Game Discussions Star Citizen Discussion Thread v12

Spectrum is on fire

The most absurd thing in the entire explanation is that you wanted to do a low effort video series, even though all we wanted was a simple update video and not a series that will be filled with nonsense filler instead of showing actual progress, is that you went back and remade it to fit your "quality standards" despite that not being what people wanted. I cannot comprehend the absolute insanity that goes on in your studios if this is meant to be what regularly goes on behind the scenes on everything, not just this stupid video.

Apparently we have to throw away our conspiracy theory about CR being gone, because this has CR written all over it.
 
My takeaway form the spectrum post:
- SQ42 is not coming anytime soon. Otherwise why bother with making a roadmap for a few months
- Management seems to be more chaotic then ever. A video (usually done by marketing) being cancelled without marketing knowing, because it wasn't high quality enough - even though it was supposed to be low effort to begin with. This screams CR to me.
- They couldn't get out a reply until now. And it took a lot of pressure. Stuff is going on in there.
- I read through the first ~ 30 replies and not a single one was supportive of CIG. It's been a while since it was that bad.

Finally our soap opera is gaining some steam again. Can't wait for the season finale! 🍿
 
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Well it's the only way that SQ\d{2} or SC will get released this decade. And who knows what CR signed to get $50 million from those investors. A Freelancer style ending to all this could even result in an acceptable game. You know, with 10 star systems at launch, some Avorion like economy, mining and the usual pew pew.

Not sure, back then Microsoft had an invested interest and the experience to make something you could at least put in shrink wrap. That's how everyone got paid.

The Calders and other investors were not in the games industry, they want to sell virtual assets, it already does so in it's current form.

Nobody is going to rescue this one
 
"While the wider world has accepted that Star Citizen (and its singleplayer spin-off Squadron 42 campaign) are perhaps never coming out".... It must be times for a ship sale...

 
Sorry guys, but Chris Roberts was not up to our quality standards so we had to scrap him and restart from scratch.
Now we are planning a roadmap for pipelines of Tier 0 Chris Roberts, governed by Bartender AI. When enough fidelity is poured into subsumption, he will punch above its weight. Until then, buy an Idris!
 
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Word of warning: I totally pulled this out of my sleeve, no other source.
Enjoy:
The last time we demoed the game, it was heavily scripted. [QA] had been playing it for hours and hours, getting the right route [and content]. The investors wanted it live, so nothing pre-recorded like we are used to sending. Everyone got really quiet when [they] asked if they could play it themselves and not follow the script at all. Almost immediately after the controller was handed over, they crashed. [Someone in the meeting] nervously laughed. I think that was the day we lost a lot of confidence with our investors and they started really looking at our progress.
[Re: Roadmap] We have to continue to hold out until we find an honest way to placate our investors. The oversight leveled against us was fine in the beginning, but after the first [SQ42 gameplay "monthlies"] deadline was missed, they started paying more and more attention. If we put a roadmap out for the backers, the investors are going to use that to penalize the project: not only monetarily, but with cuts to our workforce and with additional oversight. Those will only slow down our already somewhat stalled progress this year. Management understands this and is doing a sword-dance around the issues...for the record, we are not holding things back for [backers]. It is much more complicated than that.

Thats pure CI-G.

"Find a honest way to placate" is golden.


"if we put roadmap for backers, investors will use it to penalize" actually means that the roadmap has fake dates right from the start. This is why the roadmap for roadmap needs 4 months itself.
 
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My takeaway form the spectrum post:
  • SQ42 is not coming anytime soon. Otherwise why bother with making a roadmap for a few months
  • Management seems to be more chaotic then ever. A video (usually done by marketing) being cancelled without marketing knowing, because it wasn't high quality enough - even though it was supposed to be low effort to begin with. This screams CR to me.
  • They couldn't get out a reply until now. And it took a lot of pressure. Stuff is going on in there.
  • I read through the first ~ 30 replies and not a single one was supportive of CIG. It's been a while since it was that bad.

Finally our soap opera is gaining some steam again. Can't wait for the season finale! 🍿

paranoid tinfoil hat theories I m sure ^^ Everythings fine, everythings normal :)

 
Thing is - the situation in SC-land is much the same as last month. Only difference is that the press wrote about it, and CIG responded. Other than than the news recently has been mostly positive (finally 3.10 and a flight model update rather than the usual 'we added seaweed, enjoy!').

Mostly it seems to me the furore is just the press giving a focus to a lot of built-up 'are we there yet?'. Which is kinda interesting as all the talk when the press was 'oh, they still exist, what use are they?'

(Not saying I don't think CIG have big issues, I just don't see them being any worse than last week)
 
There is no SQ42. They made it all up. "I've played all the white and greybox levels" is boleks. They like converted some existing assets to some untextured mess, changed the spawn location for several versions and saved these as different mission levels to fool unknowing onlookers.
 
Now we are planning a roadmap for pipelines of Tier 0 Chris Roberts, governed by Bartender AI. When enough fidelity is poured into subsumption, he will punch above its weight.
Going by the way CIG employees end up looking, that's a lot of punch.
 
Word of warning: I totally pulled this out of my sleeve, no other source.
Enjoy:


Thats pure CI-G.

"Find a honest way to placate" is golden.


"if we put roadmap for backers, investors will use it to penalize" actually means that the roadmap has fake dates right from the start. This is why the roadmap for roadmap needs 4 months itself.
Might as well give the full post:
TheAgent said:
hello

[Re: Roadmap] We have to continue to hold out until we find an honest way to placate our investors. The oversight leveled against us was fine in the beginning, but after the first [SQ42 gameplay "monthlies"] deadline was missed, they started paying more and more attention. If we put a roadmap out for the backers, the investors are going to use that to penalize the project: not only monetarily, but with cuts to our workforce and with additional oversight. Those will only slow down our already somewhat stalled progress this year. Management understands this and is doing a sword-dance around the issues...for the record, we are not holding things back for [backers]. It is much more complicated than that.
feel everyone is slacking off right now. The computer issues don't help. The lack of forward momentum doesn't help. We're running around in circles and the people giving us the directions are telling us to keep doing what we are doing. Everyone digitally clocks in and then mentally clocks out.
The last time we demoed the game, it was heavily scripted. [QA] had been playing it for hours and hours, getting the right route [and content]. The investors wanted it live, so nothing pre-recorded like we are used to sending. Everyone got really quiet when [they] asked if they could play it themselves and not follow the script at all. Almost immediately after the controller was handed over, they crashed. [Someone in the meeting] nervously laughed. I think that was the day we lost a lot of confidence with our investors and they started really looking at our progress.
We keep saying "a console port is easy, everything is set up for it already, the engine handles almost all the work out of the box" and we repeat it and repeat it until I think even we believe it. There is no console port or attempt for [SQ42], even though we told them it [could be complete] the week before Thanksgiving.
I can say this about Cloud Imperium and Foundry 42: they are trying very, very hard to keep people on during the pandemic. I can't say the same about the investors. Turbulent is taking over more and more development responsibilities, because they can plan and hit target dates and the investors like that. [Turbulent] mentioned that they could do the game for a tenth of what [Roberts] promised. I'm scared they might wrestle away more and more control and let our studio close.
 

Viajero

Volunteer Moderator
[Re: Roadmap] We have to continue to hold out until we find an honest way to placate our investors. The oversight leveled against us was fine in the beginning, but after the first [SQ42 gameplay "monthlies"] deadline was missed, they started paying more and more attention. If we put a roadmap out for the backers, the investors are going to use that to penalize the project: not only monetarily, but with cuts to our workforce and with additional oversight. Those will only slow down our already somewhat stalled progress this year. Management understands this and is doing a sword-dance around the issues...for the record, we are not holding things back for [backers]. It is much more complicated than that.

This is all probably made up but this part in particular would make a lot of sense :p
 

dayrth

Volunteer Moderator
...Oh, and who'd'a thunk it? The "atmo flight model" is just a bunch of hideously hastily and clumsily set IFCS parameters. Such fidelity.

This is hilarious...

ACTUAL RESULT

Drag in atmospheric flight is on. Ship is losing altitude as expected when in horizontal flight. Requires constant pitch to maintain altitude. This is expected without lift generating surfaces. Now roll ship 90 degrees from level. Ship no longer loses altitude and remains steady. Now ship drfts equal amounts along the horizon as it did when losing altitude at level flight. The drag/gravity effect appears to be applied statically to the ship where direction points to bottom of the ship along that central axis.
 
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