That's because in every
other development studio under the sun, gameplay comes first, and
then the visuals gets polished. Polishing, and then repolishing, the visuals first, means that CIG's wasting money. They'll have to redo the height maps once
again, when they
finally get a few more game loops up and running, and discover that the current iteration doesn't work/look/interact well with the new stuff.
Quite frankly, this is the equivalent of "Look at the shiny thing! It's shiny! Don't you want to pay money to get the shiny thing???" Sorry, CIG. You lied through your teeth in 2012 through this tactic, and I'm not falling it for it a second time. I was very lucky to get my money out this disaster, and I'm not going to put it back in because you're still wasting it in fluff, rather than gameplay.
Show me the gameplay you promised I
should've been enjoying since 2014, and then
maybe I'll start taking a closer look. Right now, you're just
polishing a turd.