Why is there more malice aimed at people wanting mining the way it was than towards the people who exploited it?

I really enjoyed this game when it first came out and I've been trying to get back into it over the past month after taking a massive 4 year break and i really would like to get back into the game and enjoy it as i once did and hopefully get back into helping out in the AEDC as i once did when it first started

personally i don't think the prices are the real issue but rather far to much disconnect between miners and traders and maybe combat players offering protection
prices should always increase and decrease depending on demand and supply

if miners are all selling to one station then the price to sell what they mine at said station should decrease over time while stations that are in desperate need for items should increase price
this could help the trading community as well to buy from the stations that are over stocked at low prices and distribute to stations that are in high demand and sell at high prices

combat roles do definitely need an increase in pay
as for exploration i actually don't see an issue with the pay for me personally if i'm out exploring then its for that reason not to make billions what am i going to do with 100b credits 20,000ly away from the bubble
 
Excellent Vet verses New Players, exciting not seen this pitchfork in hand take sides debate before, well done all for finding a new way to divide the fractured community.

As I have been here since 1.0 (well technically as a KS backer, we were here before!), but I normally reset one of my accounts when I get to maxed out Python territory, so every 2-6 months, depending on time allocated, I am struggling which side to pick.

Lets see where I sit, my position is:

1) The mining profits have been way to high since core mining came in, but only if you use 3rd party tools such as Eddb. If you have to go and find your own rich veins of profit, its actually a bit more realsitic. Its broken now, hotspots not giving their named material is clearly a mistake.

2) Game progression across all acrivities has sped up in the life of the game. These days I miss out the Adder and the Asp level of progression going sidewinder, cobra, Type-6, Python prertty much as my route. A friend of mine goes Sidewinder, Cobra,Asp, Python. We both miss out 2 tier of ship.

3) We need balance, as effort translated into credit and also influence in BGS, the dial back of trading to influence effect seems to to solve the large Mining profits, and selling single unit exploit . Need to get trading BGS effects back, so cannot have an overpowered mining.

Personally I think all income needs to be dialled back a bit at the beginning, so the Adder and Type 6/Asp tiers are restored to progression. Income and effect (rep, influence etc.) clearly needs to scale with progression though:

Combat actually already does this, missions used to do this, but moaning from the forum removed the rank lock on missions, I personally would restore it. Combat seems to be the area that most players would like to see a buff in, I think it is about right, so that does not bode well for my points being taken :)

Exploration scales through ships,. Hauler, Asp, Anaconda. Income does not actually scale, but jump range does.

Trading scales through ships. It does not pay enough at the low end, although if min/maxing always top you hold up. Wing missions are pretty good pay out as long as there are 2+ of you, the 3-5000 unit wing missions do not take much time with 2 x T-9 on the case, 25-50MCr per hour is about the top end, which is roughly where mining is now.

Simon
 
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