Modules-ARX-Materials exchange pipeline

Summary: A mechanism to exchange useless G5 engineered weapons and modules for ARX; a second mechanism, which enables buying individual G1-G5 materials with ARX at material trader locations.

A relatively big cross-section of commanders play for many years now, we own full 120-stack of modules and weapons, a lot more in “warehouse ships” - they gather dust and become irrelevant over the years, as meta shifts and preferences are adjusted. I propose to introduce the ability to exchange some of those modules for ARX, say 1000 ARX for a G5 overcharged frag cannon. Consequently, the crystallised labor, consisting of time spent hunting for materials, efficiently flows from dead weight modules into production of new modules by a way of exchanging individual materials for ARX at material trader locations, then flows further into production of new ships and improvements in the old ones. As a side-effect, people with families and other serious responsibilities get a mechanism to catch up their material game with cashy money and enjoy the more adventurous aspects of Elite with their in-game friends, who are hard core gamers. Lots of new ships get constructed, the energy of dead weight modules is released and converted into new modules, new ships. These ships might even need new skins!

Frontier also benefits: as a result, they get two relatively small new income sources.

We, the old players, get the ability to save a little time on material hunting, since we get partial material redemption mechanism.

New/busy commanders can catch up quicker and get the ability to play with high-tier tools, enriching and flattening the landscape.

Thoughts?
 
Nope.

To expand, arx are bought with RL money.

The bots n gold traders would have a field day.

You misunderstand. No gold traders. Trades in arx, modules, materials will happen between Frontier and players. No player to player trading taking place. If you’re concerned with power-levelling, well, what is there to stop from doing it right now? Pay me a hundred bucks to this paypal account, give me user name and pass and I’ll give you full mats in 3 days. Selling accounts? Same story. You’ll even get my e-mail account for free as a part of game package.

Please explain what You mean by gold traders and how it applies to what I wrote.
 
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Or they could perform a long-overdue balance pass on said useless modules/mods to make all modules useful, albeit it with some modules being limited to certain niches.
 
Lets not turn elite into pay to win

New/busy commanders can catch up quicker and get the ability to play with high-tier tools, enriching and flattening the landscape.
In the sandbox, isn't that the progression you're suppose to go through anyway?

Cosmetics for arx is fine, but anything more than that should stay as game progression.
Wouldn't be the first game I'd leave for introducing pay to win mechanics.

As for old engineered modules, they could introduce a refund of some sort where you can dismantle engineered modules and get the materials back (even if it's not all, say 75% material return).
 
Summary: A mechanism to exchange useless G5 engineered weapons and modules for ARX; a second mechanism, which enables buying individual G1-G5 materials with ARX at material trader locations.

....

Thoughts?
The first part of the idea is not something I would particularly like but there isn't too much wrong with it. The second part of the idea is terrible, just another variation of pay to win.
Lazy commander buys Arx with money then buys materials with Arx.
 

Robert Maynard

Volunteer Moderator
Summary: A mechanism to exchange useless G5 engineered weapons and modules for ARX; a second mechanism, which enables buying individual G1-G5 materials with ARX at material trader locations.
The second part introduces a cash for materials route - no need to play the game at all to buy materials for cash.
 
The modules and weapons attain a real world value,which is problematic

The modules and weapons attained real world value in the year 2014, when the game came out. Player can sell fruits of their labor to another player for real world money, passing on an login, password, e-mail account.

My proposition somewhat removes the necessity for players to trade accounts to each other, and opens a possibility to get a quick boost to account from official store. People only trade accounts, because they are forced to grind. They are paying to remove the grind from their lives. I argue that they should be paying FD for that :)
 
I just sell off my modules, including G5 engineered, whenever I feel I have too many stored - if they have been stored for several months I'm not likely to need them anyway 🤷‍♂️

Also, being honest, mats are so easy to get and trade (not quite as easy as credits) that selling off makes more sense than hanging onto stuff I have no immediate use for.

I even sell off, gasp!, powerplay modules - most have downsides that outweigh their benefits, for me anyway :)
 
The second part introduces a cash for materials route - no need to play the game at all to buy materials for cash.

Personally, I played 1000 hours grinding mats (I admit, I enjoyed some of it). And then I played 5000 far more happy hours pvp’ing, exploring, mining, pirating and hunting pirates. Clearly, some of us see the world This way. “Grind can be a nuisance”, and I can see people making small payments to avoid it, to save that precious 1/6th of their lives to actually try to play the game in the way it’s meant to be played - weaving a narrative. We merely disagree that grind is a necessary component to that narrative.


Is this really CS:GO world domination 5mil tourney we’re playing here that we can’t afford to give a father of 3 a leeway in this ‘verse?
 
In the sandbox, isn't that the progression you're suppose to go through anyway?

In my case - absolutely. I have enough resources in my life to play for 6 hours a day every day and never go to work for another xx years. But in other parts of the world Time = money.💰 We’re supposed to go through progression in order to acquaint ourselves better with the game. Then we’re supposed to blaze our own trail, which, to me, admittedly, means taking part in various crazy activities across the bubble and beyond using the ships I’ve built, meeting new people, seeing new places. Are we “supposed” to go through THAT amount of grind, which Elite demands to enjoy various end game activities? Let me just say I doubt we’re supposed to.

But I did go through ALL that grind. 23 fully engineered ships, modules, all PP stuff, full mats, you name it. And a humanist in me created this thread on an off chance others would do with 10% less of it. And not for free.
 
Tremendous contribution, mr Wikipedia. You have my gratitude

I'll not bother trying to point you to the answer then lol! Try Wikipedia instead if you want to be this argumentative with anyone who tries to help - or you probably interpret any reply you get as combative!

I thought toddlers were difficult to reason with, but at least they listen when told something repeatedly. Anyway, if you can't figure this out for yourself, perhaps wiki will be too difficult? They do tend to have somewhat profligate written explanations.

I recommend a dictionary to help interpret (understand) the wiki for this.

Toodle-pip.


PS - irony being that the original Moriarty was a genius.....!
 
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