Possibly. Once they reveal the roadmap roadmap roadmap, we'll know.
How many missiles will the roadmap have?
Possibly. Once they reveal the roadmap roadmap roadmap, we'll know.
How many missiles will the roadmap have?
Nobody asked for it but CIG need it for test and balance.2020 - TOW nobody asked for.
Balance at this stage is completely pointless. Besides, what kind of components are in the ToW vehicles? The best? Mediocre? Low-end? Do they have capital ships? How are they going to test those with a low, 40 person player count?Nobody asked for it but CIG need it for test and balance.
I think that ToW in that respect is a huge red herring...considering the PU was always until recently the test bed for any development, Ci¬G certainly don't need to be wasting development resources on a standalone game mode to 'test and balance' anything...that's what the PU is for...proportedly at any rate.Nobody asked for it but CIG need it for test and balance.
Nobody asked for it but CIG need it for test and balance.
Drag in atmospheric flight is on. Ship is losing altitude as expected when in horizontal flight. Requires constant pitch to maintain altitude. This is expected without lift generating surfaces. Now roll ship 90 degrees from level. Ship no longer loses altitude and remains steady. Now ship drfts equal amounts along the horizon as it did when losing altitude at level flight. The drag/gravity effect appears to be applied statically to the ship where direction points to bottom of the ship along that central axis.
I still cant get my head round it. Please somebody correct me if I have this wrong.Ars Technica has picked up the story. Nothing new, but the hilarity of that roadmap update post is spreading.
ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation. Even combat orgs can't do it as much as they want with the way PU servers works.considering the PU is the test bed for development, Ci¬G certainly don't need to be wasting development resources on a standalone game mode to 'test balance' on anything...that's what the PU is for...proportedly at any rate.
Nothing about TOW lets them collect any such data, in large part because there are no testing suites for it but also because any data they have would be irrelevant to the breadth of other scenarios the full game is supposed to provide. The same ignorant nonsense was said about the other special game modes and they, too, completely failed to serve that purpose.Nobody asked for it but CIG need it for test and balance.
No. It's really, really, really easy to do through the simple mechanism of instituting a test protocol for your alpha test environment and by telling the testers who have volunteered — indeed, who have paid money — to test things that they should test things. It's equally trivial to make it happen through the simple application of incentives and rewards; by providing what needs to be tested, rather than locking people out of it; and through good, continuous, and transparent communication about what needs to be tested and why.ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation.
ToW isn't needed at all...that's all part of the tripe we as backers are supposed to swallow every time someone at Ci¬G comes up with this marketing nonsense.ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation. Even combat orgs can't do it as much as they want with the way PU servers works.
For instance, I've always wanted to test this sort of combat and the bigger event I've been able to do in 2 years was a 15 players one with me in an Aurora (crap in combat). With ToW it might be super easy.
AC or SM hasn't brought me any different playing experience than the PU, it will not be the case with ToW.
ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation. Even combat orgs can't do it as much as they want with the way PU servers works.
Some of the concept art could probably be filtered and sorted into semi-cohesive piles that could be sold off as style studies or stock art for a bunch of different games.Whats it going to take to save the project I wonder- is any of it salvageable at all?
Very little...or at least very little that any software entity outside of Ci¬G would be willing to take the massive risk and develop to any sort of resolution.Whats it going to take to save the project I wonder- is any of it salvageable at all?
Very little...or at least very little that any software entity outside of Ci¬G would be willing to take the massive risk and develop to any sort of resolution.
ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation. Even combat orgs can't do it as much as they want with the way PU servers works.
For instance, I've always wanted to test this sort of combat and the bigger event I've been able to do in 2 years was a 15 players one with me in an Aurora (crap in combat). With