Game Discussions Star Citizen Discussion Thread v12

Nobody asked for it but CIG need it for test and balance.
Balance at this stage is completely pointless. Besides, what kind of components are in the ToW vehicles? The best? Mediocre? Low-end? Do they have capital ships? How are they going to test those with a low, 40 person player count?

Has Star Marine or Arena Commander brought any decent balance changes to the PU? Did the new flight models get tested in Arena Commander first?
 
Mole.

That picture was superb.
I wonder, amongst cursing at broken tractors, fighting aliens and tear-arsing about on motorbikes do you still dabble in your art?

If there was ever a part of the world that could stand painting it's your bit.
 
Nobody asked for it but CIG need it for test and balance.
I think that ToW in that respect is a huge red herring...considering the PU was always until recently the test bed for any development, Ci¬G certainly don't need to be wasting development resources on a standalone game mode to 'test and balance' anything...that's what the PU is for...proportedly at any rate.

ToW is simply another vehicle toward an influx of imaginary cash from new(er) backers using already existing assets whilst the PU and Sqn 42 continue to stagnate in CiG's self made development hell.

However, ToW is simply not accomplished enough to achieve any of that despite the PR and marketing departments best efforts. There are too many already released games out there that do it far better...I could name at least half a dozen without much effort.
 
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Drag in atmospheric flight is on. Ship is losing altitude as expected when in horizontal flight. Requires constant pitch to maintain altitude. This is expected without lift generating surfaces. Now roll ship 90 degrees from level. Ship no longer loses altitude and remains steady. Now ship drfts equal amounts along the horizon as it did when losing altitude at level flight. The drag/gravity effect appears to be applied statically to the ship where direction points to bottom of the ship along that central axis.

So I can turn 90 degrees and "fall" horizontally in perpetuity. I know that the roadmap was declared peak star citizen, but I argue that this is truly peak star citizen.
 

dayrth

Volunteer Moderator
Ars Technica has picked up the story. Nothing new, but the hilarity of that roadmap update post is spreading.
I still cant get my head round it. Please somebody correct me if I have this wrong.

  • CIG still claim that sq 42 will have a beta release in quarter three this year.
  • We are already a third of the way through quarter three.
  • CIG have recently announced they will be working on "... a four-step process that will to lead into the formation of the actual updated roadmap."
  • CIG have said that there will be weeks between each of these stages.
  • We have not seen stage one yet.
By my reckoning quarter three will be over before we have the four-step process in place, let alone the road map, LET ALONE the beta release.

YET... there are still people who believe what CIG tell them and are willing to put more money in to this......... I don't even know what to call it now :(
 
considering the PU is the test bed for development, Ci¬G certainly don't need to be wasting development resources on a standalone game mode to 'test balance' on anything...that's what the PU is for...proportedly at any rate.
ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation. Even combat orgs can't do it as much as they want with the way PU servers works.
For instance, I've always wanted to test this sort of combat and the bigger event I've been able to do in 2 years was a 15 players one with me in an Aurora (crap in combat). With ToW it might be super easy.
AC or SM hasn't brought me any different playing experience than the PU, it will not be the case with ToW.
 
Nobody asked for it but CIG need it for test and balance.
Nothing about TOW lets them collect any such data, in large part because there are no testing suites for it but also because any data they have would be irrelevant to the breadth of other scenarios the full game is supposed to provide. The same ignorant nonsense was said about the other special game modes and they, too, completely failed to serve that purpose.

They already have an environment for testing and balancing. It's called the PTU. If it fails to give them the data they need, it's because they've chosen not to collect it. Having deliberately chosen not to gather test and balance data is not a sane, sensible, or even remotely intelligent reason to waste developer time on implementing something that will — if anything — provide incomplete and misleading data.

ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation.
No. It's really, really, really easy to do through the simple mechanism of instituting a test protocol for your alpha test environment and by telling the testers who have volunteered — indeed, who have paid money — to test things that they should test things. It's equally trivial to make it happen through the simple application of incentives and rewards; by providing what needs to be tested, rather than locking people out of it; and through good, continuous, and transparent communication about what needs to be tested and why.

Nothing about it is hard. Nothing requires a special game mode. It is all just sheer incompetence at best, or more likely, deliberate obfuscation of their ignorance of game development. As with everything CI¬G has ever done and densely claimed was hard in some way, this is a solved problem. It has been done. There are successful methods for doing what they're pathetically failing to do, and those methods have been around for decades. Plural. They are well known and well understood by everyone in the business, and lots of people outside of it as well.
 
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ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation. Even combat orgs can't do it as much as they want with the way PU servers works.
For instance, I've always wanted to test this sort of combat and the bigger event I've been able to do in 2 years was a 15 players one with me in an Aurora (crap in combat). With ToW it might be super easy.
AC or SM hasn't brought me any different playing experience than the PU, it will not be the case with ToW.
ToW isn't needed at all...that's all part of the tripe we as backers are supposed to swallow every time someone at Ci¬G comes up with this marketing nonsense.

It was the same saga with the almost extinct Star Marine...why didn't the good ideas people just not expand that already existing game mode instead of wasting our money and their time building the new 'next best thing'?...

Arena commander less so simply because at least the pew pilots head in to Vanduul swarm to test out their latest meta weapons configurations but little else. That's 2 completely defunct standalone game modes that show nothing except pure wasteage in a development resource sense from Ci¬G... and you reckon we all need another?
 
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ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation. Even combat orgs can't do it as much as they want with the way PU servers works.

That is not how you scope and test scalability of client interconnects - not if your actual goal is to have 1000's of clients interconnecting. It's an outright waste of time and money.
 
Whats it going to take to save the project I wonder- is any of it salvageable at all?
Some of the concept art could probably be filtered and sorted into semi-cohesive piles that could be sold off as style studies or stock art for a bunch of different games.

…well, except for that old issue where a bunch of their concept art was stolen from actual artists with no concern for IP and copyright law.
RyanArcher.png
 
Very little...or at least very little that any software entity outside of Ci¬G would be willing to take the massive risk and develop to any sort of resolution.

Are all the disparate parts enough to make one system? Its going to get to a point where drastic choices are going to be made.
 
ToW is needed because testing combat with several vehicles and 40 players is really, really hard and rare in the PU. It can only be done by large orgs with good organisation. Even combat orgs can't do it as much as they want with the way PU servers works.
For instance, I've always wanted to test this sort of combat and the bigger event I've been able to do in 2 years was a 15 players one with me in an Aurora (crap in combat). With

so why not use some beta testers to test this combat into PU instead of create this usless add on?
 
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