solo players to finish missions in minutes that took a team of 4 to finish in hours. The punishment for this exploit? Accounts got rolled back for weeks. Gear was taken away, credits were taken away, and you started back before the exploit was known even if some of that gear or money was earned the right away.